Final Fantasy Wiki

Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.

Description

Mix is an ability of the Chemist job in Final Fantasy V that allows a character to combine two items to produce certain effects on a single target.

Obtained[]

!Mix is learned by the Chemist job as its level 2 ability, for 45 AP total (30 AP from level 1).

Mechanics[]

!Mix allows party members equipping it to combine two items to produce various effects on a single selectable target (party member or enemy). All such effects pierce the reflect status, if present.

The game does not explain which combinations produce which outcomes. Therefore, in the absence of a guide, discovering them is a trial-and-error process.

Ingredients[]

All items that can be used via !Items (barring the Magic Lamp and weapons that can cast item magic) can be used as ingredients. Additionally, three items that are unusable via !Items are compatible with !Mix:

The !Combine-exclusive items (Buckshot, Blastshot, and Blitzshot) are not selectable when mixing items. Therefore, the mixes table is the same in all versions of the game.

Mimicking a mix does not use up the items again, but still results in the same outcome.

Bugs[]

The !Mix command is part of the Mix and Dualcast glitch. Additionally, the Kiss of Blessing mix can cause the Kiss of Blessing bug, depending on the version of the game.

Healing mixes[]

These mixes restore HP and/or MP. Some of them also revive their target. Whenever digits appear over the target, it means the mix is compatible with Pharmacology. These mixes are generally harmful to undead targets.

Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.

Resurrection and Reincarnate are functionally identical to each other for all intents and purposes. They only differ in name and ingredients.

Whenever present, the min() function enforces an upper limit.

Name Base accuracy
[note 1]
[note 2]
Combinations
Potion Always
Effects
  • Restores a non-undead target's HP by:
    min(TargetMaxHP, 90)
  • Damages an undead target by the same amount.
  • Can be boosted by Pharmacology.
  • Healing/damage always displayed as 90 (or 180 with Pharmacology).
Hi-Potion
Base accuracy Combinations
Always
Effects
  • Restores a non-undead target's HP by:
    min(TargetMaxHP, 900)
  • Damages an undead target by the same amount.
  • Can be boosted by Pharmacology.
  • Healing/damage always displayed as 900 (or 1800 with Pharmacology).
X-Potion
Base accuracy Combinations
Always
Effects
  • Fully restores a non-undead target's HP.
  • Reduces a non-heavy undead target's HP to single digits.
  • Misses against a heavy undead target.
Ether
Base accuracy Combinations
Always
Effects
  • Restores a target's MP by:
    min(TargetMaxMP, 80)
  • Works even if the target is undead.
  • Can be boosted by Pharmacology.
  • MP healing always displayed as 80 (or 160 with Pharmacology).
Triple Ether
(Ether Dry)
Base accuracy Combinations
Always
Effects
  • Restores a target's MP by:
    min(TargetMaxMP, 160)
  • Works even if the target is undead.
  • Can be boosted by Pharmacology.
  • MP healing always displayed as 160 (or 320 with Pharmacology).
Balm of Gilead
(Half Elixir)
Base accuracy Combinations
Always
Effects
  • Fully restores a target's MP.
  • Works even if the target is undead.
Elixir
Base accuracy Combinations
Always
Effects
  • Fully restores a non-undead target's HP and MP.
  • Reduces a non-heavy undead target's HP to a single digit value while still fully restoring its MP.
  • Misses against a heavy undead target.
  • Functionally equivalent to a regular Elixir.
Phoenix Down
Base accuracy Combinations
99
Effects
  • Revives a non-undead KO'd target restoring 25% of their max HP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against a non-undead non-KO'd target.
  • May instantly kill a non-heavy undead target (subject to hit determination).
  • Misses against a heavy undead target.
  • Misses against an undead KO'd target.
  • Functionally equivalent to a regular Phoenix Down.
Kiss of Life
Base accuracy Combinations
99
Effects
  • Revives a non-undead KO'd target restoring 50% of their max HP and 100% of their max MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against a non-undead non-KO'd target.
  • May instantly kill a non-heavy undead target (subject to hit determination).
  • Misses against a heavy undead target.
  • Misses against an undead KO'd target.
Reincarnate
(Reincarnation)
Base accuracy Combinations
99
Effects
  • Revives a non-undead KO'd target with full HP and MP. Mostly meant for allies, but can successfully revive a non-undead enemy in some circumstances (e.g. via Quick's second action if the first one killed the enemy).
  • Misses against a non-undead non-KO'd target.
  • May instantly kill a non-heavy undead target (subject to hit determination).
  • Misses against a heavy undead target.
  • Misses against an undead KO'd target.
Resurrection
Base accuracy Combinations
99
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Cleansing mixes[]

These are mixes that remove one or more negative statuses from the target. Some of them also have a minor healing effect. Whenever digits appear over the target, it means the mix is compatible with Pharmacology.

