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Mor Dhona in Version 1.0.

Mor Dhona (モードゥナ, Mō Duna?) is a region in Final Fantasy XIV on the realm of Eorzea, and on the sub-continent of Aldenard, to the southeast of Coerthas and north of Thanalan.

The whole area had been rendered barren and corrupt of aether during a massive battle between an army of dragons led by the Wyrmking Midgardsormr and a fleet of Garlean airships that happened fifteen years ago, shown during the game's original opening CG.

The battle turned the place into a dangerous, lifeless place full of terrible beasts, and became later known as the Battle of Silvertear Skies. It would be further transformed by the fall of Dalamud at the end of the Sixth Astral Era over a decade later.


Mor Dhona long laid between the various city-states of Eorzea, and generally unclaimed by any. It was said that since immemorial times, a great force slumbered there. This force was said to drain the element from anything that remained in contact with the ground for a long time; if a wind crystal was buried there, for example, it soon became a pure crystal devoid of wind properties. In spite of this, Mor Dhona was famous for its wild and rugged beauty, particularly its lush green forests and striking waterfalls, which fed into and out of one of Aldenard's largest inland bodies of water: Silvertear Lake.

It was the unclaimed nature of the area, as well as its central position on Aldenard and its verdancy, that likely attracted the attention of the Garlean Empire. After taking Ala Mhigo, the Imperial Air Fleet made a move en-mass into Mor Dhona, led by the mighty super-dreadnought, the Agrius. However, as the imperial fleet advanced into the skies above Silvertear Lake, it was met with a wholly unexpected sight.

Midgardsormr, the dragon deity of Silvertear, had arisen, summoned by a hand unknown. And as if to answer the mighty wyrm's call, a host of dragons flew in from the northwestern reaches of Dravania and fell upon the Empire's forces. The air was filled with the deafening roars of cannons and dragonkin alike. Locked in a deadly embrace, the thunderous impact of Midgardsormr and the Agrius tolled their mutual demise. Thus ended the Battle of Silvertear Skies - and one of the greatest defeats Garlemald had yet experienced in their campaigns of conquest. Ceruleum leaking from the fallen airship, combined with Aether from the dying dragon king, would soon transform the flora of Mor Dhona into crystallized structures that remain visible to this day.

Many years later, the Battle of Carteneau ended with half of the region devastated by the effects of Bahamut emerging from Dalamud. Today, Mor Dhona stands as perhaps the single most scarred, battle-blasted region in all of Eorzea; having been the stage for two of the most destructive battles in recent Eorzean history, and the first focus of Bahamut's awakened rage, much of the region is now desperately barren, crystal-scarred and uninhabitable, a far cry from its old verdancy. Even now, the carcass of Midgardsormr lies entwined with the wreckage of the Agrius in the center of Silvertear Lake, a towering monument to the ferocity of the conflicts that have ravaged this land.


Mor Dhona lies at the center of Eorzea. A path out of Revenant's Toll leads to the Coerthas Central Highlands, while a bridge leading out of Castrum Centri leads to Northern Thanalan.


The only Aetheryte is located at Revenant's Toll.


Mor Dhona contains the following areas:

  • The Fogfens - A swampland located on the west side.
  • North Silvertear - The northern shoreline of Lake Silvertear in the east.


Revenant's Toll[]

Revenant's Toll in version 2.3.

The original Camp Revenant's Toll was annihilated in the Calamity, and the crystal grew out of the ground to engulf the otherwise pristine and uniform Aetheryte crystal. Players can still navigate the ruined camp in various quests, but all NPCs have either died or moved to the new, full-blown town of Revenant's Toll, situated nearby. It has been growing larger as time passes.

Saint Coinach's Find[]

The Sons of Saint Coinach, an organization of scholars and researchers from Sharlayan, have made camp in these Allagan Ruins. In addition to the ruins, the suddenly formed Crystal Tower is a valued subject for study.


