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The following is a list of statuses found in Mobius Final Fantasy.

AilmentsEdit

Actions DownEdit

Decreases the Number of Actions a character can take by 50%.

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Attack DownEdit

Decreases Attack for a certain number of turns.

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Break Power DownEdit

Decreases Break Power for a certain number of turns.

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Crit Chance DownEdit

Decreases the Critical Chance for a certain number of turns.

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Critical Resist DownEdit

Decreases resistance to Critical hits.

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Defense DownEdit

Decreases Defense for a certain number of turns.

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Draw AttacksEdit

Forces enemies to attack you for several turns.

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Ignore DefenseEdit

Nullifies Defense.

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Magic DownEdit

Decreases Magic for a certain number of turns.

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PoisonEdit

Damages a character at the beginning of their turn for a certain number of turns.

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Prevent ActionEdit

Prevents a character from taking Actions for a certain number of turns.

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Resist Wind DownEdit

Increases Damage taken by Wind Attacks.

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BoonsEdit

Actions UpEdit

Increases the Number of Actions a character can take by 50%.

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Attack UpEdit

Increases attack for a certain number of turns.

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BerserkEdit

All types of damage increased at the cost of Defense.

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Break Power UpEdit

Increases Break Power for a certain number of turns.

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Crit Chance UpEdit

Increases the Critical Chance for several turns.

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Damage AbsorptionEdit

Blocks a set amount of damage.

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Defense UpEdit

Increases defense for a certain number of turns.

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Earth BoostEdit

Increases Earth damage dealt for a certain number of turns.

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Earth ForceEdit

Only allows Earth Orbs to be draw for several turns.

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Earth WeaponEdit

Adds the Earth element to Normal Attacks.

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Fire BoostEdit

Increases Fire damage dealt for a certain number of turns.

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Fire ForceEdit

Only allows Fire Orbs to be draw for several turns.

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Fire WeaponEdit

Adds the Fire element to Normal Attacks.

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HP DrainEdit

Normal Attacks and Ultimates restore HP based on damage dealt.

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HP RegenEdit

Restores HP at the begin of the character's turn for a certain number of turns.

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Magic UpEdit

Increases magic for a certain number of turns.

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Resist AilmentsEdit

Resistance to ailments increased.

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Resist EarthEdit

Reduces Earth damage taken.

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Resist FireEdit

Reduces Fire damage taken.

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Resist WaterEdit

Reduces Water damage taken.

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Resist WindEdit

Reduces Wind damage taken.

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Water BoostEdit

Increases Water damage dealt for a certain number of turns.

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Water ForceEdit

Only allows Water Orbs to be draw for several turns.

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Water WeaponEdit

Adds the Water element to Normal Attacks.

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Wind BoostEdit

Increases Wind damage dealt for a certain number of turns.

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Wind ForceEdit

Only allows Wind Orbs to be draw for several turns.

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Wind WeaponEdit

Adds the Wind element to Normal Attacks.

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