Motor Ball is a boss in Final Fantasy VII fought after escaping the Shinra Building during "The Nightmare Beginning Anew", immediately after the motorcycle minigame, and the party's starting HP depends on how much damage the player sustained during it. If a party member died during the minigame, they start the battle with 1 HP, but get knocked out straight away as Motor Ball always gets the first turn.
Stats[]
Formations[]
# | Formation |
---|---|
468 | Motor Ball (Back Attack) |
Locations[]
Midgar Expressway | |
---|---|
End of the Road | 468 (event) |
Debug Room | |
Old | 468 (event) |
Battle[]
The battle will always be a back attack and Motor Ball deals unblockable damage to all party members as soon as the battle begins, which is actually its Highway attack used one-time in the whole battle. Because the battle is a back attack, the battle rows are reversed.
Motor Ball has two forms; Upright form and Flamethrower form. It resists Fire, and is immune to Poison.
Motor Ball has a fixed attack pattern (except Highway): Arm Attack, Arm Attack, Transform to Flamethrower form and Twin Burner (in same turn), Deadly Wheel, Transform to Upright form, Rolling Fire, and it starts from Arm Attack again. When Motor Ball runs out of MP, it uses Deadly Wheel instead of Rolling Fire and Twin Burner in its Upright and Flamethrower forms, respectively.
Motor Ball's physical attacks are not too strong, but eventually, it shifts to its other form and uses new attacks. It can use Arm Attack on the character who has the highest current HP, and may use this attack twice in one turn. Twin Burner hits the entire party for considerable Fire damage. Motor Ball later uses Rolling Fire, which is an even stronger Fire attack doing around 200 damage. When Motor Ball falls below 1/8th of its Max HP, it switches to its second form immediately, and uses again (if it was already in that form) its two attacks of its Flamethrower form. After that, it continues following its fixed attack pattern for the rest of the battle.
Motor Ball is weak to Lightning.
Strategy[]
If the party acquired the Elemental Materia from Domino, they can link it to a Fire Materia in someone's armor to mitigate Fire damage.
Offensively, the party should use Bolt. It is advised that Aeris be in the party to use Healing Wind. Otherwise, the party should use Restore Materia linked to an All Materia, as they should have several of each by this point.
AI script[]
AI: Setup {
- Choose Self
- Use <x> on Target
- Choose All Opponents
- Use <Highway> on Target
- Motor Ball's IdleAnim = Upright Form
} AI: Main {
- If (Count == 0 or 1) Then
- {
- Choose Random Opponent with Highest HP
- Use Arm Attack on Target
- If (1/2 Chance) Then
- {
- Choose Random Opponent with Highest HP
- Use Arm Attack on Target
- }
- Count = Count + 1
- } Else If (Count == 2) Then {
- Choose Self
- Use <> on Target
- Motor Ball's IdleAnim = Flamethrower Form
- If (Motor Ball's MP >= 16) Then
- {
- Choose All Opponents
- Use Twin Burner on Target
- } Else {
- Choose All Opponents
- Use <Deadly Wheel> on Target
- }
- Count = 3
- } Else If (Count == 3) Then {
- Count = 4
- } Else If (Count == 4) Then {
- Choose All Opponents
- Use <Deadly Wheel> on Target
- Count = 5
- } Else If (Count == 5) Then {
- Choose Self
- Use <> on Target
- Motor Ball's IdleAnim = Upright Form
- Count = 6
- } Else {
- If (Motor Ball's MP >= 24) Then
- {
- Choose All Opponents
- Use Rolling Fire on Target
- } Else {
- Choose All Opponents
- Use Deadly Wheel on Target
- }
- Count = 0
- }
} AI: Counter - General {
- If (Motor Ball's IdleAnim == Flamethrower Form) Then
- {
- Motor Ball's HurtAnim = Flinch (Flamethrower Form)
- } Else {
- Motor Ball's HurtAnim = Flinch (Upright Form)
- }
- If (TempVar:HPReact == 0) Then
- {
- If (Motor Ball's HP <= 1/8th of Motor Ball's Max HP) Then
- {
- If (Motor Ball's IdleAnim == Flamethrower Form) Then
- {
- Choose Self
- Use <> on Target
- Motor Ball's IdleAnim = Upright Form
- }
- Count = 2
- TempVar:HPReact = 1
- }
- }
}
Other appearances[]
Final Fantasy Record Keeper[]
Mobius Final Fantasy[]