Motorcycles and hoverbikes are a mode of transportation in the Final Fantasy series. Their most major appearance is in the Compilation of Final Fantasy VII where, functionality wise, they operate roughly the same as real-world motorcycles. However, their design is radically different, and in Final Fantasy VII: Advent Children, motorcycles are capable of maneuvering in ways no real motorcycle possibly could.
Cloud Strife rides a display motorcycle of Shinra make out of the Shinra Headquarters leading into a minigame in which Cloud must ride behind a pick-up truck carrying the other party members while using his sword to attack pursuing Shinra Electric Power Company troops on their motorcycles. The motorcycle minigame when escaping Midgar was the first idea for a minigame for Final Fantasy VII.
There is a simple trick to avoid being hit; only the orange enemy motorcyclist seems to attack always, as the red enemy motorcyclist stops attacking if Cloud is continually slashing with his sword, even if he is only slashing air. Thus, the easy strategy is to kill the orange motorcyclists and leave the red ones, and then smash the attack button and the enemy motorcyclists will stop attacking the car.
Cloud, Jessie, Biggs and Wedge ride down a train tunnel on motorbikes in Chapter 4, "Mad Dash." They are accosted by Shinra troops and the player must dispatch them while conserving health by avoiding damage to both themselves as well as to Biggs and Wedge's bike. The boss of this segment is Roche who has further means of attack compared to the regular Shinra bikers, and who alternates between attacking from afar and swerving near the player where he can be hit.
Motorcycling is also present in the first part of Chapter 18, "Destiny's Crossroads." Like in Chapter 4, the player needs to take out enemies while conserving his health and protect the Shinra pickup truck. This segment is harder than in Chapter 4, with wider variety of enemies. The boss of this segment is M.O.T.O.R., a mechanical weapon with various abilities that require a lot of evading.
Cloud's motorcycle is the Fenrir whose wheels are much wider than a normal motorcycle's, allowing it to remain upright even without a rider. It has a series of retractable compartments in the front that Cloud stores the Fusion Swords in. Cloud's acquisition of the bike is covered in On the Way to a Smile, in which he trades for it to help with his deliveries, agreeing to the unspecified original owner to give them free food and drink for a lifetime at Tifa's bar.
The remnants of Sephiroth ride unnamed motorcycles that have three large pipes emerge over the rear wheel and a series of other pipes that cover the vehicle otherwise; they are not exhaust pipes and are merely cosmetic. Designer Takayuki Takeya has said he designed their motorcycles "without a face," which gave them character, and admitted he "never really thought about what made [it] move. If I did, I'd be stuck thinking about it all day." In a scene in Advent Children Complete, it is shown that some type of rapid-fire guns are mounted on the sides of the wheel on the motorcycles' front.
The motorcycles can maneuver in unrealistic fashion; in one scene, Cloud, Loz, and Yazoo loop and turn around each other effortlessly, sliding and even riding backwards at times, in ways no real motorcycle possibly could without sustaining severe damage. Cloud destroys one of the remnants' motorcycles and a second is blown up by the Turks. The motorcycle belonging to Kadaj is unaccounted for, as he abandons it before fighting Cloud one last time.
There are two motorcycles: the Hardy-Daytona seen in Final Fantasy VII that is in the Shinra Building, and an unnamed model with a sidecar, the latter of which Zack uses to transport a catatonic Cloud.
The motorcycle was at the forefront of the game. The player could choose which motorcycles to use, and customize them with Materia.
Galbadian soldiers ride motorcycles in the Battle of the Gardens, driving them off ramps to launch onto Balamb Garden. The Galbadian motorcycles have rockets strapped to their rear wheels to help propel them. The ramps which they drive off likely have a launching system as well.
Not a motorcycle, but a similar vehicle called a hoverbike is used by Balthier, Fran, and Vaan to make their getaway from the Royal Palace of Rabanastre. As it is disabled by the Goddess's Magicite, the engine gives out and the party becomes stranded in the Garamsythe Waterway.
A hoverbike is also featured in a promotional artwork of Balthier, Ashe, and Fran.
The Final Fantasy XIII-2 Ultimania Omega reveals scrapped plans for an extension to Snow's downloadable scenario episode titled "Perpetual Battlefield". Alongside the existing part of the episode in the Coliseum, there would have been a separate minigame in which players would play as Snow as he rode through the Archylte Steppe and the player's objective would have been to try and kill 30 monsters using Snow's skillset—which included being able to spin, drift, jump and use a water-based spell. Once this part of the DLC was scrapped, it was used as a base for the Chocobo Racing minigame in Serendipity.
Snow still rides the Shiva Sisters motorcycle in one of the paradox endings.
According to director Naoki Yoshida, Cloud's Fenrir motorcycle from Final Fantasy VII: Advent Children exists in the game as an unused mount. Since it is a grounded mount it would be too slow to make sense. If they increased its speed, it would make the other grounded mounts useless.
Solara Aldercapt Antiquum has an unreliable motorbike with a sidecar, which she calls "Regina". After it breaks down she calls Cindy Aurum for advise on repairs, and afterward, Sol and her new friend Lunafreya need to make frequent stops to maintain it. After freeing Lunafreya from captivity in Lestallum, Sol takes her to Insomnia in the motorbike.
- ↑ Weekly Famitsu Issue no. 1224 Yoshinori Kitase Interview translated by TheLifestream.net (Accessed: May 09, 2019) at The Lifestream
- ↑ New Final Fantasy XIII-2 Ultimania Omega Scenario Details (Accessed: May 09, 2019) at Square Portal
- ↑ Final Fantasy XIV’s Patch 3.2 Adds 4K Support, New Dungeons, Adjustments, And More (Accessed: May 09, 2019) at Siliconera