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return {
    datafrom = "Patch 1.27",
    keyfield = "name",
    fields = {
        name = {
            datatype = "string",
            title = "Name",
            unique = true
        },
        jpn = {
            datatype = "string",
            title = "Japanese",
            unique = true
        },
        rom = {
            datatype = "string",
            title = "Rōmaji",
            unique = true
        },
        lit = {
            datatype = "string",
            title = "Lit.",
            description = "Translation of the Japanese"
        },
        link = {
            datatype = "string",
            title = "Link",
            description = "Link to the page covering the attire in the series"
        },
        noctisimage = {
            datatype = "image",
            title = "Noctis image"
        },
        gladiolusimage = {
            datatype = "image",
            title = "Gladiolus image"
        },
        ignisimage = {
            datatype = "image",
            title = "Ignis image"
        },
        promptoimage = {
            datatype = "image",
            title = "Prompto image"
        },
        irisimage = {
            datatype = "image",
            title = "Iris image"
        },
        corimage = {
            datatype = "image",
            title = "Cor image"
        },
        araneaimage = {
            datatype = "image",
            title = "Aranea image"
        },
        crt = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Critical",
            descripiton = "Critical % change",
            default = 0
        },
        mhp = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Max HP modifier",
            descripiton = "Max HP % change",
            default = 0
        },
        hpr = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "HP recovery rate %",
            descripiton = "HP recovery rate % change",
            default = 0
        },
        mpr = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "MP recovery rate",
            descripiton = "MP recovery rate % change",
            default = 0
        },
        mmp = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Max MP modifier",
            descripiton = "Max MP % change",
            default = 0
        },
        str = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Strength modifier",
            descripiton = "Strength % change",
            default = 0
        },
        vit = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Vitality modifier",
            descripiton = "Vitality % change",
            default = 0
        },
        mag = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Magic modifier",
            description = "Magic % change",
            default = 0
        },
        spr = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Spirit modifier",
            description = "Spirit % change",
            default = 0
        },
        sht = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Shot resistance modifier",
            description = "Shot resistance % change",
            default = 0
        },
        fir = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Fire resistance modifier",
            description = "Fire resistance % change",
            default = 0
        },
        ice = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Ice resistance modifier %",
            description = "Ice resistance % change",
            default = 0
        },
        ltn = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Lightning resistance modifier %",
            description = "Lightning resistance % change",
            default = 0
        },
        drk = {
            datatype = "number",
            format = "percent",
            signs = true,
            title = "Dark resistance modifier %",
            description = "Dark resistance % change",
            default = 0
        },
        crtint = {
            datatype = "number",
            signs = true,
            title = "Critical",
            description = "Critical integer change",
            default = 0
        },
        mhpint = {
            datatype = "number",
            signs = true,
            title = "Max HP modifier",
            description = "Max HP integer change",
            default = 0
        },
        hprint = {
            datatype = "number",
            signs = true,
            title = "HP recovery rate",
            description = "HP recovery rate integer change",
            default = 0
        },
        mprint = {
            datatype = "number",
            signs = true,
            title = "MP recovery rate",
            description = "MP recovery rate integer change",
            default = 0
        },
        mmpint = {
            datatype = "number",
            signs = true,
            title = "Max MP modifier",
            description = "Max MP integer change",
            default = 0
        },
        strint = {
            datatype = "number",
            signs = true,
            title = "Strength modifier",
            description = "Strength integer change",
            default = 0
        },
        vitint = {
            datatype = "number",
            signs = true,
            title = "Vitality modifier",
            description = "Vitality integer change",
            default = 0
        },
        magint = {
            datatype = "number",
            signs = true,
            title = "Magic modifier",
            description = "Magic integer change",
            default = 0
        },
        sprint = {--hmm
            datatype = "number",
            signs = true,