Mor Dhona's climate may exhibit any of the following weather conditions:

Weather Frequency
Gloom Gloom 30%
Fair Skies Fair Skies 25%
Clear Skies Clear Skies 15%
Clouds Clouds 15%
Fog Fog 15%

Places of interest[]

Crystal Tower[]

Crystal Tower.

The Crystal Tower sprang up sometime shortly after the Calamity. The Sons of Saint Coinach would likely unlock its odd, slanted door were it not for the hostile Gigas roaming the area that appear to worship the tower. Along with the Keeper of the Lake, the tower dominates Mor Dhona's modern landscape.

The Keeper of the Lake[]

A view of the Keeper from the north side of Silvertear Lake.

Located in the middle of Lake Silvertear lies the ruined hulk of the Agrius, with the wyrmking's carcass entwined around it. Along with the Crystal Tower, it remains the definitive landmark of the region.

Singing Shards[]

The "Singing Shards"

A huge cluster of crystal formations to the north of Saint Coinach's Find, with a crater lake in the middle. A fragment of Dalamud had landed here during the Calamity, which still crackles with energy.

The Tangle[]

One of the most intriguing spots for its reason for development, the Tangle is a labyrinthine forest full of Morbols just outside Castrum Centri. It was made to resemble the spot the CG Midlander fought the Malboro during an Echo in the original game's Opening Movie. Needless to say, the swamp is also quite perilous.

Castrum Centri[]

Castrum Centri at night.

Castrum Centri was once Castrum Novum, remodeled and renamed after the XIVth Legion took over from the tattered remnants of the VIIth. It serves as one of the cores of the Garlean Empire's presence in Eorzea, along with the Praetorium.


Situated on a cliff to the west of the Agrius, a large tree stands crystallized since the fallout of the Battle of Silvertear Skies. A stone bearing the mark of Thaliak the Scholar lies in front of it. More unusually, several Harriers from Coerthas have been seen in the path leading to the crystal tree.

Carteneau Flats[]

After the fall of the White Raven, the remnants of the VIIth Legion had moved to these barren fields. The Eorzean Alliance engaged the VIIth Legion during the Battle of Carteneau in order to ensure Louisoix could summon The Twelve in a desperate attempt to halt Dalamud's descent. During that fateful battle, the falling moon disintegrated and released the Elder Primal Bahamut who forever changed Eorzea's landscape in its fury.

Since then, the Carteneau Flats have been discovered to contain many buried ruins of ancient Allag. Conflict over this is regulated by the Frontline campaigns conducted by the Grand Companies of Eorzea.


These saltmoors are located northwest of Lake Silvertear. Once the site of a great city of magic in the Fifth Astral Era, the Great Flood of the Sixth Umbral Era felled the black mages of Mhach and transformed Yafaem into saltmoors.



The Keeper of the Lake.

The Keeper of the Lake The Keeper of the Lake
Level 50
Item level 90
North Silvertear (x28 y14)

Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle. In the end, both Midgardsormr and his foe fell to the earth, and their tangled remnants stand as a memorial to that day─a ruined airship, and the charred corpse of the wyrm lord who brought it low, forever devoid of life...
The Chrysalis.

The Chrysalis The Chrysalis
Level 50
Item level 90
The Rising Stones via the Seventh Heaven (x21 y8) during An Uninvited Ascian An Uninvited Ascian

A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp.
The Labyrinth of the Ancients.

The Labyrinth of the Ancients The Labyrinth of the Ancients
Alliance raid
Level 50
Item level 50
The Eight Sentinels (x35 y20)

With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.
Syrcus Tower.

Syrcus Tower Syrcus Tower
Alliance raid
Level 50
Item level 70
The Eight Sentinels (x35 y20)

Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition.
The World of Darkness.

The World of Darkness The World of Darkness
Alliance raid
Level 50
Item level 90
The Eight Sentinels (x35 y20)

In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.

When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?


