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Mog is a playable character in Final Fantasy VI. He is the only optional character in the World of Balance, and is recruitable with all other party members in the World of Ruin. He also briefly fights alongside the Ten Moogles at the start of the game.

Battle[]

Stats[]

Offensively Mog is a magically-inclined character, with above-average Magic and Speed and poor Strength and Stamina. Mog has some of the best defensive stats of any character other than Umaro, with the highest Magic Defense and second-highest Defense after Sabin. His Evasion and Magic Evasion are also above-average.

Name Initial Stats
Strength 29
Speed 36
Stamina 26
Magic 35
Attack 16
Defense 52
Evasion 10%
Magic Defense 36
Magic Evasion 12%
Escape Success 5
HP Gain 39
MP Gain 16
Level Averaging +5
Level HP MP EXP +
2 50 20 32
3 62 24 96
4 76 29 208
5 93 34 400
6 113 40 672
7 135 46 1056
8 159 53 1552
9 185 61 2184
11 240 78 3936
12 270 87 5080
13 305 97 6432
14 344 107 7992
15 388 117 9784
16 438 127 11840
17 492 137 14152
18 549 148 16736
19 610 159 19616
21 742 181 26360
22 811 192 30232
23 883 204 34456
24 959 216 39056
25 1038 228 44072
26 1120 240 49464
27 1206 252 55288
28 1296 265 61568
29 1391 278 68304
31 1590 304 83184
32 1691 317 91384
33 1793 331 100088
34 1895 345 109344
35 1998 359 119136
36 2102 373 129504
37 2208 387 140464
38 2315 402 152008
39 2423 417 164184
41 2644 447 190416
42 2757 462 204520
43 2871 478 219320
44 2987 494 234808
45 3104 510 251000
46 3223 526 267936
47 3343 542 285600
48 3465 559 304040
49 3590 576 323248
51 3848 609 364064
52 3979 624 385696
53 4112 638 408160
54 4246 651 431488
55 4382 663 455680
56 4519 674 480776
57 4658 684 506760
58 4800 693 533680
59 4944 701 561528
61 5236 714 620096
62 5384 719 650840
63 5534 724 682600
64 5686 730 715368
65 5839 736 749160
66 5994 743 784016
67 6150 750 819920
68 6308 757 856920
69 6468 765 895016
71 6790 781 974536
72 6945 789 1016000
73 7096 797 1058640
74 7241 804 1102456
75 7381 811 1147456
76 7517 818 1193648
77 7649 824 1241080
78 7775 830 1289744
79 7895 836 1339672
81 8125 847 1443368
82 8235 852 1497160
83 8343 857 1552264
84 8448 862 1608712
85 8550 867 1666512
86 8650 872 1725688
87 8748 877 1786240
88 8843 883 1848184
89 8935 889 1911552
91 9113 901 2042608
92 9200 907 2110320
93 9285 914 2179504
94 9368 922 2250192
95 9450 931 2322392
96 9530 941 2396128
97 9613 952 2471400
98 9699 964 2548224
99 9787 977 2637112

Equipment[]

Mog can equip spears, daggers, universal shields, hats, and light armor. At the start of the game during the battle to save Terra, Mog is equipped with a Mythril Spear and Mythril Shield, which can be removed from him for other party members to use. When he rejoins later in the World of Balance, he is equipped with a Mythril Spear, Golden Shield, Golden Helm, and Golden Armor.

Along with Gau and Umaro, Mog is one of three characters able to equip the Snow Scarf, the most powerful piece of defensive gear in the game. He has an exclusive relic, Molulu's Charm, which eliminates random encounters.

Mog's equipment draw gives him many options for armor that boosts his Magic, and the Snow Scarf makes him the hardiest mage in the game. With Molulu's Charm Mog is extremely useful throughout the World of Ruin—players can use the charm to avoid battles if the party is weak, to complete dungeons faster, and to explore late-game areas without fear of high-powered enemies. This also makes him invaluable in speedruns and low-level challenges.