            title = "Spirit modifier",
            description = "Spirit integer change",
            default = 0
        },
        shtint = {
            datatype = "number",
            signs = true,
            title = "Shot resistance modifier",
            description = "Shot resistance integer change",
            default = 0
        },
        firint = {
            datatype = "number",
            signs = true,
            title = "Fire resistance modifier",
            description = "Fire resistance integer change",
            default = 0
        },
        iceint = {
            datatype = "number",
            signs = true,
            title = "Ice resistance modifier",
            description = "Ice resistance integer change",
            default = 0
        },
        ltnint = {
            datatype = "number",
            signs = true,
            title = "Lightning resistance modifier",
            description = "Lightning resistance integer change",
            default = 0
        },
        drkint = {
            datatype = "number",
            signs = true,
            title = "Dark resistance modifier",
            description = "Dark resistance integer change",
            default = 0
        },
        mollified = {
            datatype = "boolean",
            title = "Enfeebled status immunity",
        },
        compromised = {
            datatype = "boolean",
            title = "Compromised status immunity",
        },
        disenchanted = {
            datatype = "boolean",
            title = "Disenchanted status immunity",
        },
        cursed = {
            datatype = "boolean",
            title = "Cursed status immunity",
        },
        burnt = {
            datatype = "boolean",
            title = "Burnt status immunity",
        },
        frozen = {
            datatype = "boolean",
            title = "Frozen status immunity",
        },
        shocked = {
            datatype = "boolean",
            title = "Shocked status immunity",
        },
        flameproof = {
            datatype = "boolean",
            title = "Fire elemental immunity",
        },
        endurance = {
            datatype = "boolean",
            title = "Infinite Stamina",
        },
        effect = {
            datatype = "string",
            format = "longtext",
            title = "Additional effects",
        },
        desc = {
            datatype = "string",
            format = "quote",
            title = "In-game description",
        },
        unlock = {
            datatype = "string",
            format = "longtext",
            title = "Reward",
            description = "How the attire is obtained"
        },
        noctis = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Noctis",
        },
        gladiolus = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Gladiolus",
        },
        ignis = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Ignis",
        },
        prompto = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Prompto",
        },
        allies = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Gladiolus, Ignis, and Prompto",
        },
        iris = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Iris",
        },
        cor = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Cor",
        },
        aranea = {
            datatype = "boolean",
            format = "boolean",
            title = "Equippable by Aranea",
        },
        patchnotes = {
            datatype = "string",
            format = "longtext",
            title = "Values in previous versions",
        }
    }, {
        name = "Prince's Fatigues",
        jpn = "ルシス王子の戦闘服",
        rom = "Rushisu Ōji no Sentō-fuku",
        lit = "Lucis Prince Combat Uniform",
        link = "Prince's Fatigues",
        noctisimage = "Noctis-Crownsguard-Attire-FFXV.png",
        mhp = 20,
        unlock = "Default",
        noctis = true,
        desc = "The battle garb of the Lucian prince. Designed to protect the heir to the throne and increase his health."
    }, {
        name = "Prince's Fatigues (No Jacket)",
        jpn = "ルシス王子の戦闘服【ジャケットOFF】",
        rom = "Rushisu Ōji no Sentō-fuku (Jaketto Ofu)",
        lit = "Lucis Prince Combat Uniform (No Jacket)",
        noctisimage = "Noctis-Crownsguard-NoJacket-FFXV.png",
        str = 20,
        mag = 20,
        unlock = "Default",
        noctis = true,
        desc = "The battle garb of the Lucian prince, without the jacket. Designed to boost his strength in combat."
    }, {
        name = "Crownsguard Fatigues",
        jpn = "王都警護隊の戦闘服",
        rom = "Ōto Keigo-tai no Sentō-fuku",
        lit = "Royal Guard Unit Combat Uniform",
        gladiolusimage = "Gladiolus-Crownsguard-Attire-FFXV.png",
        ignisimage = "Ignis-Crownsguard-Attire-FFXV.png",
        promptoimage = "Prompto-Crownsguard-Attire-FFXV.png",
        mhp = 20,
        unlock = "Default",
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "The battle garb of the Crownsguard. Designed to protect the wearer and increase their health."
    }, {
        name = "Crownsguard Fatigues (No Jacket)",
        jpn = "王都警護隊の戦闘服【ジャケットOFF】",
        rom = "Ōto Keigo-tai no Sentō-fuku (Jaketto Ofu)",
        lit = "Royal Guard Unit Combat Uniform (No Jacket)",
        gladiolusimage = "Gladiolus-Crownsguard-NoJacket-FFXV.png",
        ignisimage = "Ignis-Crownsguard-NoJacket-FFXV.png",
        promptoimage = "Prompto-Crownsguard-NoJacket-FFXV.png",
        str = 20,
        mag = 20,
        unlock = "Default",
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "The battle garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in combat."
