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[[File:FFXIII-2 Mog Clock 1.png|thumb|right|250px|Mog Clock performed before battle.]]
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[[File:FFXIII-2 Mog Clock 1.png|thumb|right|250px|The Mog Clock performed before battle.]]
The {{Nihongo|Mog Clock|モーグリクロック|Mōguri Kurokku}}, known as '''Moogle Clock''' in Japan, is a new gameplay element introduced in ''[[Final Fantasy XIII-2]]''. It appears when [[Mog (Final Fantasy XIII-2)|Mog]] senses that monsters are about to materialize before the player character and progresses through a series of phases. Upon the Mog Clock's appearance, the player must then press [[File:Playstation-Button-X.png|15px]] or [[File:Xbox Button A.png|15px]] within a certain period of time, the party entering the corresponding battle with different conditions depending on the Mog Clock's progression. Simply coming into contact with the enemies however will just initiate a normal battle.
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The {{Nihongo|Mog Clock|モーグリクロック|Mōguri Kurokku|Moogle Clock}} is a new gameplay element introduced in ''[[Final Fantasy XIII-2]]''. It appears whenever [[Mog (Final Fantasy XIII-2)|Mog]] senses that monsters are about to materialize before the player character and progresses through a series of phases. Upon the Mog Clock's appearance, the player must then press [[File:Playstation-Button-X.png|15px]] or [[File:Xbox Button A.png|15px]] within a certain period of time, the party entering the corresponding battle with different conditions depending on the Mog Clock's progression. Simply coming into contact with the enemies however will just initiate a normal battle.
   
 
Depending on how well the command is used, the battle can begin with bonuses such as an increased enemy [[Stagger|chain gauge]], or buffs like [[Haste (Status)|Haste]], but can also lead to penalties such as an empty ATB gauge, inability to retry, or debuffs like [[Slow (Status)|Slow]]. Fleeing from battles completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage.
 
Depending on how well the command is used, the battle can begin with bonuses such as an increased enemy [[Stagger|chain gauge]], or buffs like [[Haste (Status)|Haste]], but can also lead to penalties such as an empty ATB gauge, inability to retry, or debuffs like [[Slow (Status)|Slow]]. Fleeing from battles completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage.
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==Gallery==
 
==Gallery==
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<center>{{Gallery
{{gallery
 
 
|File:FFXIII-2 Mog Clock 2.png|Getting "Great" in Mog Clock.
 
|File:FFXIII-2 Mog Clock 2.png|Getting "Great" in Mog Clock.
 
|File:FFXIII-2 Mog Clock 3.png|Failing in Mog Clock.
 
|File:FFXIII-2 Mog Clock 3.png|Failing in Mog Clock.
|}}
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|}}</center>
   
 
==References==
 
==References==

Revision as of 14:57, 6 January 2012

FFXIII-2 Mog Clock 1

The Mog Clock performed before battle.

The (Mog Clock, モーグリクロック?, lit. Mōguri Kurokku) is a new gameplay element introduced in Final Fantasy XIII-2. It appears whenever Mog senses that monsters are about to materialize before the player character and progresses through a series of phases. Upon the Mog Clock's appearance, the player must then press Playstation-Button-X or Xbox Button A within a certain period of time, the party entering the corresponding battle with different conditions depending on the Mog Clock's progression. Simply coming into contact with the enemies however will just initiate a normal battle.

Depending on how well the command is used, the battle can begin with bonuses such as an increased enemy chain gauge, or buffs like Haste, but can also lead to penalties such as an empty ATB gauge, inability to retry, or debuffs like Slow. Fleeing from battles completely will cause the Mog Clock to disappear and no penalties to come into place, but failing to escape before "Time's Up" appears will cause a forced battle with a disadvantage.

Datalog

Whenever monsters suddenly materialize, the Mog Clock appears and progresses through the following indicators:

Green: The enemy is immobile. Preemptive Attack possible.
If you attack successfully, you will begin the battle with bonuses.
Yellow: Enemy is moving and ready for battle.
Coming into contact with the enemy will begin a standard battle.
Time's Up: Enemy is fully alert and battle begins.
If time runs out, you begin the battle with penalties.

You can attack any enemies within your encounter circle. Press Playstation-Button-X/Xbox Button A to initiate battle when an enemy is in front of you.[1]

Gallery

Template:Gallery

References

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