Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.
Description
Mix is an ability of the Chemist job in Final Fantasy V that allows a character to combine two items to produce certain effects on a single target.
Obtained[]
!Mix is learned by the Chemist job as its level 2 ability, for 45 AP total (30 AP from level 1).
Mechanics[]
!Mix allows party members equipping it to combine two items to produce various effects on a single selectable target (party member or enemy). All such effects pierce the reflect status, if present.
The game does not explain which combinations produce which outcomes. Therefore, in the absence of a guide, discovering them is a trial-and-error process.
Ingredients[]
All items that can be used via !Items (barring the Magic Lamp and weapons that can cast item magic) can be used as ingredients. Additionally, three items that are unusable via !Items are compatible with !Mix:
The !Combine-exclusive items (Buckshot, Blastshot, and Blitzshot) are not selectable when mixing items. Therefore, the mixes table is the same in all versions of the game.
Mimicking a mix does not use up the items again, but still results in the same outcome.
Bugs[]
The !Mix command is part of the Mix and Dualcast glitch. Additionally, the Kiss of Blessing mix can cause the Kiss of Blessing bug, depending on the version of the game.
Healing mixes[]
These mixes restore HP and/or MP. Some of them also revive their target. Whenever digits appear over the target, it means the mix is compatible with Pharmacology. These mixes are generally harmful to undead targets.
Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.
Resurrection and Reincarnate are functionally identical to each other for all intents and purposes. They only differ in name and ingredients.
Whenever present, the min() function enforces an upper limit.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Potion | Always |
|
| Effects | ||
| ||
| Hi-Potion | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| X-Potion | ||
| Base accuracy | Combinations | |
| Always |
| |
| Effects | ||
| ||
| Ether | ||
| Base accuracy | Combinations | |
| Always |
| |
| Effects | ||
| ||
| Triple Ether (Ether Dry) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Balm of Gilead (Half Elixir) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Elixir | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Phoenix Down | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Kiss of Life | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Reincarnate (Reincarnation) | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Resurrection | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Cleansing mixes[]
These are mixes that remove one or more negative statuses from the target. Some of them also have a minor healing effect. Whenever digits appear over the target, it means the mix is compatible with Pharmacology.
Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Antidote | Always | |
| Effects | ||
| ||
| Neutralizer (Neutralize) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Eye Drops (Eye Drop) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Cure Blindness (Cure Blind) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Maiden's Kiss (Maiden'sKiss) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Holy Water | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Smelling Salts (Restorative) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| Remedy (Panacea) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Status-bestowing support mixes[]
These are mixes that bestow beneficial statuses on a target. Bacchus's Cider and Blessed Kiss can also be used to berserk enemies to prevent them from using their abilities.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Protect Potion (Protect Drink) |
Always | |
| Effects | ||
| Bacchus's Cider (Bacchus' Wine) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Lifewater (Water of Life) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Hasty-ade (Haste Drink) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Levisalve (Levitate) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Dragon Defense (Dragon Armor) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| Blessed Kiss (Kiss of Blessing) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
- ↑ Only relevant for the reflect status.
- ↑ Only relevant for the image status.
Elemental support mixes[]
These are mixes that bestow useful elemental properties on the target.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Resist Fire |
Always | |
| Effects | ||
| ||
| Resist Ice | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Resist Thunder | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Dragon Shielding (Dragon Shield) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| Elemental Power | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
- ↑ This is the only way to boost water-elemental damage.
Status immunity mixes[]
These are mixes that grant status immunities to the target. Included in this list is Dragon Kiss which can also be used to make enemies dragon-type, to take advantage of weapons dragons are weak against.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Dragon Kiss (Dragon's Kiss) |
Always | |
| Effects | ||
| Resist Poison | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Lifeshield (Life Shield) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Stat boosting mixes[]
These are mixes that boost a stat of the target. Whenever present, the min() function enforces an upper limit.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Samson's Might (Samson Power) |
Always | |
| Effects | ||
| ||
| Dragon Power | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Goliath Tonic (Giant Drink) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Debuff mixes[]
These are mixes that inflict debuffs on a target.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Turtle Soup (Split Shell) |
Always | |
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Status-inflicting mixes[]
These are mixes that inflict detrimental statuses on a target. They may also deal damage to it.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Antilixir (Dark Elixir) |
99 | |
| Effects | ||
| ||
| Poison | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Dud Potion[note 3] (Failure) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Dud Potion[note 3] (Failure) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
|
Probabilistic outcome:
| ||
| Dud Potion[note 3] (Failure) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Lamia Kiss (Lamia's Kiss) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Toad Kiss (Toad's Kiss) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Dark Gas | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Dark Sigh | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| Death Potion | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
- ↑ 3.0 3.1 3.2 There are 3 different mixes named "Dud Potion". They share the same animation, but require different ingredients, and have different effects on the target.
HP/MP draining mixes[]
These are mixes that absorb either HP or MP from their target. The effect is reversed if either the caster or the target are undead.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Succubus Kiss (Drain Kiss) |
99 | |
| Effects | ||
| ||
| Lilith's Kiss | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Offensive mixes[]
These are mixes whose primary purpose is to inflict damage to a target's HP and/or MP.
| Name | Base accuracy [note 1] [note 2] |
Combinations |
|---|---|---|
| Devil's Juice (Dark Potion) |
99 | |
| Effects | ||
| ||
| Dark Ether | ||
| Base accuracy | Combinations | |
| 99 | ||
| Effects | ||
| ||
| Holy Breath | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| TNT (Explosive) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Poison Breath | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Dragon Breath | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| Dark Breath | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
| Shadowflare (Shadow Flare) | ||
| Base accuracy | Combinations | |
| Always | ||
| Effects | ||
| ||
- ↑ This is just base accuracy, not the final probability that the mix hits its target.
- ↑ "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
Other appearances[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
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