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Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.

Description

Mix is an ability of the Chemist job in Final Fantasy V that allows a character to combine two items to produce certain effects on a single target.

Obtained[]

!Mix is learned by the Chemist job as its level 2 ability, for 45 AP total (30 AP from level 1).

Mechanics[]

!Mix allows party members equipping it to combine two items to produce various effects on a single selectable target (party member or enemy). All such effects pierce the reflect status, if present.

The game does not explain which combinations produce which outcomes. Therefore, in the absence of a guide, discovering them is a trial-and-error process.

Ingredients[]

All items that can be used via !Items (barring the Magic Lamp and weapons that can cast item magic) can be used as ingredients. Additionally, three items that are unusable via !Items are compatible with !Mix:

The !Combine-exclusive items (Buckshot, Blastshot, and Blitzshot) are not selectable when mixing items. Therefore, the mixes table is the same in all versions of the game.

Mimicking a mix does not use up the items again, but still results in the same outcome.

Bugs[]

The !Mix command is part of the Mix and Dualcast glitch. Additionally, the Kiss of Blessing mix can cause the Kiss of Blessing bug, depending on the version of the game.

Healing mixes[]

These mixes restore HP and/or MP. Some of them also revive their target. Whenever digits appear over the target, it means the mix is compatible with Pharmacology. These mixes are generally harmful to undead targets.

Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.

Resurrection and Reincarnate are functionally identical to each other for all intents and purposes. They only differ in name and ingredients.

Whenever present, the min() function enforces an upper limit.

Name Combinations Effects Image
Potion
  • Restores
    min(max_HP, 90) HP
    to a non-undead target.
  • Damages an undead target by the same amount.
  • Can be boosted by Pharmacology.
  • Healing/damage always displayed as 90 (or 180 with Pharmacology).
Hi-Potion
  • Restores
    min(max_HP, 900) HP
    to a non-undead target.
  • Damages an undead target by the same amount.
  • Can be boosted by Pharmacology.
  • Healing/damage always displayed as 900 (or 1800 with Pharmacology).
X-Potion
  • Fully restores a non-undead target's HP.
  • Reduces a non-heavy undead target's HP to single digits. Misses against heavy undead targets.
Ether
  • Restores
    min(max_MP, 80) MP
    to a target. Works on undead targets as well.
  • Can be boosted by Pharmacology.
  • MP healing always displayed as 80 (or 160 with Pharmacology).
Triple Ether
(Ether Dry)
  • Restores
    min(max_MP, 160) MP
    to a target. Works on undead targets as well.
  • Can be boosted by Pharmacology.
  • MP healing always displayed as 160 (or 320 with Pharmacology).
Balm of Gilead
(Half Elixir)
  • Fully restores the target's MP. Works on undead targets as well.
Elixir
  • Fully restores a non-undead target's HP and MP.
  • Reduces a non-heavy undead target's HP to a single digit value while still fully restoring its MP.
  • Misses against heavy undead targets.
  • Functionally equivalent to a regular Elixir.
Phoenix Down
  • Revives a non-undead KO'd target restoring 25% of their max HP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against non-undead non-KO'd targets.
  • May instantly kill non-heavy undead targets (subject to hit determination).
  • Misses against heavy undead targets.
  • Misses against undead KO'd targets.
  • Functionally equivalent to a regular Phoenix Down.
Kiss of Life
  • Revives a non-undead KO'd target restoring 50% of their max HP and 100% of their max MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against non-undead non-KO'd targets.
  • May instantly kill non-heavy undead targets (subject to hit determination).
  • Misses against heavy undead targets.
  • Misses against undead KO'd targets.
Reincarnate
(Reincarnation)
  • Revives a non-undead KO'd target with full HP and MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against non-undead non-KO'd targets.
  • May instantly kill non-heavy undead targets (subject to hit determination).
  • Misses against heavy undead targets.
  • Misses against undead KO'd targets.
Resurrection

Cleansing mixes[]

These are mixes that remove one or more negative statuses from the target. Some of them also have a minor healing effect. Whenever digits appear over the target, it means the mix is compatible with Pharmacology.

Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.

Name Combinations Effects Image
Antidote
  • Removes poison (if present) from one target in battle.
  • Functionally identical to a regular Antidote.
Neutralizer
(Neutralize)
  • Removes poison (if present) from one target in battle, and heals a small amount of HP via a spell (power = 30).
  • Non-poisoned characters still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • Undead targets are damaged by the healing component.
Eye Drops
(Eye Drop)
  • Removes darkness (if present) from one target in battle.
  • Functionally identical to a regular Eye Drops.
Cure Blindness
(Cure Blind)
  • Removes darkness (if present) from one target in battle, and heals a small amount of HP via a spell (power = 30).
  • Non-blinded characters still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • Undead targets are damaged by the healing component.
Maiden's Kiss
(Maiden'sKiss)
  • Removes toad (if present) from one target in battle, and heals a small amount of HP via a spell (power = 30).
  • Non-frog characters still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • Undead targets are damaged by the healing component.
Holy Water
  • Removes zombie (if present) from one target in battle, and heals some HP via a spell (power = 75).
  • Non-zombified characters still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • Undead targets are damaged by the healing component.
Smelling Salts
(Restorative)
Remedy
(Panacea)
  • Removes the following status effects (if present) from the target: petrify, toad, mini, poison, darkness, old, sleep, paralyze, confuse, berserk, silence, slow, and stop.

Status-bestowing support mixes[]

These are mixes that bestow beneficial statuses on a target. Bacchus's Cider and Blessed Kiss can also be used to berserk enemies to prevent them from using their abilities.

