A moogle who speaks the words of men, and can summon the earth's power through his dance...Game description
Mog is the first playable moogle in the Final Fantasy series, and the first instance of the name Mog, which has become a recurring name for moogles. He is a mascot character of Final Fantasy VI, particularly in North America. He appears frequently to give players gameplay tutorials and featured prominently in western marketing of the title for the Super NES release, including appearing on the game's box art.
Mog has the traditional appearance of a moogle, with white fur, small bat-like wings, a button nose, and a pom-pom emerging from the top of his head. His concept arts and sprite work variably color his pom-pom yellow, red, or pink, and his wings pink or red. His eyes are blue. Some of his concept arts depict him with a yellow smiley face insignia on the left side of his chest. Moogles in Final Fantasy VI are of small stature and Mog stands only four feet tall.
Mog seems to be the leader of the Narshe moogles, as he is more intelligent than them and has abilities the others lack. He is loyal and friendly but has a sarcastic edge, such as referring to Ramuh as "an old dude" and in the ending snapping at Edgar to mind his hair when using a crane to lift Mog from a pit. Though he is able to speak and understand the human language perfectly, Mog still punctuates his sentences with "kupo" as a verbal tic.
According to Final Fantasy VI Settei Shiryō-hen, Mog was a meek individual before meeting Terra, but still fought to protect her from Narshe's guards. When they next met, though Mog was ashamed of his ineptitude, he was motivated by Terra's kind words to join the party in their battle against the Empire.
Mog is a combination of Dancer and Geomancer whose dances harness the power of the terrain. In Final Fantasy VI his Dance commands cause Mog to enter a berserk-like state where he uses one of four attacks every turn. When Mog uses Dance, unless the battlefield is already a terrain associated with that Dance, the terrain will be changed to one associated with the Dance.
When Terra was fleeing the guards of Narshe through the mines she fell through a collapsed floor and fainted in front of the moogles' lair. Locke came to rescue her and found her at the same time as the guard leader. Mog and ten other moogles emerged from their lair and helped Locke, surprising him. The guard leader was defeated and Locke took Terra to safety.
After the party raided the Magitek Research Facility and returned to Narshe, they heard the thief Lone Wolf the Pickpocket was in town. When they found Lone Wolf he fled to the Narshe Cliffs. He held Mog hostage, demanding the party let him go, but Mog struggled and threw the two to the sides of the cliff. The party pulled Mog to safety, and he thanked them, revealing his ability to talk. He told them Ramuh had come to him in dreams to teach him how to talk and told him to join the Returners and help them. Lone Wolf, indignant over the party leaving him, let go of the cliff. Mog went to the airship to wait for the others. After the party escaped the Floating Continent, the Blackjack was destroyed and the party was scattered across the world.
One year after the cataclysm, Mog had returned to the moogle cave in the Narshe Mines, but he was the only moogle left. When the party found him, he rejoiced seeing them alive and rejoined them, and told them about a yeti in the mines that could be a help to them.
After the party confronted Valigarmanda on the cliffs and gained its magicite, a part of the cliff it was on collapsed, revealing an entrance to the Yeti's Cave. The party discovered Umaro and subdued him, and Mog declared himself Umaro's boss and ordered him to join them.
As the party escaped Kefka's Tower at the end of the game, Mog and Edgar entered a room when the floor collapsed; Edgar jumped onto a catwalk, but Mog was left hanging over a pit. Edgar used a crane arm controlled from the catwalk to grab Mog and get him to safety, all the while Mog grumbling at the crane messing his hair up, proclaiming he isn't a stuffed animal.
Mog first appears along with the ten moogles, and later can be recruited as a party member on two occasions. In the World of Balance, he is recruited in Narshe by chasing Lone Wolf with Mog hostage to a ledge, and saving Mog at the end. In the World of Ruin, he is recruited when encountered in the Narshe Mines. He can still be recruited even if the player did not rescue him in the World of Balance.
Mog's special ability is Dance, executing one of four random commands from a dance performance. Each dance is based on an environment, affecting its attacks, and new dances are learned when Mog fights in different environments. If the player attempts a dance of a different environment than the current battleground, Mog has a chance of stumbling and wasting his turn.
Mog's theme is named for himself, and is the theme played in the Moogle Cave. The theme recurs throughout the series as the general moogle theme, and is mixed into the ending.
Mog has made appearances in the following games in the Final Fantasy series:
- Dissidia Final Fantasy as a cameo.
- Dissidia Final Fantasy Opera Omnia as a playable character.
- Pictlogica Final Fantasy as a playable character.
- Final Fantasy Airborne Brigade as a summonable Legend.
- Final Fantasy All the Bravest as a playable character.
- Final Fantasy Record Keeper as a playable character.
- Final Fantasy Trading Card Game as a series of cards.
- Final Fantasy XIV as a mentioned moogle warrior of legend; Estinien claims he was compared to a warrior by the name of Mog for his similar jumps and use of the spear.
In Secret of Evermore, Mog appears among the crowd of spectators that includes other Final Fantasy VI characters at the gladiator battle of Antiqua. He appears alongside Terra, Locke, Relm, Strago, and Umaro.
Mog was featured heavily in the original marketing campaign for the North American SNES release. Print ads, television ads, and even the cover of the game box played him up as an important character, somewhat ironic considering his role as an optional character in the actual game. The most famous of the commercials had Mog auditioning monsters to appear in the game, and being unimpressed, rejecting each one by blasting them with lightning while yelling "Next!".
Behind the scenes
A pre-release version of the game had a different way for Mog to join the party in the World of Ruin. There was supposed to be an extra area near Narshe called "the Moogle Hole", which had 20 moogles running around. The player could (re-)recruit Mog if they could find him among all the other moogles. The developers felt this minigame was too annoying and so Mog is considerably easier to find in the game's final version (he just stands alone in the moogle cave in the mines).