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Revision as of 14:22, 3 July 2010

Template:See Also

Mix is the Alchemist's main ability in Final Fantasy X-2. All items usable in battle can be mixed. There are a total of 4624 possible combinations with 53 outcomes. Unlike Rikku's Mix in Final Fantasy X, the Alchemist's Mix can be used at any time in battle.

Mechanics

Template:See Also Each use item has a priority and a type. These are used to calculate outcomes. When two items are used, the one with the smallest priority integer is the highest priority, and the type of item is then the most important in the mix. The highest priority item is then the primary item. If both items have the same priority, then the first selected item is the primary item.

The result of the type of item obtained from the mix depends mostly on the primary item, however sometimes the secondary item can effect it. For example, Holy dominates other elements, and opposite elements cancel each other out into physical damaging abilities. A status ability with most other abilities will result in a status ability of that element, regardless of being the primary or secondary slot.

Type Priority 1 Priority 2 Priority 3 Priority 4
Damage Sunburst Cluster Bomb Potato Masher Pineapple
Fire Burning Soul Burning Soul Firestorm Heat Blaster
Ice Winter Storm Winter Storm Icefall Snow Flurry
Lightning Lightning Bolt Lightning Bolt Rolling Thunder Thunderbolt
Water Tidal Wave Tidal Wave Flash Flood Waterfall
Holy White Hole White Hole Archangel Archangel
Gravity Black Hole Black Hole Nega Burst Nega Burst
Damage Status Hazardous Shell Hazardous Shell Blaster Mine Blaster Mine
Fire Status Abaddon Flame Abaddon Flame Brimstone Brimstone
Ice Status Krysta Krysta Black Ice Black Ice
Lightning Status Thunderblast Thunderblast Electroshock Electroshock
Water Status Dark Rain Dark Rain Aqua Toxin Aqua Toxin
Gravity Status Grand Slam Grand Slam Tallboy Tallboy
Reviving Fantasy Phoenix Final Phoenix Final Phoenix Mega Phoenix
Restorative Final Elixir Ultra Potion Mega-Potion Hi-Potion
Curative - - Panacea Remedy
Absorb Soul Sea Soul Sea Soul Spring Soul Spring
Stamina Mega Cocktail Mega Vitality - -
Mana Mega Cocktail Mega Mana
Haste Final Wall - Chocobo Wing -
Wall - - Wall -
Hi-Wall - - Hi-Wall -
Drink Miracle Drink - - Hero Drink
Ultra Cure - Ultra Cure - -

Blank fields above indicate there is no possible way to obtain the item. For example, the Ultra Cure type skills only has one type of skill. This is because the Dispel Tonic is the only item that can cause an Ultra Cure type outcome. Because it is Priority 2, there cannot be entries for Priority 3 or Priority 4 as the highest priority would be the lowest integer, which can never be lower than 2. If paired with an item of Priority 1, Dispel Tonic would no longer be the primary item, and a completely different outcome would occur.

Different combinations create different outcomes.

Primary Item Secondary Item Outcome Mix
Restorative Reviving Reviving
Other Restorative
Reviving Other Reviving
Curative Other Curative
Damage Other Damage
Fire Holy Holy
Status Fire Status
Ice Damage
Other Fire
Ice Holy Holy
Status Ice Status
Fire Damage
Other Ice
Lightning Holy Holy
Status Lightning Status
Water Damage
Other Lightning
Water Holy Holy
Status Water Status
Lightning Damage
Other Water
Holy Other Holy
Gravity Holy Holy
Status Gravity Status
Other Gravity
Status Fire Fire Status
Ice Ice Status
Lightning Lightning Status
Water Water Status
Gravity Gravity Status
Other Damage Status
Stamina Status Damage Status
Mana Absorb
Other Stamina
Mana Status Damage Status
Stamina Absorb
Other Mana
Haste Status Damage Status
Other Haste
Curtain Status Damage Status
Other Wall
Star Curtain Status Damage Status
Other Hi-Wall
Spring Status Damage Status
Other Absorb
Hero Drink Status Damage Status
Other Drink
Dispel Tonic Other Ultra Cure
Dark Matter Other Drink

The italicized primary items in the above table indicate there is only one item matching their type, which is the name of the type itself.

The system works by deciding the primary item (which is the item with the lowest priority integer, or if they are the same, the first item chosen), and then it checks itself with the secondary item. So if the primary item was a Water type item, and the secondary item was a lightning type, it would go through the examples to decide the outcome like the #if function. "Other" in the table would be the else part of the function.