 
    }, {
        name = "Casual Outfit",
        jpn = "カジュアルスタイル",
        rom = "Kajuaru Sutairu",
        lit = "Casual Outfit",--sutairu is an odd word. i would go attire but outfit isn't wrong
        noctisimage = "Noctis-Casual-Attire-FFXV.png",
        gladiolusimage = "Gladiolus-Casual-Attire-FFXV.png",
        ignisimage = "Ignis-Casual-Attire-FFXV.png",
        promptoimage = "Prompto-Casual-Attire-FFXV.png",
        mollified = true,
        compromised = true,
        disenchanted = true,
        cursed = true,
        burnt = true,
        frozen = true,
        shocked = true,
        unlock = "Default",
        noctis = true,
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "Simple, casual clothes. Designed to reduce against stat-reducing status ailments."
    }, {
        name = "Casual Outfit (No Jacket)",
        jpn = "カジュアルスタイル【ジャケットOFF】",
        rom = "Kajuaru Sutairu (Jaketto Ofu)",
        lit = "Casual Outfit (No Jacket)",
        noctisimage = "Noctis-Casual-NoJacket-FFXV.png",
        gladiolusimage = "Gladiolus-Casual-NoJacket-FFXV.png",
        ignisimage = "Ignis-Casual-NoJacket-FFXV.png",
        promptoimage = "Prompto-Casual-NoJacket-FFXV.png",
        noctis = true,
        gladiolus = true,
        ignis = true,
        prompto = true,
        crt = 20,
        unlock = "Default",
llies = true,
        desc = "Simple, casual clothes, without the jacket. Allows the wearer to move freely and land critical hits more easily."
    }, {
        name = "Kingly Raiment",
        jpn = "選ばれし王の衣服",
        rom = "Eraba Reshi Ō no Ifuku",
        lit = "The Chosen King's Clothes",
        noctisimage = "Kingly-Raiment-Attire-FFXV.png",
        vit = 30,
        spr = 30,
        unlock = "Main Quest: Reunion and Recovery",
        noctis = true,
        desc = "The clothing of the Chosen King. The inner lining defends against physical blows and invigorates the wearer's spirit."
    }, {
        name = "Kingly Raiment (No Jacket)",
        jpn = "選ばれし王の衣服【ジャケットOFF】",
        rom = "Eraba Reshi Ō no Ifuku (Jaketto Ofu)",
        lit = "The Chosen King's Clothes (No Jacket)",
        noctisimage = "Kingly-Raiment-NoJacket-FFXV.png",
        hpr = 3,
        mpr = 6,
        unlock = "Main Quest: Reunion and Recovery",
        noctis = true,
        desc = "The clothing of the Chosen King, minus the jacket. Allows the King to move more freely and recover his health and magic faster."
 
    }, {
        name = "Kingsglaive Garb",
        jpn = "王の剣の衣装",
        rom = "Ō no Ken no Ishō",
        lit = "The King's Swords Clothing",
        gladiolusimage = "Gladiolus-Kingsglaive-Attire-FFXV.png",
        ignisimage= "Ignis-Kingsglaive-Attire-FFXV.png",
        promptoimage = "Prompto-Kingsglaive-FFXV.png",
        vit = 30,
        spr = 30,
        unlock = "Main Quest: Reunion and Recovery",
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "Clothes worn by the Kingsglaive. The inner lining defends against physical blows and invigorates the wearer's spirit."
    }, {
        name = "Kingsglaive Garb (No Jacket)",
        jpn = "王の剣の衣装【ジャケットOFF】",
        rom = "Ō no Ken no Ishō (Jaketto Ofu)",
        lit = "The King's Swords Clothing (No Jacket)",
        gladiolusimage = "Gladiolus-Kingsglaive-NoJacket-FFXV.png",
        ignisimage = "Ignis-Kingsglaive-NoJacket-FFXV.png",
        promptoimage = "Prompto-Kingsglaive-NoJacket-FFXV.png",
        hpr = 6,--this is a guesstimate, but I compared it to other hpr buffs
        unlock = "Main Quest: Reunion and Recovery",
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "Clothes worn by the Kingsglaive, minus the jacket. Allows the wearer to move freely and recover their strength faster."
