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A moogle who speaks the words of men, and can summon the earth's power through his dance...

Game description

Mog is a playable character in Final Fantasy VI. He is one of the moogles of Narshe that learned how to speak from the esper Ramuh, who came to Mog in his dreams and told him to help the party.

Mog is the first playable moogle in the Final Fantasy series, and the first instance of the name Mog, which has become a recurring name for moogles. He is a mascot character of Final Fantasy VI, particularly in North America. He appears frequently to give players gameplay tutorials and featured prominently in western marketing of the title for the Super NES release, including appearing on the game's box art.

Profile

Appearance

Mog SD Art

Mog has the traditional appearance of a moogle, with white fur, small bat-like wings, a button nose, and a pom-pom emerging from the top of his head. His concept arts and sprite work variably color his pom-pom yellow, red, or pink, and his wings pink or red. His eyes are blue. Moogles in Final Fantasy VI are of small stature and Mog stands only four feet tall.

Personality

Mog seems to be the leader of the Narshe moogles, as he is more intelligent than them and has abilities the others lack. He is loyal and friendly but has a sarcastic edge, such as referring to Ramuh as "an old dude" and in the ending snapping at Edgar to mind his hair when using a crane to lift Mog from a pit. Though he is able to speak and understand the human language perfectly, Mog still punctuates his sentences with "kupo" as a verbal tic.

According to Final Fantasy VI Settei Shiryō-hen, Mog was a meek individual before meeting Terra, but still fought to protect her from Narshe's guards. When they next met, though Mog was ashamed of his ineptitude, he was motivated by Terra's kind words to join the party in their battle against the Empire.

Abilities

Mog is a combination Dancer/Geomancer whose dances harness the power of the terrain. In Final Fantasy VI his Dance commands cause Mog to enter a berserk-like state where he uses one of four attacks every turn. Which four attacks Mog can use and the probability of them occurring depends on which Dance he used. When Mog uses Dance, unless the battlefield is already a terrain associated with that Dance, the terrain will be changed to one associated with the Dance. Mog's Dances and the individual attacks associated with them form the basis of his skillset in spin-off titles. Final Fantasy Record Keeper makes Mog into a Dancer/White Mage hybrid who specializes in debuffing enemies and granting the party stat boosts and reduced charge time for their actions, and he also has some abilities to restore their HP.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
File:FFVI PC Mog Narshe Cliffs.png

Mog joins the party.

When Terra was fleeing the guards of Narshe through the mines she fell through a collapsed floor and fainted in front of the moogles' lair. Locke came to rescue her and found her at the same time as the guard leader. Mog and ten other moogles emerged from their lair and helped Locke, surprising him. The guard leader was defeated and Locke took Terra to safety.

After the party raided the Magitek Research Facility and returned to Narshe, they heard the thief Lone Wolf the Pickpocket was in town. When they found Lone Wolf he fled to the Narshe Cliffs. He held Mog hostage, demanding the party let him go, but Mog struggled and threw the two to the sides of the cliff. The party pulled Mog to safety, and he thanked them, revealing his ability to talk. He told them Ramuh had come to him in dreams to teach him how to talk and told him to join the Returners and help them. Lone Wolf, indignant over the party leaving him, let go of the cliff. Mog went to the airship to wait for the others.

File:FFVI PC Mog orders Umaro.png

Mog orders Umaro to join.

One year after the cataclysm, Mog had returned to the moogle cave in the Narshe Mines, but he was the only moogle left. When the party found him, he rejoiced seeing them alive and rejoined them, and told them about a yeti in the mines that could be a help to them. The party confronted Valigarmanda and thawed it, and part of the cliff it was on collapsed, revealing an entrance to the Yeti's Cave. The party discovered Umaro and subdued him, and Mog declared himself Umaro's boss and ordered him to join them.

File:FFVI PC Mog Ending.png

Mog in the ending.

As the party escaped Kefka's Tower at the end of the game, Mog and Edgar entered a room when the floor collapsed; Edgar jumped onto a catwalk, but Mog was left hanging over a pit. Edgar used a crane arm controlled from the catwalk to grab Mog and get him to safety, all the while Mog grumbling at the crane messing his hair up, proclaiming he isn't a stuffed animal.

Spoilers end here.

Gameplay

Mog first appears along with the ten moogles, and later can be recruited as a party member on two occasions. In the World of Balance, he is recruited in Narshe by chasing Lone Wolf with Mog hostage to a ledge, and saving Mog at the end. In the World of Ruin, he is recruited when encountered in the Narshe Mines. He can still be recruited even if the player did not rescue him in the World of Balance.

Mog's special ability is Dance, executing one of four random commands from a dance performance. Each dance is based on an environment, affecting its attacks, and new dances are learned when Mog fights in different environments. If the player attempts a dance of a different environment than the current battleground, Mog has a chance of stumbling and wasting his turn.

Mog's Desperation Attack is Moogle Rush. It deals magical damage to one enemy.

Musical themes

Mog's theme is named for himself, and is the theme played in the Moogle Cave. The theme recurs throughout the series as the general moogle theme, and is mixed into the ending.

Other appearances

Mog has made appearances in the following games in the Final Fantasy series:

Other media

Games

SoE6crowd

Mog and company.

In Secret of Evermore, Mog appears among the crowd of spectators that includes other Final Fantasy VI characters at the gladiator battle of Antiqua. He appears alongside Terra, Locke, Relm, Strago, and Umaro.

Advertising

MogCommercial

Mog in a commercial.

Mog was featured heavily in the original marketing campaign for the North American SNES release. Print ads, television ads, and even the cover of the game box played him up as an important character, somewhat ironic considering his role as an optional character in the actual game. The most famous of the commercials had Mog auditioning monsters to appear in the game, and being unimpressed, rejecting each one by blasting them with lightning.

Behind the scenes

Mog 11

Artwork by Yoshitaka Amano.

A pre-release version of the game had a different way for Mog to join the party in the World of Ruin.[3] There was supposed to be an extra area near Narshe called "the Moogle Hole", which had 20 moogles running around. The player could (re-)recruit Mog if they could find him among all the other moogles. The developers felt this minigame was too annoying and so Mog is considerably easier to find in the game's final version (he just stands alone in the moogle cave in the mines).

The Molulu's Charm that is exclusive to Mog is a crystal charm given to him by his lover Molulu.[2]

Gallery


References

External links

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