As an example, if the first item selected is an M-Bomb, and the second is a Shining Gem, the items priority will be decided first. The M-Bomb is Priority 3, and the Shining Gem is Priority 2, so the Shining Gem is the primary item, and the M-Bomb is the secondary item.

Then the types are looked at. The Shining Gem is a Damage type item. The M-Bomb is also Damage. The table says regardless of the second item's type, a primary item with the Damage type will result in a mix with the Damage type. The Priority 2 Damage mix is the Cluster Bomb, so that is the result.

Mixes

Recovery

Mix Effect
Hi-Potion Restores 1000 HP to 1 party member
Mega-Potion Restores 2000 HP to all party members
Ultra Potion Restores 9999 HP to all party members
Remedy Removes all negative status effects from 1 party member
Panacea Removes all negative status effects from all party members
Ultra Cure Restores 50% of max HP and removes all negative status effects from all party members
Final Elixir Restores all HP and MP and removes all negative status effects from all party members
Mega Phoenix Revives all KOed party members with 25% of their max HP
Final Phoenix Revives all KOed party members with max HP
Fantasy Phoenix Revives all KOed party members with max HP and heals all living party members to max HP

Enhancement

Mix Effect
Mega Vitality Doubles max HP of all party members and heals for amount had at the time of mixing
Mega Mana Doubles max MP of all party members and heals for amount had at the time of mixing
Mega Cocktail Doubles max HP and MP of all party members and heals for amount had at the time of mixing
Chocobo Wing Casts Haste on all party members
Wall Casts Protect and Shell on all party members
Hi-Wall Casts Protect, Shell, and Reflect on all party members
Final Wall Casts Protect, Shell, Reflect, and Haste on all party members
Hero Drink Grants invulnerability to 1 party members
Miracle Drink Grants invulnerability to all party members

Non-Elemental

Mix Effect
Pineapple Deals 150 damage to all enemies
Potato Masher Deals 700 damage to all enemies
Cluster Bomb Deals 1500 damage to all enemies
Sunburst Deals 6000 damage to all enemies
Blaster Mine Deals 200 damage and causes Confusion and Poison to a single enemy
Hazardous Shell Deals 1000 damage and causes Confusion and Poison to all enemies
Soul Spring Absorbs roughly 1/6 of users max HP/MP from a single enemy
Soul Sea Absorbs roughly 1/3 of users max HP/MP from a single enemy

Elemental

Fire

Mix Effect
Heat Blaster Deals 3 hits of 100 damage to random enemies
Firestorm Deals 3 hits of 200 damage to random enemies
Burning Soul Deals 4 hits of 400 damage to random enemies
Brimstone Deals 3 hits of 150 damage and causes Blind to random enemies
Abaddon Flame Deals 3 hits of 300 damage and Blinds random enemies

Ice

Mix Effect
Snow Flurry Deals 3 hits of 100 damage to random enemies
Icefall Deals 3 hits of 200 damage to random enemies
Winter Storm Deals 4 hits of 400 damage to random enemies
Black Ice Deals 3 hits of 150 damage to random enemies and causes Sleep
Krysta Deals 3 hits of 300 damage to random enemies and causes Sleep

Lightning

Mix Effect
Thunderbolt Deals 3 hits of 100 damage to random enemies
Rolling Thunder Deals 3 hits of 200 damage to random enemies
Lightning Bolt Deals 4 hits of 400 damage to random enemies
Electroshock Deals 3 hits of 150 damage and Petrifies random enemies
Thunderblast Deals 3 hits of 300 damage and Petrifies random enemies

Water

Mix Effect
Waterfall Deals 3 hits of 100 damage to random enemies
Flash Flood Deals 3 hits of 200 damage to random enemies
Tidal Wave Deals 4 hits of 400 damage to random enemies
Aqua Toxin Deals 3 hits of 150 damage and Silences random enemies
Dark Rain Deals 3 hits of 300 damage and Silences random enemies

Gravity

Mix Effect
Nega Burst Reduces HP of all enemies by 50% of their current HP
Black Hole Reduces HP of all enemies by 75% of their current HP
Tallboy Reduces HP of all enemies by 50% of their current HP and lowers their defense and magic defense by 3
Grand Slam Reduces HP of all enemies by 75% of their current HP and lowers their defense and magic defense by 5

Holy

Mix Effect
Archangel Deals 8 hits of 50 damage on a single enemy
White Hole Deals 8 hits of 600 damage on a single enemy

External Links

Split Infinity's Complete Mix List on GameFAQs