I couldn't miss the chance to practice my drawing!
Oh, shut up and help me remodel the Move (stat) page!
Move is an integral and important stat in the Tactics series of Final Fantasy games. It is the stat that determines how far a unit can travel from their current position, and works in tangent with the Jump statistic, in scenarios in which the player can or cannot cross over tiles lower or higher than the spot they are at. All job classes have a set Move counter, which can further be increased either by abilities or pieces of equipment.
Appearances[]
Final Fantasy Tactics[]
A combination of the unit's base movement range and any job, equipment, or ability bonuses. The higher the number, the farther the unit can move.
Description (PSP)
Units with Move of 3:
- Chemist
- Knight
- Archer
- White Mage
- Black Mage
- Monk
- Mystic
- Time Mage
- Dragoon
- Orator
- Summoner
- Samurai
- Arithmetician
- Dancer
- Bard
- Holy Knight (Agrias, Weigraf)
- Machinist
- Skyseer
- Dragonkin
- Soldier
- Astrologer
- Ark Knight (Elmdore)
- Fell Knight
- Sorcerer
- Dark Knight
- Deathknight
Units with Move of 4:
- Squire
- Thief
- Geomancer
- Ninja
- Mime
- Holy Knight (Delita)
- Netherseer
- Divine Knight
- Sword Saint
- Templar
- Cleric
- Princess
- Ark Knight (Delita)
- Celebrant
- Rune Knight
- Nightblade
- Sky Pirate
- Game Hunter
Units with Move of 5:
- Ark Knight (Zalbaag)
- Assassin
Onion Knight is unique in that it starts with base 3 Move, but upon mastering the job, will have base 4 Move.