Guildhest Guildhests
Level 10
Saint Coinach's Find (x29 y12)


Name Level Location Time limit Objective
Spawn conditions (if any)
Battle FATE. Mud about You 44-49 The Tangle (x14 y12) 15 minutes Defeat the mudpuppies.
The endless maze of roots and trees already creates enough trouble for those travelers who brave the Tangle; the last thing any of them want to think upon is how to fend off a pack of hungry mudpuppies. Clear the waters of these wavekin, but ware the morbols lurking nearby.
Battle FATE. Good to Be Bud 44-49 The Tangle (x13 y12) 15 minutes Defeat the budding morbols.
When a morbol begins to bud, it can only mean one thing─more morbols. The realm does not need any more morbols.
Boss FATE. V for Vinedetta 44-49 Fogfens (x13 y10) 15 minutes Defeat Voluptuous Vivian.
More than one weary adventurer has wandered into the Tangle, lured by the sweet smell of a noblewoman's perfume, only to find the gaping maw of Voluptuous Vivian─a massive morbol with a taste for the flesh of man.
Battle FATE. Toll Collector 45-50 Camp Revenant's Toll (x18 y8) 15 minutes Defeat the nixes.
An adventurer returned to Camp Revenant's Toll to see if she could locate items abandoned there five years past has found the site overrun with poisonous gigantoads. She seeks assistance in clearing away the wavekin.

Spawn conditions:

  • Speak with the seasoned adventurer.
Boss FATE. Black and Nburu 45-50 Fogfens (x15 y14) 15 minutes Defeat Nburu.
The adventurers of Revenant's Toll whisper rumors of a long-dead spirit who is damned to roam the Tangle for eternity, preying on the souls of the living out of pure spite─his name, Nburu.
Battle FATE. Among Giants 45-50 North Silvertear (x25 y11) 15 minutes Defeat the gigas bonzes, shramanas, and sozu.
Driven south by the cold weather and lack of prey, many gigas have taken a foothold on the northern shore of Silvertear Lake, much to the chagrin of the Sons of Saint Coinach who are currently in the area studying the ancient ruins and crystalline phenomena. The Sons seek assistance in driving the colossi from the area.
Escort FATE. The Prodigal Son 45-50 Revenant's Toll (x22 y7) 15 minutes Escort the rugged researcher to Saint Coinach's Find.
One of the Sons of Saint Coinach requires an escort deep into dangerous territory so that he may continue his research on the acoustic properties of the aetherial manifestations of the area.

Spawn conditions:

  • Speak with the rugged researcher.
Battle FATE. Standing Guard 46-50 Fogfens (x12 y12) 15 minutes Defeat the magitek vanguards H-3.
Garlean engineers are constantly at work modifying and improving the design of their machina. A new make of vanguard, the H-3, has recently been deployed into the field for testing. Destroy them and stall the march of imperial progress.
Defense FATE. One Giant Leap 46-50 North Silvertear (x29 y13) 15 minutes Protect the boxes of documents from the gigas bonzes, shramanas, and sozu.
It has recently been discovered in ancient Sharlayan documents that the gigas believe the Crystal Tower a holy place, and that is the reason why the colossal beings have begun gathering in north Silvertear. This, unfortunately, has made it difficult for the Sons of Saint Coinach to conduct their research, what with the gigas constantly destroying their findings.

Spawn conditions:

  • Speak with the porter.
Battle FATE. Another Day, Another Demon 46-50 North Silvertear (x27 y10) 15 minutes Defeat the hippogryphs.
Most only simple naturalists─their wits the sharpest weapon in their packs─the Sons of Saint Coinach are finding it difficult to carry out their research when it seems like every day they are being hunted by some pack of mythical wild beasts. Today's excitement─a flock of hungry hippogryphs.
Boss FATE. That's What Adventurers Are For 46-50 North Silvertear (x29 y14) 15 minutes Defeat Dione.
The Sons of Saint Coinach find themselves in a bind once again, this time thanks to one Dione─a gigas high priest rumored to be older than time itself. The naturalists won't sleep easy until this menace is resting at the bottom of Silvertear Lake.
Battle FATE. Home Is Where the Horn Is 46-50 North Silvertear (x33 y11) 15 minutes Defeat the hapalits.
Hapalits, foul cousins of the ogres, are on the move in search of a new lair, far from the levinbolts of their former abode. The violent creatures have a natural tendency to tear anything moving into two, and so while one might sympathize with their plight to find a new home, it is for the best that they are not allowed to set up camp anywhere nearby.
Boss FATE. Gone with the Shadow 46-50 North Silvertear (x27 y6) 15 minutes Defeat Gwyllgi.
Over the course of the past three nights, three Sons of Saint Coinach have gone missing from their tents. The guards claim they saw nothing but shadows, but perhaps therein lies the answer to this mystery. Let the dark hunt begin!
Boss FATE. Another Notch on the Torch 48-51 North Silvertear (x31 y5) 15 minutes Defeat Porus.
Gorer of a thousand guts, Porus of the redhorns has taken refuge in the Singing Shards after being pursued halfway across Coerthas by a band of bounty hunters─the bounty hunters his 997th, 998th, 999th, and 1000th victims. See that you aren't his 1001st.



