Small moogle warriors with brave hearts
Description
Mog Knight is a job from Final Fantasy Tactics Advance only to moogles. Mog Knights are the pure powerhouses of the moogle jobs. They wield powerful blades and have a nice array of abilities that can give them the upper hand.
While their Attack growth is beautiful, their below average Speed growth can be difficult unless compensated by either Animist/Black Mage for more magically balanced characters, or Thief for the best Speed growth for moogles. They can be seen as a counterpart to the Fighter, a hume job.
Some of the more notable Mog Knights include Lini, the Redwings, and Reaker.
Growth[]
The Mog Knight is similar stat-wise to the Paladin, having solid HP, MP and Attack, superb Defense and Resistance, mediocre Magic Power, and low Speed. The Mog Knight's Attack stat is the highest available to the moogle jobs.
HP | MP | Atk | Def | Mag Pwr | Mag Res | Spd |
---|---|---|---|---|---|---|
7.1 B- | 3.2 C- | 8.8 B+ | 9.6 A | 6.2 D- | 8.3 B- | 1.0 D |
Abilities[]
Charge[]
Mog Knight command. Use momentum to deal damage.
Description
Skill | Equipment | AP | MP | Range | Power |
---|---|---|---|---|---|
Mog Attack | Flametongue | 100 | — | As Weapon | As Weapon |
Damages and knocks back target. | |||||
Mog Guard | Kwigon Blade | 200 | — | Self | — |
Focuses power to improve weapon def. and magic res. | |||||
Mog Lance | Atmos Blade | 200 | — | 3 | As Weapon |
Special mog knight lunge. Can hit faraway enemies. | |||||
Mog Rush | Shadow Blade | 200 | — | As Weapon | As Weapon |
Full-force attack. Damaging, but inaccurate. | |||||
Mog Shield | Pearl Blade | 300 | — | — | 4 |
Mog knight's protection prevents 1 status ailment. | |||||
Mog Peek | Paraiba Blade | 300 | — | — | 4 |
Detects rare items held by enemy unit. | |||||
Mog Aid | Icebrand | 300 | — | Self | 35 |
Moon power. Heals unit's own HP and cures status. | |||||
Ultima Charge | Materia Blade | 999 | 60 | As Weapon | As Weapon |
Charge attack born from ultima magic. |
Reaction[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Last Haste | Gold Armor | Become hasted if severely wounded. | 300 |
Support[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Shieldbearer | Round Shield Opal Shield |
Enables shield-wielding, regardless of job. | 300 |
Combo[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Charge Combo | Mythril Blade | Easily chained combo ability for mog knights. | 100 |
Overview[]
Mog Knight is the most physically powerful moogle class. It gives the highest attack for moogles, great defense, decent MP, and high resistance. It also has Ultima Charge, the moogles' Ultima ability. Mog Knights have abilities reminiscent of Fighter and Paladin techniques, allowing them to deal heavy damage or support themselves and their allies. As full-fledged tanks, they are tough to take down. Mog Knights are surprisingly easy to get, only requiring one master Animist ability. However, Mog Knights are not without their flaws. They are not magically inclined and fail to use most spells to good effect. Their speed is also below average, and Mog Knights may desire to level up as Thieves or Jugglers to make up for it. Their support abilities are lacking and may need supporting abilities from other classes. Overall, Mog Knights are the best fit for moogles looking for strength rather than support.
Enemy Mog Knights' high defense and resistance makes them comparable to the other defensive units in the game. Their resistance, in particular, is higher than most physical tanks', making magical abilities less effective against them. Mog Knights deal lots of damage against mages, so spellcasters should be cautious. As physical units, Silence affects them much less than any other moogle class. Mog Knights may use plenty of supporting abilities from other moogle classes, giving them more supporting power than other tanks. With their average speed, a faster unit may be able to strike them down even before their turn comes.