    }, {
        name = "Royal Raiment",
        jpn = "ルシス王の礼服",
        rom = "Rushisu-Ō no Reifuku",
        lit = "King of Lucis's Formal Attire",
        noctisimage = "Noctis-Royal-Raiment-Attire-FFXV.png",
        mhp = 25,
        mmp = 25,
        mpr = 6,--this is a guesstimate, but I compared it to other mpr buffs
        unlock = "Pre-order bonus, [[Final Fantasy XV downloadable content#Outfit: Royal Raiment|Outfit: Royal Raiment]] DLC",
        noctis = true,
        desc = "The formal attire of the king of Lucis. Increases the king's HP and MP, and also helps him recover his magic faster."
        --desc = "The formal attire once worn by the king of Lucis. Stepping into these garments might ease a restless soul."
    }, {
        name = "Royal Raiment (No Jacket)",
        jpn = "ルシス王の礼服【ジャケットOFF】",
        rom = "Rushisu-Ō no Reifuku (Jaketto Ofu)",
        lit = "King of Lucis's Formal Attire (No Jacket)",
        noctisimage = "Royal-Raiment-NoJacket-FFXV.png",
        mag = 30,
        endurance = true,
        noctis = true,
        unlock = "Pre-order bonus, [[Final Fantasy XV downloadable content#Outfit: Royal Raiment|Outfit: Royal Raiment]] DLC",
        desc = "The formal attire of the king of Lucis, minus the jacket. Allows the king to run without retiring, and strengthens his magic."
    }, {
        name = "Thermal Suit",
        jpn = "耐熱防護服",
        rom = "Tainetsu Bōgu-foku",
        lit = "Heat-Resistant Protective Clothing",--this might be too literal
        noctisimage = "Thermal-Suit-Attire-FFXV.png",
        gladiolusimage = "Thermal-Suit-Gladiolus-FFXV.png",
        ignisimage = "Ignis-Thermal-Suit-FFXV.png",
        promptoimage = "Prompto-Thermal-Suit-FFXV.png",
        mhp = 20,
        flameproof = true,
        burnt = true,
        unlock = "Only during A Precious Source of Power (main quest) and hunts occurring inside the power plant. Permanently unlocked when picked up from outside the power station in Chapter 15",--if there were more situation outfits i'd add a section for forced usage
        noctis = true,
        gladiolus = true,
        ignis = true,
        prompto = true,
        desc = "An extra thick, heat-resistant suit specially designed to increase the wearer's health and provide protection from fire."
    }, {
        name = "Choco-Mog Tee",
        jpn = "モグチョコTシャツ",
        rom = "Mogu Choko Tī Shatsu",
        lit = "Mog Choco T-Shirt",
        noctisimage = "Mog Choco T-Shirt FFXV.jpg",
        hpr = 3,--this is a guesstimate, but I compared it to other hpr buffs
        noctis = true,
        desc = "An exclusive T-shirt featuring everyone's favorite fluffy and feathery friends. Increases HP recovery rate",
        unlock = "[[Final Fantasy XV downloadable content#FFXV Holiday Pack (Free Version)|Holiday Pack]] DLC"
    }, {
        name = "Festive Ensemble",
        jpn = "カーニバルスタイル",
        rom = "Kānibaru Sutairu",
        lit = "Carnival Outfit",
        mhp = 20,
        mmp = 20,
        noctisimage = "Carnival Style FFXV.jpg",
        noctis = true,
        desc = "A fancy and fun outfit perfectly suited for enjoying the festivities. Increases maximum HP and MP.",
        unlock = "[[Final Fantasy XV downloadable content#FFXV Holiday Pack +|Holiday Pack+]] DLC"
    }, {
        name = "Trendy Outfit",
        jpn = "ジャンパースタイル",
        rom = "Janpā Sutairu",
        lit = "Blouson Outfit",
        noctis = true,
        noctisimage = "Trendy-Outfit-FFXV.png",
        desc = "Clothes made with silken material. Designed to defend against stat-reducing status ailments.",
        mollified = true,
        compromised = true,
