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===Non-elemental=== |
===Non-elemental=== |
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− | {|class="full-width table |
+ | {|class="full-width table X2" |
− | |-class=" |
+ | |-class="X2a" |
!style="width:20%"|Mix |
!style="width:20%"|Mix |
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!style="width:80%"|Effect |
!style="width:80%"|Effect |
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− | !class=" |
+ | !class="X2b"|{{A|Pineapple}} |
|Deals 150 damage to all enemies. |
|Deals 150 damage to all enemies. |
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− | !class=" |
+ | !class="X2b"|{{A|Potato Masher}} |
|Deals 700 damage to all enemies. |
|Deals 700 damage to all enemies. |
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− | !class=" |
+ | !class="X2b"|{{A|Cluster Bomb}} |
|Deals 1500 damage to all enemies. |
|Deals 1500 damage to all enemies. |
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− | !class=" |
+ | !class="X2b"|{{A|Sunburst}} |
|Deals 6000 damage to all enemies. |
|Deals 6000 damage to all enemies. |
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− | !class=" |
+ | !class="X2b"|{{A|Blaster Mine}} |
|Deals 200 damage and causes Confusion and Poison to a single enemy. |
|Deals 200 damage and causes Confusion and Poison to a single enemy. |
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− | !class=" |
+ | !class="X2b"|{{A|Hazardous Shell}} |
|Deals 1000 damage and causes Confusion and Poison to all enemies. |
|Deals 1000 damage and causes Confusion and Poison to all enemies. |
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− | !class=" |
+ | !class="X2b"|{{A|Soul Spring}} |
|Absorbs roughly 1/6 of users max HP/MP from a single enemy. |
|Absorbs roughly 1/6 of users max HP/MP from a single enemy. |
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− | !class=" |
+ | !class="X2b"|{{A|Soul Sea}} |
|Absorbs roughly 1/3 of users max HP/MP from a single enemy. |
|Absorbs roughly 1/3 of users max HP/MP from a single enemy. |
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Revision as of 01:07, 29 January 2014
Template:Sideicon Mix is the Alchemist's main ability in Final Fantasy X-2. All Items usable in battle can be mixed. There are a total of 4624 possible combinations with 53 outcomes. Unlike Rikku's Mix in Final Fantasy X, the Alchemist's Mix can be used at any time in battle. Using the Mix ability 30 times will unlock the "The Alchemist" trophy in Final Fantasy X-2 HD Remaster.
Generator
- (Experimental) Report bugs on talk page
Select two items below to see the output Mix.
Mechanics
Template:See Also There are three functions at work in Mix, which can be called Priority, Opposites Cancel, and Blend.
Each Item is tagged for priority, with an integer between 1 and 4, and type. Items whose priority is the smallest integer determines the outcome and is known as the primary item; the lower the number, the higher the priority. Holy is a good example of a high-priority item; its effects are seen rather than those of other damage items. If both items have the same priority, then the first selected item is the primary item, except in the case of items with Elements, in which case Cancel applies.
Opposing Elements cancel each other out into physical damaging abilities if their Priorities are the same; otherwise, the element with higher priority is in effect.
Status effect items will blend their effects with other items, resulting in two effects at once, whether they are the primary or secondary item. This results in either damage plus status effect, or elemental damage plus status effect in the case of elemental items. However, items with high enough priority, such as Restorative or Reviving items, will combine with Status items according to Priority and the status effect will not be seen.
