Mor Dhona (モードゥナ, Mō Duna?) is a region in Final Fantasy XIV in the world of Hydaelyn, on the realm of Eorzea, and on the sub-continent of Aldenard, to the southeast of Coerthas and north of Thanalan.
The whole area had been rendered barren and corrupt of aether during a massive battle between an army of dragons led by the Wyrmking Midgardsormr and a fleet of Garlean airships that happened fifteen years ago, shown during the game's original opening CG.
The battle turned the place into a dangerous, lifeless place full of terrible beasts, and became later known as the Battle of Silvertear Skies. It would be further transformed by the fall of Dalamud at the end of the Sixth Astral Era over a decade later.
- 1 Profile
- 2 Locations
- 3 Places of Interest
- 4 Activities
- 5 Enemies
- 6 Versions
- 7 Musical themes
- 8 Gallery
Profile[edit | edit source]
Mor Dhona long laid between the various city-states of Eorzea, and generally unclaimed by any. It was said that since immemorial times, a great force slumbered there. This force was said to drain the element from anything that remained in contact with the ground for a long time; if a wind crystal was buried there, for example, it soon became a pure crystal devoid of wind properties. In spite of this, Mor Dhona was famous for its wild and rugged beauty, particularly its lush green forests and striking waterfalls, which fed into and out of one of Aldenard's largest inland bodies of water: Silvertear Lake.
It was the unclaimed nature of the area, as well as its central position on Aldenard and its verdancy, that likely attracted the attention of the Garlean Empire. After taking Ala Mhigo, the Imperial Air Fleet made a move en-masse into Mor Dhona, led by the mighty super-dreadnought, the Agrius. However, as the imperial fleet advanced into the skies above Silvertear Lake, it was met with a wholly unexpected sight.
Midgardsormr, the dragon deity of Silvertear, had arisen, summoned by a hand unknown. And as if to answer the mighty wyrm's call, a host of dragons flew in from the northwestern reaches of Dravania and fell upon the Empire's forces. The air was filled with the deafening roars of cannons and dragonkin alike. Locked in a deadly embrace, the thunderous impact of Midgardsormr and the Agrius tolled their mutual demise. Thus ended the Battle of Silvertear Skies - and one of the greatest defeats Garlemald had yet experienced in their campaigns of conquest. Ceruleum leaking from the fallen airship, combined with Aether from the dying dragon king, would soon transform the flora of Mor Dhona into crystallized structures that remain visible to this day.
Many years later, the Battle of Carteneau ended with half of the region devastated by the effects of Bahamut emerging from Dalamud. Today, Mor Dhona stands as perhaps the single most scarred, battle-blasted region in all of Eorzea; having been the stage for two of the most destructive battles in recent Eorzean history, and the first focus of Bahamut's awakened rage, much of the region is now desperately barren, crystal-scarred and uninhabitable, a far cry from its old verdancy. Even now, the carcass of Midgardsormr lies entwined with the wreckage of the Agrius in the center of Silvertear Lake, a towering monument to the ferocity of the conflicts that have ravaged this land.
Locations[edit | edit source]
Aetherytes[edit | edit source]
The only Aetheryte is located at Revenant's Toll.
Areas[edit | edit source]
Mor Dhona contains the following areas:
- The Fogfens - A swampland located on the west side.
- North Silvertear - The northern shoreline of Lake Silvertear in the east.
Settlements[edit | edit source]
Revenant's Toll[edit | edit source]
The original Camp Revenant's Toll was annihilated in the Calamity, and the crystal grew out of the ground to engulf the otherwise pristine and uniform Aetheryte crystal. Players can still navigate the ruined camp in various quests, but all NPCs have either died or moved to the new, full-blown town of Revenant's Toll, situated nearby. It has been growing larger as time passes.
Saint Coinach's Find[edit | edit source]
The Sons of Saint Coinach, an organization of scholars and researchers from Sharlayan, have made camp in these Allagan Ruins. In addition to the ruins, the suddenly formed Crystal Tower is a valued subject for study.
Weather[edit | edit source]
Mor Dhona's environment may exhibit any of the following weather conditions:
- Clear Skies
Places of Interest[edit | edit source]
Crystal Tower[edit | edit source]
The Crystal Tower sprang up sometime shortly after the Calamity. The Sons of Saint Coinach would likely unlock its odd, slanted door were it not for the hostile Gigas roaming the area that appear to worship the tower. Along with the Keeper of the Lake, the tower dominates Mor Dhona's modern landscape.
The Keeper of the Lake[edit | edit source]
Located in the middle of Lake Silvertear lies the ruined hulk of the Agrius, with the wyrmking's carcass entwined around it. Along with the Crystal Tower, it remains the definitive landmark of the region.
Singing Shards[edit | edit source]
A huge cluster of crystal formations to the north of Saint Coinach's Find, with a crater lake in the middle. A fragment of Dalamud had landed here during the Calamity, which still crackles with energy.