        disenchanted = true,
        cursed = true,
        burnt = true,
        frozen = true,
        shocked = true,
        unlock = "[[Final Fantasy XV downloadable content#Outfit: Trendy Outfit|Outfit: Trendy Outfit]] free DLC",
    }, {
        name = "Trendy Outfit (No Jacket)",
        jpn = "ジャンパースタイル【ジャケットOFF】",
        rom = "Janpā Sutairu (Jaketto Ofu)",
        lit = "Blouson Outfit (No Jacket)",
        noctis = true,
        noctisimage = "Trendy-Outfit-No-Jacket-FFXV.png",
        crt = 20,--this is a guess, but it seems to be the same as casual outfit
        desc = "Clothes made with silken material, minus the jacket. Allows the wearer to move freely and land critical hits more easily.",
        unlock = "[[Final Fantasy XV downloadable content#Outfit: Trendy Outfit|Outfit: Trendy Outfit]] free DLC",
    }, {
        name = "Magitek Exosuit",
        jpn = "魔導インビンシブル",
        rom = "Madō Inbinshiburu",
        lit = "Magitek Invincible",--Magitek isn't a real word, but can't translate
        noctis = true,
        gladiolus = true,
        ignis = true,
        prompto = true,
        noctisimage = "Magitek-Exosuit-Noctis-FFXV.png",
        gladiolusimage = "Magitek-Exosuit-Attire-Gladiolus-FFXV.png",
        ignisimage = "Magitek-Exosuit-Attire-Ignis-FFXV.png",
        promptoimage="Magitek-Exosuit-Prompto-Attire-FFXV.png",
        desc = "A special suit recovered and repurposed by Cid. Uses magitek energy to generate a barrier that wards the wearer from harm.",
        unlock = "Added in patch 1.13",
        effect = "Makes the wearer invincible for a time. For mechanics, [[Magitek Exosuit|see here]]."
    }, {
        name = "Rugged Attire",
        jpn = "ワイルドスタイル",
        rom = "Wairudo Sutairu",
        lit = "Wild Outfit",
        gladiolus = true,
        gladiolusimage = "Rugged-Attire-Gladiolus-FFXV.png",
        desc = "This ensemble puts Gladiolus in tune with his wild side and exposes his upper body, boosting his strength and perception while reducing vitality.",
        unlock = "Score 500,000+ pts in Score Attack Mode in ''[[Final Fantasy XV: Episode Gladiolus]]''.",
        str = 30,
        vit = -30,
        effect = "Boosts item drop rate"
    }, {
        name = "Tundra Attire",
        prompto = true,
        promptoimage = "Tundra-Attire-FFXV-DLC.png",
        desc = "The heavy wool lining keeps the wearer warm in wintry weather. Increases maximum HP, enhances vitality, and reduces ice damage.",
        unlock = "Complete ''[[Final Fantasy XV: Episode Prompto]]''",
        mhp = 20,
        vit = 20,
        fir = -30,
        ice = 60
    }, {
        name = "Crownsguard Casual",
        ignis = true,
        ignisimage = "Crownsguard-Casual-Attire-FFXV-DLC.png",
        desc = "The battle garb of the Crownsguard, now drenched and disheveled after a series of harrowing events in Altissia. Boosts strength.",
        unlock = "Complete ''[[Final Fantasy XV: Episode Ignis]]''",
        str = 30,
        patchnotes = "Ignis's hairstyle was initially bugged and the same as in his regular model. This was fixed in patch 1.21. The hair doesn't change in Chapter 14."
    }, {
        name = "Unkempt Crownsguard",
        ignis = true,
        ignisimage = "Unkempt-Crownsguard-Attire-FFXV.png",
        str = 35,
        desc = "Drenched and disheveled set of Crownsguard fatigues. Heightens the wearer's awareness in times of crisis and enhances their strength.",
        unlock = "Complete ''[[Final Fantasy XV: Episode Ignis]]''",
        patchnotes = "Added in patch 1.24. The hair doesn't change in Chapter 14. Has shader and transparency issues."