Mog's weaponry is unremarkable save for his access to spears. As one of only two characters in the game able to equip spears other than the Impartisan, Mog can use the Dragoon Boots and Dragon Horn to fight as a Dragoon, using Jump attacks that can hit multiple times. With the exception of his ultimate weapon, the Gungnir, spears deal 3x damage when using Jump, letting Mog deal heavy damage. Coupled with his high magical aptitude, Mog can be a potent physical or magical attacker as needed.

Weapons[]

Daggers Spears Universal

Armor[]

Shields Helmets Body Armor


Abilities[]

Animated sprite of Mog using a Dance (SNES/PSX/GBA).

Mog's ability is Dance, a mixture of the Animals and Gaia battle commands from Final Fantasy V. There are eight Dances, associated with eight different types of terrain. When Mog completes a battle in one of those areas, he will learn the Dance associated with it. When Mog Dances, there is a 50% chance he will stumble and do nothing, but once completed successfully, the battle background changes to the one associated with the Dance. If the battle background is already a kind associated with the Dance selected, Mog will not stumble.

When Dancing, Mog enters a berserk-like state where he will act automatically each turn until KO'd or petrified. Each Dance has four attacks with the chances of using them divided into a 7/16 chance, a 6/16 chance, a 2/16 chance, and a 1/16 chance. Some Dances share attacks, but the odds of that attack occurring may differ. All of Mog's Dance attacks rely on his magic, and are mostly offensive attacks but include some status and support attacks. They also allow Mog access to earth, wind, and water-elemental attacks, uncommon elements for the party.

Mog's Dance attacks are powerful in the World of Balance and can be very effective when used properly. He can wipe out enemy parties, fully heal the party, or instantly kill enemies with no drawback or MP cost. Their utility declines in the World of Ruin, as late-game magic spells are much stronger than Mog's Dances and his unpredictable nature makes them undesirable to use in difficult battles.

Mog's Desperation Attack is Moogle Rush. It deals magical damage to one enemy.

Quests[]

Recruitment[]

Mog can be recruited after completing the Magitek Research Facility and returning to Narshe. Lone Wolf the Pickpocket is stealing from a treasure house on the east side of town, and if the party finds him and pursues him to the Narshe Cliffs, they will find Lone Wolf holding Mog hostage. After approaching him and then holding still for a period of time, Mog will fight back and he and Lone Wolf will be thrown to opposite sides of the cliff. If the player approaches Lone Wolf, they will take a Gold Hairpin from him, while saving Mog recruits Mog to the party.

Mog in the World of Ruin.

In the World of Ruin, Mog appears in the Narshe Mines in the moogles' lair. Speaking to him will prompt him to join the party. This can be done even if Mog was not recruited in the World of Balance, either by skipping him entirely or by not saving him from Lone Wolf. The spot where he is standing in the cave contains Molulu's Charm.

If Mog is not recruited in the World of Balance, his only way of learning the Water Harmony Dance is through the battle with Leviathan, exclusive to the Game Boy Advance and later versions. In the Super NES and PlayStation versions, Mog cannot learn Water Harmony if it is not learned in the World of Balance.

Recruiting Mog in the World of Ruin in the mobile/Steam version earns the "Fast Friends, Kupo!" achievement.

Story role[]

At the start of the game, Mog fights alongside the Ten Moogles in the Battle to Protect Terra. He leads the second party equipped with a Mythril Spear and Mythril Shield. Because Mog joins the party later in the game, he is the only moogle able to have his equipment removed, granting two powerful items early in the game.

Mog is the character the player controls when choosing which of the Three Scenarios to play. This is a different version of Mog that has no ability and cannot have his equipment changed.

Mog must be in the party to recruit Umaro after defeating him in the Yeti's Cave. If Mog is not in the party when Umaro is defeated, Umaro will remain collapsed in his lair until the party returns with Mog.

Gallery[]


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