The Tangle[edit | edit source]
One of the most intriguing spots for its reason for development, the Tangle is a labyrinthine forest full of Morbols just outside Castrum Centri. It was made to resemble the spot the CG Midlander fought the Malboro during an Echo in the original game's Opening Movie. Needless to say, the swamp is also quite perilous.
Castrum Centri[edit | edit source]
Castrum Centri was once Castrum Novum, remodeled and renamed after the XIVth Legion took over from the tattered remnants of the VIIth. It serves as one of the cores of the Garlean Empire's presence in Eorzea, along with the Praetorium.
Rathefrost[edit | edit source]
Situated on a cliff to the west of the Agrius, a large tree stands crystallized since the fallout of the Battle of Silvertear Skies. A stone bearing the mark of Thaliak the Scholar lies in front of it. More unusually, several Harriers from Coerthas have been seen in the path leading to the crystal tree.
Carteneau Flats[edit | edit source]
After the fall of the White Raven, the remnants of the VIIth Legion had moved to these barren fields. The Eorzean Alliance engaged the VIIth Legion during the Battle of Carteneau in order to ensure Louisoix could summon The Twelve in a desperate attempt to halt Dalamud's descent. During that fateful battle, the falling moon disintegrated and released the Elder Primal Bahamut who forever changed Eorzea's landscape in its fury.
Since then, the Carteneau Flats have been discovered to contain many buried ruins of ancient Allag. Conflict over this is regulated by the Frontline campaigns conducted by the Grand Companies of Eorzea.
Yafaem[edit | edit source]
These saltmoors are located northwest of Lake Silvertear. Once the site of a great city of magic in the Fifth Astral Era, the Great Flood of the Sixth Umbral Era felled the black mages of Mhach and transformed Yafaem into saltmoors.
Activities[edit | edit source]
Duties[edit | edit source]
|Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle. In the end, both Midgardsormr and his foe fell to the earth, and their tangled remnants stand as a memorial to that day─a ruined airship, and the charred corpse of the wyrm lord who brought it low, forever devoid of life...|
|A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp.|
|With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.|
|Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition.|
|In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?
FATEs[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
- 5th Cohort Eques
- 5th Cohort Hoplomachus
- 5th Cohort Laquearius
- 5th Cohort Signifer
- 5th Cohort Secutor
- 5th Cohort Vanguard
- Daring Harrier
- Hexing Harrier
- Raging Harrier
- Lightning Sprite
- Lake Cobra
- Gigas Beggar
- Gigas Bhikku
- Gigas Bonze
- Gigas Shramana
- Gigas Sozu
- Leech King (B-Rank Elite Mark)
- Kurrea (A-Rank Elite Mark)
- Agrippa the Mighty (S-Rank Elite Mark)
Versions[edit | edit source]
Original (1.0)[edit | edit source]
The original Mor Dhona served as nothing more than a dangerous location for a meager few main scenario quests. Until the addition of Notorious Monsters like Dodore, the region saw very few visitors outside the occasional toad farmer. Full of empty caves and dummied content, explorers found it a great place to speculate what might have been in the original game's endgame.
The most notable change is the absence of the entire southern half, likely obliterated or rendered uninhabitable after Bahamut's rampage at the Battle of Carteneau. The aether crystals have grown even further at places, particularly in the area of Singing Shards, where the entire canyon is crystallized to the point where electricity can be seen sparking from wall to wall. Gigas and hippogryphs have moved in from the mountains of Coerthas, and piestes have migrated to the adjacent Northern Thanalan. While much of the area is just as barren as it had been since the Battle of Silvertear Skies twenty years ago, plant life has returned in full force in spots like The Tangle.
Mor Dhona and particularly Revenant's Toll are the go-to hub for end-game coordination, due in large part to the presence of the "tome vendors"—merchants who will trade various endgame items and crafting materials for Allagan Tomestones. The Crystal Tower is also located in Mor Dhona, meaning the entrance to at least one end-game dungeon is right there as of patch 2.1. Additionally, Revenant's Toll's popularity is so prominent that it is acknowledged in the story itself—the camp-cum-city is growing with the players, and the Scions of the Seventh Dawn even move their headquarters there to be closer and more convenient for the adventurers. This growth is also reflected with patches, as the town is getting incrementally built, with the town square complete as of Patch 2.28, and with Rowena's "House of Splendors" complete as of 2.5.
Musical themes[edit | edit source]
"Intertwined" plays in most outside areas of Mor Dhona, except for Castrum Centri, where "The Emperor's Wont" plays instead. "Frontiers Within" plays in Revenant's Toll during day, while "Reflections" plays in the settlement at night. "Crystal Rain" plays in the Sons of St. Coinach camp. "Everywhere and Nowhere" plays inside the Syrcus Trench.
"The Land Bleeds" plays during all standard enemy encounters in Mor Dhona, except for those in Castrum Centri.