The following is a list of statuses found in Mobius Final Fantasy.
Ailments[]
Actions Down[]
Decreases the Number of Actions a character can take by 50%.
Attack Down[]
Decreases Attack for a certain number of turns.
Break Power Down[]
Decreases Break Power for a certain number of turns.
Crit Chance Down[]
Decreases the Critical Chance for a certain number of turns.
Critical Resist Down[]
Decreases resistance to Critical hits.
Defense Down[]
Decreases Defense for a certain number of turns.
Draw Attacks[]
Forces enemies to attack you for several turns.
Ignore Defense[]
Nullifies Defense.
Magic Down[]
Decreases Magic for a certain number of turns.
Poison[]
Damages a character at the beginning of their turn for a certain number of turns.
Prevent Action[]
Prevents a character from taking Actions for a certain number of turns.
Resist Wind Down[]
Increases Damage taken by Wind Attacks.
Boons[]
Actions Up[]
Increases the Number of Actions a character can take by 50%.
Attack Up[]
Increases attack for a certain number of turns.
Berserk[]
All types of damage increased at the cost of Defense.
Break Power Up[]
Increases Break Power for a certain number of turns.
Crit Chance Up[]
Increases the Critical Chance for several turns.
Damage Absorption[]
Blocks a set amount of damage.
Defense Up[]
Increases defense for a certain number of turns.
Earth Boost[]
Increases Earth damage dealt for a certain number of turns.
Earth Force[]
Only allows Earth Orbs to be draw for several turns.
Earth Weapon[]
Adds the Earth element to Normal Attacks.
Fire Boost[]
Increases Fire damage dealt for a certain number of turns.
Fire Force[]
Only allows Fire Orbs to be draw for several turns.
Fire Weapon[]
Adds the Fire element to Normal Attacks.
HP Drain[]
Normal Attacks and Ultimates restore HP based on damage dealt.
HP Regen[]
Restores HP at the begin of the character's turn for a certain number of turns.
Magic Up[]
Increases magic for a certain number of turns.
Resist Ailments[]
Resistance to ailments increased.
Resist Earth[]
Reduces Earth damage taken.
Resist Fire[]
Reduces Fire damage taken.
Resist Water[]
Reduces Water damage taken.
Resist Wind[]
Reduces Wind damage taken.
Water Boost[]
Increases Water damage dealt for a certain number of turns.
Water Force[]
Only allows Water Orbs to be draw for several turns.
Water Weapon[]
Adds the Water element to Normal Attacks.
Wind Boost[]
Increases Wind damage dealt for a certain number of turns.
Wind Force[]
Only allows Wind Orbs to be draw for several turns.
Wind Weapon[]
Adds the Wind element to Normal Attacks.