Type | Priority 1 | Priority 2 | Priority 3 | Priority 4 |
---|---|---|---|---|
Damage | Sunburst | Cluster Bomb | Potato Masher | Pineapple |
Fire | Burning Soul | Burning Soul | Firestorm | Heat Blaster |
Ice | Winter Storm | Winter Storm | Icefall | Snow Flurry |
Lightning | Lightning Bolt | Lightning Bolt | Rolling Thunder | Thunderbolt |
Water | Tidal Wave | Tidal Wave | Flash Flood | Waterfall |
Holy | White Hole | White Hole | Archangel | Archangel |
Gravity | Black Hole | Black Hole | Nega Burst | Nega Burst |
Damage Status | Hazardous Shell | Hazardous Shell | Blaster Mine | Blaster Mine |
Fire Status | Abaddon Flame | Abaddon Flame | Brimstone | Brimstone |
Ice Status | Krysta | Krysta | Black Ice | Black Ice |
Lightning Status | Thunderblast | Thunderblast | Electroshock | Electroshock |
Water Status | Dark Rain | Dark Rain | Aqua Toxin | Aqua Toxin |
Gravity Status | Grand Slam | Grand Slam | Tallboy | Tallboy |
Reviving | Fantasy Phoenix | Final Phoenix | Final Phoenix | Mega Phoenix |
Restorative | Final Elixir | Ultra Potion | Mega-Potion | Hi-Potion |
Curative | - | - | Panacea | Remedy |
Absorb | Soul Sea | Soul Sea | Soul Spring | Soul Spring |
Stamina | Mega Cocktail | Mega Vitality | - | - |
Mana | Mega Cocktail | Mega Mana | ||
Haste | Final Wall | - | Chocobo Wing | - |
Wall | - | - | Wall | - |
Hi-Wall | - | - | Hi-Wall | - |
Drink | Miracle Drink | - | - | Hero Drink |
Ultra Cure | - | Ultra Cure | - | - |
Blank fields above indicate there is no possible way to obtain the item. For example, the Ultra Cure type skills only has one type of skill. This is because the Dispel Tonic is the only item that can cause an Ultra Cure type outcome. Because it is Priority 2, there cannot be entries for Priority 3 or Priority 4 as the highest priority would be the lowest integer, which can never be lower than 2. If paired with an item of Priority 1, Dispel Tonic would no longer be the primary item, and a completely different outcome would occur.
Different combinations create different outcomes.
Primary Item | Secondary Item | Outcome Mix |
---|---|---|
Restorative | Reviving | Reviving |
Other | Restorative | |
Reviving | Other | Reviving |
Curative | Other | Curative |
Damage | Other | Damage |
Fire | Holy | Holy |
Status | Fire Status | |
Ice | Damage | |
Other | Fire | |
Ice | Holy | Holy |
Status | Ice Status | |
Fire | Damage | |
Other | Ice | |
Lightning | Holy | Holy |
Status | Lightning Status | |
Water | Damage | |
Other | Lightning | |
Water | Holy | Holy |
Status | Water Status | |
Lightning | Damage | |
Other | Water | |
Holy | Other | Holy |
Gravity | Holy | Holy |
Status | Gravity Status | |
Other | Gravity | |
Status | Fire | Fire Status |
Ice | Ice Status | |
Lightning | Lightning Status | |
Water | Water Status | |
Gravity | Gravity Status | |
Other | Damage Status | |
Stamina | Status | Damage Status |
Mana | Absorb | |
Other | Stamina | |
Mana | Status | Damage Status |
Stamina | Absorb | |
Other | Mana | |
Haste | Status | Damage Status |
Other | Haste | |
Curtain | Status | Damage Status |
Other | Wall | |
Star Curtain | Status | Damage Status |
Other | Hi-Wall | |
Spring | Status | Damage Status |
Other | Absorb | |
Hero Drink | Status | Damage Status |
Other | Drink | |
Dispel Tonic | Other | Ultra Cure |
Dark Matter | Other | Drink |
The italicized primary items in the above table indicate there is only one item matching their type, which is the name of the type itself.
The system works by deciding the primary item (which is the item with the lowest priority integer, or if they are the same, the first item chosen), and then it checks itself with the secondary item. So if the primary item was a Water type item, and the secondary item was a lightning type, it would go through the examples to decide the outcome like the #if function. "Other" in the table would be the else part of the function.
As an example, if the first item selected is an M-Bomb, and the second is a Shining Gem, the items priority will be decided first. The M-Bomb is Priority 3, and the Shining Gem is Priority 2, so the Shining Gem is the primary item, and the M-Bomb is the secondary item.
Then the types are looked at. The Shining Gem is a Damage type item. The M-Bomb is also Damage. The table says regardless of the second item's type, a primary item with the Damage type will result in a mix with the Damage type. The Priority 2 Damage mix is the Cluster Bomb, so that is the result.