    }, {
        name = "Master Assassin's Robes",
        jpn = "マスターアサシンの衣装",
        rom = "Masutā Asashin no Ishō",
        lit = "Master Assassin's Clothing",
        noctis = true,
        noctisimage = "Master-Assassins-Robes-FFXV.png",
        desc = "Designed to make assassinations a cinch, these robes reduce the MP cost of phasing.",
        unlock = "Default",
        effect = "Reduces the MP cost of phasing",--seems to be completely random, ranging from ~50%-~90%
        --desc = "The garb once worn by a fabled mercenary-for-hire. Stitched with stealth in mind, this attire assists assassins in accomplishing their 'tasks.',
        patchnotes = "Added as a default attire in patch 1.29. Original way to acquire was from a Dream Egg from [[Moogle Chocobo Carnival]] and updating game to version 1.15"
    }, {
        name = "Master Assassin's Robes (Hooded)",
        jpn = "マスターアサシンの衣装【フードON】",
        rom = "Masutā Asashin no Ishō (Fūdo On)",
        lit = "Master Assassin's Clothing (With Hood)",
        noctis = true,
        noctisimage = "Master-Assassins-Robes-Hooded-FFXV.png",
        desc = "Designed to make assassinations a cinch, these robes reduce the MP cost of phasing.",
        unlock = "Default",
        effect = "Reduces the MP cost of phasing",--seems to be completely random, ranging from ~50%-~90%
        patchnotes = "Added as a default attire in patch 1.29. Original way to acquire was from a Dream Egg from [[Moogle Chocobo Carnival]] and updating game to version 1.15"
    }, {
        name = "Medjay Assassin's Robe",
        noctis = true,
        gladiolus = true,
        ignis = true,
        prompto = true,
        noctisimage = "Medjay-Assassins-Robe-Noctis-FFXV.png",
        gladiolusimage = "Medjay-Assassins-Robe-Gladiolus-FFXV.png",
        ignisimage = "Medjay-Assassins-Robe-Ignis-FFXV.png",
        promptoimage = "Medjay-Assassins-Robe-Prompto-FFXV.png",
        desc = "Designed to improve mobility, these robes protect the wearer from sudden death.",
        unlock = "Obtained from the Assassin's Festival (no longer available)",
        effect = "Immune to Instant Death"
    }, {
        name = "Medjay Assassin's Robe (Hooded)",
        noctis = true,
        noctisimage = "Medjay-Assassins-Robe-Hooded-Noctis.png",
        desc = "Designed to improve mobility, these robes protect the wearer from sudden death.",
        unlock = "Obtained from the Assassin's Festival (no longer available)",
        effect = "Immune to Instant Death"
    }, {
        name = "Glamour Prism: Miqo'te",
        jpn = "ミラージュプリズム:ミコッテ",
        rom = "Mirāju Purizumu: Mikotte",
        noctis = true,
        noctisimage = "Glamour Prism Miqote attire for Noctis from FFXV.png",
        vit = 24,
        spr = 50,
        desc = "A small crystal with an image of Miqo'te garments sealed inside. Enhances vitality and spirit.",
        unlock = "Complete [[Adventurer from Another World]]",
        patchnotes = "Added in patch 1.27"
    }, {
        name = "Glamour Prism: Roegadyn",
        gladiolus = true,
        jpn = "ミラージュプリズム:ルガディン",
        rom = "Mirāju Purizumu: Rugadin",
        gladiolusimage = "Glamour Prism Roegadyn Gladio attire from FFXV.png",
        vit = 24,
        spr = 50,
        desc = "A small crystal with an image of Roegadyn garments sealed inside. Enhances vitality and spirit.",
        unlock = "Complete [[Adventurer from Another World]]",
        patchnotes = "Added in patch 1.27"
    }, {
        name = "Glamour Prism: Elezen",
        ignis = true,
        jpn = "ミラージュプリズム:エレゼン",
        rom = "Mirāju Purizumu: Erezen ",
        ignisimage = "Glamour Prism Elezen Ignis from FFXV.png",
        vit = 24,
        spr = 50,
        desc = "A small crystal with an image of Elezen garments sealed inside. Enhances vitality and spirit.",
        unlock = "Complete [[Adventurer from Another World]]",
        patchnotes = "Added in patch 1.27"
    }, {
        name = "Glamour Prism: Hyur",
        jpn = "ミラージュプリズム:ヒューラン",
        rom = "Mirāju Purizumu: Hyūran",
        prompto = true,
        promptoimage = "Glamour Prism Hyur for Prompto from FFXV.png",
        vit = 24,
        spr = 50,
        desc = "A small crystal with an image of Hyur garments sealed inside. Enhances vitality and spirit.",
        unlock = "Complete [[Adventurer from Another World]]",
        patchnotes = "Added in patch 1.27"
    }, {
        name = "Ardyn's Ensemble",
        noctis = true,
        noctisimage = "Ardyns Ensemble from FFXV.png",
        drk = 100,
        mag = 50,
        desc = "Outfit modeled after the ensemble worn by the imperial chancellor. Taking dark damage greatly boosts the wearer's strength.",
        unlock = "Complete ''[[Final Fantasy XV: Episode Ardyn]]''",
        effect = "Taking Dark damage temporarily boosts Noctis's Str by +100."