Name Combinations Effects Image
Protect Potion
(Protect Drink)
  • Grants (or refreshes) protect and shell to the target.
  • Functionally equivalent to a combination of single-targeted Protect and Shell spells, but unreflectable.
Bacchus's Cider
(Bacchus' Wine)
  • Grants berserk to the target. Does not bypass Berserk immunity.
  • Functionally equivalent to a single-targeted Berserk spell, but unreflectable.
Lifewater
(Water of Life)
  • Bestows regen to the target.
  • Functionally equivalent to a single-targeted Regen spell, but unreflectable.
Hasty-ade
(Haste Drink)
  • Grants (or refreshes) haste to the target.
  • Functionally equivalent to a single-targeted Haste spell, but unreflectable.
Levisalve
(Levitate)
  • Applies the float status to the target.
  • Functionally equivalent to a single-targeted Float spell, but unreflectable.
Dragon Defense
(Dragon Armor)
Blessed Kiss
(Kiss of Blessing)

Elemental support mixes[]

These are mixes that bestow useful elemental properties on the target.

Name Combinations Effects Image
Resist Fire
Resist Ice
Resist Thunder
Dragon Shielding
(Dragon Shield)
  • Makes the target immune to fire-elemental damage, ice-elemental damage, and lightning-elemental damage.
Elemental Power
  • Boosts the damage of all elemental spells.[note 1] Does not stack with other elemental boosters.
  1. This is the only way to boost water-elemental damage.

Status immunity mixes[]

These are mixes that grant status immunities to the target. Included in this list is Dragon Kiss which can also be used to make enemies dragon-type, to take advantage of weapons dragons are weak against.

Name Combinations Effects Image
Dragon Kiss
(Dragon's Kiss)
Resist Poison
  • Makes the target immune to poison (the status).
  • Does not interact in any way with the poison element or the sap status.
Lifeshield
(Life Shield)

Stat boosting mixes[]

These are mixes that boost a stat of the target. Whenever present, the min() function enforces an upper limit.

Name Combinations Effects Image
Samson's Might
(Samson Power)
  • Sets the target's level to
    min(level + 10, 255)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Equivalent to drinking a Hero Cocktail.
  • Stacks with Hero Cocktail and Dragon Power.
  • For damage computation purposes, the level is capped at 99.
Dragon Power
  • Sets the target's level to
    min(level + 20, 255)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Stacks with Hero Cocktail and Samson's Might.
  • For damage computation purposes, the level is capped at 99.
Goliath Tonic
(Giant Drink)
  • Sets the target's max HP to
    min(max_HP × 2, 9999)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Functionally equivalent to drinking a Goliath Tonic.
  • Does not stack with itself or the Goliath Tonic drinkable item.

Debuff mixes[]

These are mixes that inflict debuffs on a target.

Name Combinations Effects Image
Turtle Soup
(Split Shell)
  • Sets the target's defense to .
  • Sets the target's magic defense to .
  • Stacks with itself and Off-guard.

Status-inflicting mixes[]

These are mixes that inflict detrimental statuses on a target. They may also deal damage to it.

Name Combinations Effects Image
Antilixir
(Dark Elixir)
  • Reduces a non-heavy target's HP to a single digit value. Misses against heavy targets.
  • Works against non-heavy undead targets as well.
  • Does not affect MP.
Poison
Dud Potion[note 1]
(Failure)
Dud Potion[note 1]
(Failure)

Probabilistic outcome:

  • 75% of the time causes sap to a vulnerable target. Works on heavy targets as well.
  • 25% of the time reduces a non-heavy target's HP to a single digit value. Misses against heavy targets.
Dud Potion[note 1]
(Failure)
  • Causes damage to the target equal to , and may also confuse it if vulnerable.
  • Misses against heavy targets.
Lamia Kiss
(Lamia's Kiss)
  • Attempts to confuse the target, if vulnerable.
Toad Kiss
(Toad's Kiss)
  • Attempts to inflict the toad status on the target, if vulnerable.
Dark Gas
  • Attempts to inflict darkness to the target, if vulnerable.
Dark Sigh
  • Attempts to inflict darkness, confuse and sap to the target. For each of the three statuses, if the target is not immune, it cannot evade being inflicted with that status.
Death Potion
  • Inflicts instant death to a non-undead target. Does not bypass death immunity, but kills heavy targets, and never misses against vulnerable targets.
  • Fully heals undead targets.
  1. 1.0 1.1 1.2 There are 3 different mixes named "Dud Potion". They share the same animation, but require different ingredients, and have different effects on the target.

HP/MP draining mixes[]

These are mixes that absorb either HP or MP from their target. The effect is reversed if either the caster or the target are undead.

Name Combinations Effects Image
Succubus Kiss
(Drain Kiss)
  • Casts an HP-draining spell against a target. The spell power is 255.
  • The effect is reversed against undead targets.
Lilith's Kiss
  • Casts an MP-draining spell against a target. The spell power is 45.
  • The effect is reversed against undead targets.

Offensive mixes[]

These are mixes whose primary purpose is to inflict damage to a target's HP and/or MP.

Name Combinations Effects Image
Devil's Juice
(Dark Potion)
Dark Ether
  • Inflicts fractional MP damage to a non-heavy target. The amount of MP damage is
Holy Breath
  • Deals holy-elemental damage equal to caster's current HP to the target.
TNT
(Explosive)
  • Deals damage equal to the caster's current HP to the target, then kills the caster.
Poison Breath
  • Deals poison-elemental damage equal to half of the caster's current HP to the target.
Dragon Breath
  • Deals fire-elemental, ice-elemental, and lightning-elemental damage equal to the caster's current HP to the target.
Dark Breath
  • Deals damage equal to the caster's
    max_HP - current_HP
    to the target.
Shadowflare
(Shadow Flare)

Other appearances[]

Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards

Gallery[]

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