!Mix is learned by the Chemist job as its level 2 ability, for 45 AP total (30 AP from level 1).
Mechanics[]
!Mix allows party members equipping it to combine two items to produce various effects on a single selectable target (party member or enemy). All such effects pierce the reflect status, if present.
The game does not explain which combinations produce which outcomes. Therefore, in the absence of a guide, discovering them is a trial-and-error process.
Ingredients[]
All items that can be used via !Items (barring the Magic Lamp and weapons that can cast item magic) can be used as ingredients. Additionally, three items that are unusable via !Items are compatible with !Mix:
The !Combine-exclusive items (Buckshot, Blastshot, and Blitzshot) are not selectable when mixing items. Therefore, the mixes table is the same in all versions of the game.
Mimicking a mix does not use up the items again, but still results in the same outcome.
These mixes restore HP and/or MP. Some of them also revive their target. Whenever digits appear over the target, it means the mix is compatible with Pharmacology. These mixes are generally harmful to undead targets.
Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.
Resurrection and Reincarnate are functionally identical to each other for all intents and purposes. They only differ in name and ingredients.
Whenever present, the min() function enforces an upper limit.
Revives a non-undead KO'd target restoring 25% of their max HP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
Revives a non-undead KO'd target restoring 50% of their max HP and 100% of their max MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
Revives a non-undead KO'd target with full HP and MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
These are mixes that remove one or more negative statuses from the target. Some of them also have a minor healing effect. Whenever digits appear over the target, it means the mix is compatible with Pharmacology.
Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.
Removes the following status effects (if present) from the target: petrify, toad, mini, poison, darkness, old, sleep, paralyze, confuse, berserk, silence, slow, and stop.
Status-bestowing support mixes[]
These are mixes that bestow beneficial statuses on a target. Bacchus's Cider and Blessed Kiss can also be used to berserk enemies to prevent them from using their abilities.
Boosts the damage of all elemental spells.[note 1] Does not stack with other elemental boosters.
↑This is the only way to boost water-elemental damage.
Status immunity mixes[]
These are mixes that grant status immunities to the target. Included in this list is Dragon Kiss which can also be used to make enemies dragon-type, to take advantage of weapons dragons are weak against.
Attempts to inflict darkness, confuse and sap to the target. For each of the three statuses, if the target is not immune, it cannot evade being inflicted with that status.
↑ 1.01.11.2There are 3 different mixes named "Dud Potion". They share the same animation, but require different ingredients, and have different effects on the target.
HP/MP draining mixes[]
These are mixes that absorb either HP or MP from their target. The effect is reversed if either the caster or the target are undead.