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The following is a list of statuses found in Mobius Final Fantasy.

Ailments[]

Actions Down[]

Decreases the Number of Actions a character can take by 50%.

Attack Down[]

Decreases Attack for a certain number of turns.

Break Power Down[]

Decreases Break Power for a certain number of turns.

Crit Chance Down[]

Decreases the Critical Chance for a certain number of turns.

Critical Resist Down[]

Decreases resistance to Critical hits.

Defense Down[]

Decreases Defense for a certain number of turns.

Draw Attacks[]

Forces enemies to attack you for several turns.

Ignore Defense[]

Nullifies Defense.

Magic Down[]

Decreases Magic for a certain number of turns.

Poison[]

Damages a character at the beginning of their turn for a certain number of turns.

Prevent Action[]

Prevents a character from taking Actions for a certain number of turns.

Resist Wind Down[]

Increases Damage taken by Wind Attacks.

Boons[]

Actions Up[]

Increases the Number of Actions a character can take by 50%.

Attack Up[]

Increases attack for a certain number of turns.

Berserk[]

All types of damage increased at the cost of Defense.

Break Power Up[]

Increases Break Power for a certain number of turns.

Crit Chance Up[]

Increases the Critical Chance for several turns.

Damage Absorption[]

Blocks a set amount of damage.

Defense Up[]

Increases defense for a certain number of turns.

Earth Boost[]

Increases Earth damage dealt for a certain number of turns.

Earth Force[]

Only allows Earth Orbs to be draw for several turns.

Earth Weapon[]

Adds the Earth element to Normal Attacks.

Fire Boost[]

Increases Fire damage dealt for a certain number of turns.

Fire Force[]

Only allows Fire Orbs to be draw for several turns.

Fire Weapon[]

Adds the Fire element to Normal Attacks.

HP Drain[]

Normal Attacks and Ultimates restore HP based on damage dealt.

HP Regen[]

Restores HP at the begin of the character's turn for a certain number of turns.

Magic Up[]

Increases magic for a certain number of turns.

Resist Ailments[]

Resistance to ailments increased.

Resist Earth[]

Reduces Earth damage taken.

Resist Fire[]

Reduces Fire damage taken.

Resist Water[]

Reduces Water damage taken.

Resist Wind[]

Reduces Wind damage taken.

Water Boost[]

Increases Water damage dealt for a certain number of turns.

Water Force[]

Only allows Water Orbs to be draw for several turns.

Water Weapon[]

Adds the Water element to Normal Attacks.

Wind Boost[]

Increases Wind damage dealt for a certain number of turns.

Wind Force[]

Only allows Wind Orbs to be draw for several turns.

Wind Weapon[]

Adds the Wind element to Normal Attacks.

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