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The {{Nihongo|Mog Clock|モーグリクロック|Mōguri Kurokku|Moogle Clock}} is a new gameplay element introduced in ''[[Final Fantasy XIII-2]]''. It appears whenever [[Mog (Final Fantasy XIII-2)|Mog]] senses that [[Monster (Term)|monsters]] are about to materialize before the player character and progresses through a series of phases. Green clock means the monsters have materialized, but they are standing still and not pursuing the player party, meaning they are easy to either run away from, or for striking first to initiate a [[Attack Formations#Final Fantasy XIII-2|preemptive strike]]. When the clock turns yellow the monsters have noticed the player party and will come after them. Red clock means the player has run out of time and a battle will begin.
 
The {{Nihongo|Mog Clock|モーグリクロック|Mōguri Kurokku|Moogle Clock}} is a new gameplay element introduced in ''[[Final Fantasy XIII-2]]''. It appears whenever [[Mog (Final Fantasy XIII-2)|Mog]] senses that [[Monster (Term)|monsters]] are about to materialize before the player character and progresses through a series of phases. Green clock means the monsters have materialized, but they are standing still and not pursuing the player party, meaning they are easy to either run away from, or for striking first to initiate a [[Attack Formations#Final Fantasy XIII-2|preemptive strike]]. When the clock turns yellow the monsters have noticed the player party and will come after them. Red clock means the player has run out of time and a battle will begin.
   
Upon the Mog Clock's appearance, the player can press [[File:Playstation-Button-X.png|15px]]/[[File:Xbox Button A.png|15px]] next to the enemy to attack first, to get a preemptive strike. A preemptive strike is granted if the player is able to strike the enemy before coming in contact, even if the Mog Clock is no longer green. Simply coming into contact with the enemies will just initiate a normal battle. When the player runs out of time and the Mog Clock turns red, a battle will begin even if the player never came into contact with the enemy.
+
Upon the Mog Clock's appearance, the player can press [[File:Playstation-Button-X.png|15px]]/[[File:Xbox Button A.png|15px]] next to the enemy to attack first, to get a preemptive strike. A preemptive strike is granted if the player is able to strike the enemy before coming in contact, even if the Mog Clock is no longer green. Simply coming into contact with the enemies will just initiate a normal battle. When the player runs out of time and the Mog Clock turns red, a battle will begin even if the player never came into contact with the enemy.
   
If the player gets a preemptive strike the battle begins with bonuses of an increased enemy [[Stagger|chain gauge]] and [[Haste (Status)|Haste]] on the player party. If the time runs out completely, the retry option will be locked, though it will still be made available if the battle is lost. Fleeing from enemies completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage. In order to flee the player must get far away enough from the enemies before the time runs out on the clock. When a player runs out of time, images of a [[Grim Reaper]] appear on the screen during the battle transition phase.
+
If the player gets a preemptive strike the battle begins with bonuses of an increased enemy [[Stagger|chain gauge]] and [[Haste (Status)|Haste]] on the player party. If the time runs out completely, the retry option will be locked, though it will still be made available if the battle is lost. Fleeing from enemies completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage. In order to flee the player must get far away enough from the enemies before the time runs out on the clock. When a player runs out of time, images of a [[Grim Reaper]] appear on the screen during the battle transition phase.
   
 
If the player gets 100 consecutive preemptive strikes with the Mog Clock, they earn the [[List of Final Fantasy XIII-2 Achievements and Trophies|achievement/trophy]] "Clock Stopper".
 
If the player gets 100 consecutive preemptive strikes with the Mog Clock, they earn the [[List of Final Fantasy XIII-2 Achievements and Trophies|achievement/trophy]] "Clock Stopper".

Revision as of 04:51, 3 October 2012

FFXIII-2 Mog Clock 1

The Mog Clock performed before battle.

The (Mog Clock, モーグリクロック?, lit. Mōguri Kurokku) is a new gameplay element introduced in Final Fantasy XIII-2. It appears whenever Mog senses that monsters are about to materialize before the player character and progresses through a series of phases. Green clock means the monsters have materialized, but they are standing still and not pursuing the player party, meaning they are easy to either run away from, or for striking first to initiate a preemptive strike. When the clock turns yellow the monsters have noticed the player party and will come after them. Red clock means the player has run out of time and a battle will begin.

Upon the Mog Clock's appearance, the player can press Playstation-Button-X/Xbox Button A next to the enemy to attack first, to get a preemptive strike. A preemptive strike is granted if the player is able to strike the enemy before coming in contact, even if the Mog Clock is no longer green. Simply coming into contact with the enemies will just initiate a normal battle. When the player runs out of time and the Mog Clock turns red, a battle will begin even if the player never came into contact with the enemy.

If the player gets a preemptive strike the battle begins with bonuses of an increased enemy chain gauge and Haste on the player party. If the time runs out completely, the retry option will be locked, though it will still be made available if the battle is lost. Fleeing from enemies completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage. In order to flee the player must get far away enough from the enemies before the time runs out on the clock. When a player runs out of time, images of a Grim Reaper appear on the screen during the battle transition phase.

If the player gets 100 consecutive preemptive strikes with the Mog Clock, they earn the achievement/trophy "Clock Stopper".

If Mog is away due to the player having used Moogle Throw, then the Mog Clock will still appear, but will run down quickly. This will almost always result in either a normal battle or a battle with disadvantages. Additionally, the Mog Clock begins in yellow for all encounters in Academia 400 AF and the player won't be able to run from enemies there.

Datalog

Whenever monsters suddenly materialize, the Mog Clock appears and progresses through the following indicators:

Green: The enemy is immobile. Preemptive Attack possible.
If you attack successfully, you will begin the battle with bonuses.
Yellow: Enemy is moving and ready for battle.
Coming into contact with the enemy will begin a standard battle.
Time's Up: Enemy is fully alert and battle begins.
If time runs out, you begin the battle with penalties.

You can attack any enemies within your encounter circle. Press Playstation-Button-X/Xbox Button A to initiate battle when an enemy is in front of you.

Gallery

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