Warriors who temper their bodies into deadly weapons.
Final Fantasy XII: The Zodiac Age description Monk is a License Board in the Zodiac versions of . It is represented by the Final Fantasy XII zodiac sign of Virgo.
The Monk has access to 134 licenses, which require 8,276 LP to unlock, as well as up to 11 additional licenses through
summon licenses costing 810 LP, and 2 additional licenses costing 130 LP through Quickening licenses.
Monks can either fight
with their fists or fight with poles (which can hit flying enemies) and can equip light armor. They are strong physical attackers and have high HP, being the only job that can learn all HP and Battle Lores. They can learn many White Magicks, all of which can only be unlocked through Quickening and summon licenses.
However, they have few augments to supplement their magicks, and can only use
Esunaga to combat negative status effects due to their inability to acquire any Remedy Lores.
The Zodiac Age version, the player can unlock two license boards for each party member. A good option is to couple Monk with Black Mage. Monk has three Swiftness licenses, high of HP, and has access to White Magick, including Holy. The ultimate staff ( Staff of the Magi) boosts Holy damage by 50%. Black Mage-Monk combination is also a powerful physical attacker, which is useful before the most powerful spells become available.
Another good combination is with
Bushi that couples Bushi's magick power with Monk's physical strength, allowing for katana to deal more damage. Monk's White Magick also benefits from Bushi's magick powers. Monk- Time Battlemage can also be a good combination, giving the character more useful spells, ranged fighting capability, more magick power, ability to equip heavy armor, and all the abilities that lower enemy's stats. Pairing Monk with Foebreaker likewise nets heavy armor and the stat-lowering Technicks, as well as the ability to equip Genji equipment, including Genji Gloves to boost poles' combo rate.
License Board Edit
A B C D E F G H I J K L M N O P Q R 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
License list Edit
Allows character to equip Oaken Pole.
Allows character to equip Cypress Pole and Battle Bamboo.
Allows character to equip Musk Stick and Iron Pole.
Allows character to equip Six-fluted Pole and Gokuu Pole.
Allows character to equip Zephyr Pole and Ivory Pole.
Allows character to equip Sweep and Eight-fluted Pole.
Allows character to equip Whale Whisker.
Allows character to equip Kanya.
Light Armor (1)
Allows character to equip Leather Cap and Leather Clothing.
Light Armor (2)
Allows character to equip Headgear, Headguard, Chromed Leathers, and Leather Breastplate.
Light Armor (3)
Allows character to equip Leather Headgear, Horned Hat Bronze Chestplate, and Ringmail.
Light Armor (4)
Allows character to equip Balaclava, Soldier's Cap, Windbreaker, and Heavy Coat.
Light Armor (5)
Allows character to equip Green Beret, Red Cap, Survival Vest and Brigandine.
Light Armor (6)
Allows character to equip Headband, Pirate Hat, Jujitsu Gi, and Viking Coat.
Light Armor (7)
Allows character to equip Goggle Mask, Adamant Hat, Metal Jerkin, and Adamant Vest.
Light Armor (8)
Allows character to equip Officer's Hat, Chakra Band, Barrel Coat, and Power Vest.
Light Armor (9)
Allows character to equip Thief's Cap, Gigas Hat, Ninja Gear, and Gigas Chestplate.
Light Armor (10)
Allows character to equip Chaperon and Minerva Bustier.
Light Armor (11)
Allows character to equip Crown of Laurels and Rubber Suit.
Light Armor (12)
Allows character to equip Renewing Morion and Mirage Vest.
Light Armor (13)
Allows character to equip Dueling Mask and Brave Suit.
Allows character to equip Orrachea Armlet.
Allows character to equip Bangle and Firefly.
Allows character to equip Diamond Armlet and Argyle Armlet.
Allows character to equip Battle Harness and Steel Gorget.
Allows character to equip Tourmaline Ring and Embroidered Tippet.
Allows character to equip Golden Amulet and Leather Gorget.
Allows character to equip Rose Corsage and Turtleshell Choker.
Allows character to equip Thief's Cuffs and Gauntlets.
Allows character to equip Amber Armlet and Black Belt.
Allows character to equip Jade Collar and Nishijin Belt.
Allows character to equip Pheasant Netsuke and Blazer Gloves.
Allows character to equip Gillie Boots and Steel Poleyns.
Allows character to equip Berserker Bracers and Magick Gloves.
Allows character to equip Sage Ring's and Agate Ring.
Allows character to equip Ruby Ring and Bowline Sash.
Allows character to equip Cameo Belt and Cat-ear Hood.
Allows character to equip Bubble Belt and Fuzzy Miter.
Allows character to equip Sash and Power Armlet.
Allows character to equip Indigo Pendant and Winged Boots.
Allows character to equip Opal Ring and Hermes Sandals.
Allows character to equip Quasimodo Boots and Nihopalaoa.
Allows character to equip Germinas Boots and Ring of Renewal.
Allows character to equip Ribbon.
White Magick 4
Allows character to cast Cura and Raise.
White Magick 9
Allows character to cast Bravery and Curaja.
White Magick 10
Allows character to cast Dispelga and Arise.
White Magick 11
Allows character to cast Holy and Esunaga.
White Magick 12
Allows character to cast Protectga and Shellga.
White Magick 13
Allows character to cast Renew.
Achilles Render one foe vulnerable to an additional element.
Bonecrusher Consume HP to reduce the HP of one foe to 0.
Wither Lower one foe's strength.
Expose Lower one foe's defense.
Souleater Consume HP to deal damage to one foe.
First Aid Restore HP to one HP Critical ally.
Libra Reveal more detailed target information.
Numerology Deal damage that increases with successive hits.
Shades of Black Cast a random black magick on one foe.
Revive Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.
Sight Unseeing Unleash an attack only available when blind.
Traveler Deal damage based on total steps taken to all foes in range.
Increases physical attack damage.
Increases attack power when fighting empty-handed.
Gain MP after dealing damage.
Gain MP after taking damage.
Increases HP by 30/70/110/150/190/230/270/310/350/390/435/500.
Potion Lore 1-2-3
Potions restore more HP.
Gain MP after defeating a foe.
Phoenix Down restore more HP.
Increases defense when HP critical.
Increases duration of status effects.
Reduces action time by 10%.
Increases strength when HP critical.
Increases strength when HP is full.