Some of these mixes share the same name with a regular item. In that case, they may be equivalent to it, or a more potent version of it.

Name Base accuracy
[note 1]
[note 2]
Combinations
Antidote Always
Effects
  • Removes the poison status (if present) from a target.
  • Functionally identical to a regular Antidote in battle.
Neutralizer
(Neutralize)
Base accuracy Combinations
Always
Effects
  • Removes the poison status (if present) from a target.
  • Heals a small amount of HP via a magical healing.
  • The spell power is 30.
  • Non-poisoned targets still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • An undead target is damaged by the healing component.
Eye Drops
(Eye Drop)
Base accuracy Combinations
Always
Effects
  • Removes the darkness status (if present) from a target.
  • Functionally identical to a regular Eye Drops in battle.
Cure Blindness
(Cure Blind)
Base accuracy Combinations
Always
Effects
  • Removes the darkness status (if present) from a target.
  • Heals a small amount of HP via a magical healing.
  • The spell power is 30.
  • Non-blinded targets still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • An undead target is damaged by the healing component.
Maiden's Kiss
(Maiden'sKiss)
Base accuracy Combinations
Always
Effects
  • Removes the toad status (if present) from a target.
  • Heals a small amount of HP via a magical healing.
  • The spell power is 30.
  • Non-frog targets still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • An undead target is damaged by the healing component.
Holy Water
Base accuracy Combinations
Always
Effects
  • Removes the zombie status (if present) from a target.
  • Heals a small amount of HP via a magical healing.
  • The spell power is 75.
  • Non-zombified targets still benefit from the healing component.
  • The healing component can be boosted by Pharmacology.
  • An undead target is damaged by the healing component.
Smelling Salts
(Restorative)
Base accuracy Combinations
Always
Effects
Remedy
(Panacea)
Base accuracy Combinations
Always
Effects
  • Removes the following status effects (if present) from a target: petrify, toad, mini, poison, darkness, old, sleep, paralyze, confuse, berserk, silence, slow, and stop.
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Status-bestowing support mixes[]

These are mixes that bestow beneficial statuses on a target. Bacchus's Cider and Blessed Kiss can also be used to berserk enemies to prevent them from using their abilities.

Name Base accuracy
[note 1]
[note 2]
Combinations
Protect Potion
(Protect Drink)
Always
Effects
  • Grants (or refreshes) protect and shell to a target.
  • Functionally equivalent to a combination of single-targeted Protect and Shell spells, but unreflectable.
Bacchus's Cider
(Bacchus' Wine)
Base accuracy Combinations
Always
Effects
  • Grants berserk to a target.
  • Does not bypass Berserk immunity.
  • Functionally equivalent to a single-targeted Berserk spell, but unreflectable.
Lifewater
(Water of Life)
Base accuracy Combinations
Always
Effects
Hasty-ade
(Haste Drink)
Base accuracy Combinations
Always
Effects
Levisalve
(Levitate)
Base accuracy Combinations
Always
Effects
Dragon Defense
(Dragon Armor)
Base accuracy Combinations
Always
Effects
Blessed Kiss
(Kiss of Blessing)
Base accuracy Combinations
Always
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
  3. Only relevant for the reflect status.
  4. Only relevant for the image status.

Elemental support mixes[]

These are mixes that bestow useful elemental properties on the target.

Name Base accuracy
[note 1]
[note 2]
Combinations
Resist Fire
Always
Effects
Resist Ice
Base accuracy Combinations
Always
Effects
Resist Thunder
Base accuracy Combinations
Always
Effects
Dragon Shielding
(Dragon Shield)
Base accuracy Combinations
Always
Effects
  • Makes a target immune to fire-elemental damage, ice-elemental damage, and lightning-elemental damage.
Elemental Power
Base accuracy Combinations
Always
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
  3. This is the only way to boost water-elemental damage.