    }, {
        name = "Noodle Helmet",
        jpn = "カップヌードルスタイル",
        rom = "Cappu Nūdoru Sutairu",
        lit = "Cup Noodle Outfit",
        noctis = true,
        noctisimage = "Noodle-Helmet-FFXV.png",
        hpr = 20,--this is a guesstimate, but I compared it to other hpr buffs
        desc = "A fantastical piece of gear brimming with delicious instant noodles. Increases HP recovery rate remarkably.",
        unlock = "[[Final Fantasy XV downloadable content#Outfit: Noodle Helmet|Outfit: Noodle Helmet]] free DLC",
    }, {
        name = "King's Knight Tee",
        noctis = true,
        noctisimage = "Kings-Knight-Tshirt-FFXV-Attire.png",
        sht = 25,
        fir = 25,
        ice = 25,
        ltn = 25,
        drk = 25,
        desc = "An exclusive T-shirt featuring the heroes of ''King's Knight''. Reduces fire, ice, lightning, dark, and ballistic damage.",
        unlock = "Free DLC"
    }, {
        name = "HEV Suit",
        noctis = true,
        noctisimage = "HEV-Suit-Attire-FFXV.png",
        desc = "",--could someone share what this dang thing does?
        unlock = "Download Half-Life Pack (Steam version pre-order bonus)"
    }, {
        name = "Episode Gladiolus t-shirt",
        noctis = true,
        str = 30,
        noctisimage = "Episode-Gladiolus-t-shirt-Steam-FFXV.png",
        desc = "",
        unlock = "Steam pre-order bonus for ''Final Fantasy XV: Windows Edition''",
    }, {
        name = "Episode Prompto t-shirt",
        noctis = true,
        desc = "",
        unlock = "Steam pre-order bonus for ''Final Fantasy XV: Windows Edition''",
        effect = "Accelerates HP recovery rate."--how much
    }, {
        name = "Episode Ignis t-shirt",
        noctis = true,
        noctisimage = "Episode Ignis t shirt attire from FFXV.png",
        desc = "",
        unlock = "Steam pre-order bonus for ''Final Fantasy XV: Windows Edition''",
        effect = "Increases critical hit rate."--how much
    }, {
        name = "Comrades t-shirt",
        noctis = true,
        desc = "",
        unlock = "Steam pre-order bonus for ''Final Fantasy XV: Windows Edition''",
        effect = "Increases maximum HP."--how much
    }, {
        name = "The Sims™ 4 Llama Suit",
        noctis = true,
        str = 30,
        noctisimage = "Sims4-Llama-Suit-FFXV.png",
        desc = "",
        unlock = "Origin pre-order bonus for ''Final Fantasy XV: Windows Edition''",
    }, {
        name = "Casual Outfit",--unlike the guys, she can be hit by burnt/shock/freeze. Don't know about the stat debuffs, but it's unlikely.
        jpn = "カジュアルスタイル",
        rom = "Kajuaru Sutairu",
        lit = "Casual Outfit",
        irisimage = "Iris-Amicitia-FFXV.png",
        unlock = "Default",
        iris = true,
    }, {
        name = "Crownsguard Fatigues",
        jpn = "王都警護隊の戦闘服",
        rom = "Ōto Keigo-tai no Sentō-fuku",
        lit = "Royal Guard Unit Combat Uniform",
        corimage = "Cor-Leonis-Render-FFXV.png",
        unlock = "Default",
        cor = true,
    }, {
        name = "Dragon Mail",
        jpn = "ドラゴンメイル",
        rom = "Doragon Meiru",
        lit = "Dragon Mail",
        araneaimage = "FFXV Aranea Highwind.png",
        unlock = "Default",
        aranea = true,
    }
}
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