  • Nix
  • Mudpuppy
  • Morbol
  • 5th Cohort Eques
  • 5th Cohort Hoplomachus
  • 5th Cohort Laquearius
  • 5th Cohort Signifer
  • 5th Cohort Secutor
  • 5th Cohort Vanguard
  • Daring Harrier
  • Hexing Harrier
  • Raging Harrier
  • Plasmoid
  • Lightning Sprite
  • Lake Cobra
  • Hippogryph
  • Hapalit
  • Gigas Beggar
  • Gigas Bhikku
  • Gigas Bonze
  • Gigas Shramana
  • Gigas Sozu
  • Leech King (B-Rank Elite Mark)
  • Kurrea (A-Rank Elite Mark)
  • Agrippa the Mighty (S-Rank Elite Mark)


Original (1.0)[]

The original Mor Dhona served as nothing more than a dangerous location for a meager few main scenario quests. Until the addition of Notorious Monsters like Dodore, the region saw very few visitors outside the occasional toad farmer. Full of empty caves and dummied content, explorers found it a great place to speculate what might have been in the original game's endgame.

Late in the Seventh Umbral Era story, the Garlean Empire established a makeshift stronghold called Castrum Novum, their second foothold in Eorzea after Ala Mhigo.

Final Fantasy XIV: A Realm Reborn[]

The most notable change is the absence of the entire southern half, likely obliterated or rendered uninhabitable after Bahamut's rampage at the Battle of Carteneau. The aether crystals have grown even further at places, particularly in the area of Singing Shards, where the entire canyon is crystallized to the point where electricity can be seen sparking from wall to wall. Gigas and hippogryphs have moved in from the mountains of Coerthas, and piestes have migrated to the adjacent Northern Thanalan. While much of the area is just as barren as it had been since the Battle of Silvertear Skies twenty years ago, plant life has returned in full force in spots like The Tangle.

Mor Dhona and particularly Revenant's Toll are the go-to hub for end-game coordination, due in large part to the presence of the "tome vendors"—merchants who will trade various endgame items and crafting materials for Allagan Tomestones. The Crystal Tower is also located in Mor Dhona, meaning the entrance to at least one end-game dungeon is right there as of patch 2.1. Additionally, Revenant's Toll's popularity is so prominent that it is acknowledged in the story itself—the camp-cum-city is growing with the players, and the Scions of the Seventh Dawn even move their headquarters there to be closer and more convenient for the adventurers. This growth is also reflected with patches, as the town is getting incrementally built, with the town square complete as of Patch 2.28, and with Rowena's "House of Splendors" complete as of 2.5.

Musical themes[]

"Intertwined" plays in most outside areas of Mor Dhona, except for Castrum Centri, where "The Emperor's Wont" plays instead. "Frontiers Within" plays in Revenant's Toll during day, while "Reflections" plays in the settlement at night. "Crystal Rain" plays in the Sons of St. Coinach camp. "Everywhere and Nowhere" plays inside the Syrcus Trench.

"The Land Bleeds" plays during all standard enemy encounters in Mor Dhona, except for those in Castrum Centri.


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