Mixes
Recovery
Mix | Effect |
---|---|
Hi-Potion | Restores 1000 HP to 1 party member. |
Mega-Potion | Restores 2000 HP to all party members. |
Ultra Potion | Restores 9999 HP to all party members. |
Remedy | Removes all negative status effects from 1 party member. |
Panacea | Removes all negative status effects from all party members. |
Ultra Cure | Restores 50% of max HP and removes all negative status effects from all party members. |
Final Elixir | Restores all HP and MP and removes all negative status effects from all party members. |
Mega Phoenix | Revives all KOed party members with 25% of their max HP. |
Final Phoenix | Revives all KOed party members with max HP. |
Fantasy Phoenix | Revives all KOed party members with max HP and heals all living party members to max HP. |
Enhancement
Mix | Effect |
---|---|
Mega Vitality | Doubles max HP of all party members and heals for amount had at the time of mixing. |
Mega Mana | Doubles max MP of all party members and heals for amount had at the time of mixing. |
Mega Cocktail | Doubles max HP and MP of all party members and heals for amount had at the time of mixing. |
Chocobo Wing | Casts Haste on all party members. |
Wall | Casts Protect and Shell on all party members. |
Hi-Wall | Casts Protect, Shell, and Reflect on all party members. |
Final Wall | Casts Protect, Shell, Reflect, and Haste on all party members. |
Hero Drink | Grants invulnerability to 1 party member. |
Miracle Drink | Grants invulnerability to all party members. |
Non-elemental
Mix | Effect |
---|---|
Pineapple | Deals 150 damage to all enemies. |
Potato Masher | Deals 700 damage to all enemies. |
Cluster Bomb | Deals 1500 damage to all enemies. |
Sunburst | Deals 6000 damage to all enemies. |
Blaster Mine | Deals 200 damage and causes Confusion and Poison to a single enemy. |
Hazardous Shell | Deals 1000 damage and causes Confusion and Poison to all enemies. |
Soul Spring | Absorbs roughly 1/6 of users max HP/MP from a single enemy. |
Soul Sea | Absorbs roughly 1/3 of users max HP/MP from a single enemy. |
Elemental
Fire
Mix | Effect |
---|---|
Heat Blaster | Deals 3 hits of 100 damage to random enemies. |
Firestorm | Deals 3 hits of 200 damage to random enemies. |
Burning Soul | Deals 4 hits of 400 damage to random enemies. |
Brimstone | Deals 3 hits of 150 damage and Blinds random enemies. |
Abaddon Flame | Deals 3 hits of 300 damage and Blinds random enemies. |
Ice
Mix | Effect |
---|---|
Snow Flurry | Deals 3 hits of 100 damage to random enemies. |
Icefall | Deals 3 hits of 200 damage to random enemies. |
Winter Storm | Deals 4 hits of 400 damage to random enemies. |
Black Ice | Deals 3 hits of 150 damage and causes Sleep to random enemies. |
Krysta | Deals 3 hits of 300 damage and causes Sleep to random enemies. |
Lightning
Mix | Effect |
---|---|
Thunderbolt | Deals 3 hits of 100 damage to random enemies. |
Rolling Thunder | Deals 3 hits of 200 damage to random enemies. |
Lightning Bolt | Deals 4 hits of 400 damage to random enemies. |
Electroshock | Deals 3 hits of 150 damage and Petrifies random enemies. |
Thunderblast | Deals 3 hits of 300 damage and Petrifies random enemies. |
Water
Mix | Effect |
---|---|
Waterfall | Deals 3 hits of 100 damage to random enemies. |
Flash Flood | Deals 3 hits of 200 damage to random enemies. |
Tidal Wave | Deals 4 hits of 400 damage to random enemies. |
Aqua Toxin | Deals 3 hits of 150 damage and Silences random enemies. |
Dark Rain | Deals 3 hits of 300 damage and Silences random enemies. |
Gravity
Mix | Effect |
---|---|
Nega Burst | Reduces HP of all enemies by 50% of their current HP. |
Black Hole | Reduces HP of all enemies by 75% of their current HP. |
Tallboy | Reduces HP of all enemies by 50% of their current HP and lowers their defense and magic defense by 3. |
Grand Slam | Reduces HP of all enemies by 75% of their current HP and lowers their defense and magic defense by 5. |
Holy
Mix | Effect |
---|---|
Archangel | Deals 8 hits of 50 damage on a single enemy. |
White Hole | Deals 8 hits of 600 damage on a single enemy. |
Gallery
Template:Gallery
Trivia
- Using Mix thirty times awards the player with the Alchemist trophy in Final Fantasy X-2 HD Remaster. The trophy icon uses menu icon for the dressphere.
External Links
- Split Infinity's Complete Mix List on GameFAQs
- Final Fantasy X-2, Alchemist Mix List - Attack Items: Ingredients & Effects. Links to Recovery and Support.
Template:FFX-2 Abilities Template:FFX-2