Status immunity mixes[]

These are mixes that grant status immunities to the target. Included in this list is Dragon Kiss which can also be used to make enemies dragon-type, to take advantage of weapons dragons are weak against.

Name Base accuracy
[note 1]
[note 2]
Combinations
Dragon Kiss
(Dragon's Kiss)
Always
Effects
  • Adds dragon and heavy to the list of types of a target.
  • Adding the dragon type to a target that is already dragon-type effectively does nothing.
  • Adding the heavy type to a target that is already heavy-type effectively does nothing.
Resist Poison
Base accuracy Combinations
Always
Effects
  • Makes a target immune to the poison status.
  • Does not interact in any way with the poison element or the sap status.
Lifeshield
(Life Shield)
Base accuracy Combinations
Always
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Stat boosting mixes[]

These are mixes that boost a stat of the target. Whenever present, the min() function enforces an upper limit.

Name Base accuracy
[note 1]
[note 2]
Combinations
Samson's Might
(Samson Power)
Always
Effects
  • Sets a target's level to:
    min(TargetCurrentLevel + 10, 255)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Equivalent to drinking a Hero Cocktail.
  • Stacks with Hero Cocktail and Dragon Power.
  • For damage computation purposes, the level is capped at 99.
Dragon Power
Base accuracy Combinations
Always
Effects
  • Sets a target's level to:
    min(TargetCurrentLevel + 20, 255)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Stacks with Hero Cocktail and Samson's Might.
  • For damage computation purposes, the level is capped at 99.
Goliath Tonic
(Giant Drink)
Base accuracy Combinations
Always
Effects
  • Sets a target's max HP to:
    min(TargetMaxHP × 2, 9999)
    until the target is KO'd, petrified, zombified, or until the battle ends.
  • Functionally equivalent to drinking a Goliath Tonic.
  • Does not stack with itself or the Goliath Tonic drinkable item.
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Debuff mixes[]

These are mixes that inflict debuffs on a target.

Name Base accuracy
[note 1]
[note 2]
Combinations
Turtle Soup
(Split Shell)
Always
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Status-inflicting mixes[]

These are mixes that inflict detrimental statuses on a target. They may also deal damage to it.

Name Base accuracy
[note 1]
[note 2]
Combinations
Antilixir
(Dark Elixir)
99
Effects
  • Reduces a non-heavy target's HP to a single digit value.
  • Misses against a heavy target.
  • Does not affect MP.
Poison
Base accuracy Combinations
99
Effects
Dud Potion[note 3]
(Failure)
Base accuracy Combinations
Always
Effects
Dud Potion[note 3]
(Failure)
Base accuracy Combinations
Always
Effects

Probabilistic outcome:

  • 75% of the time attempts to inflict the sap status on a target.
  • 25% of the time reduces a non-heavy target's HP to a single digit value.
  • If the second outcome is selected, it misses against a heavy target.
Dud Potion[note 3]
(Failure)
Base accuracy Combinations
Always
Effects
  • Deals damage to a non-heavy target equal to:
    min(9999, TargetHP // 4)
  • Attempts to inflict the confuse status on a target.
  • Misses against a heavy target.
Lamia Kiss
(Lamia's Kiss)
Base accuracy Combinations
Always
Effects
Toad Kiss
(Toad's Kiss)
Base accuracy Combinations
Always
Effects
Dark Gas
Base accuracy Combinations
99
Effects
Dark Sigh
Base accuracy Combinations
Always
Effects
  • Attempts to inflict the darkness, confuse, and sap statuses on a target.
  • For each of the three statuses, if the target is not immune, it cannot evade being inflicted with that status.
Death Potion
Base accuracy Combinations
Always
Effects
  • Attempts to inflict the instant death status on a non-undead target.
  • Does not bypass death immunity.
  • Works on a non-undead heavy target that is not immune to death.
  • Fully heals an undead target that is not immune to death.
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:
  3. 3.0 3.1 3.2 There are 3 different mixes named "Dud Potion". They share the same animation, but require different ingredients, and have different effects on the target.

HP/MP draining mixes[]

These are mixes that absorb either HP or MP from their target. The effect is reversed if either the caster or the target are undead.

Name Base accuracy
[note 1]
[note 2]
Combinations
Succubus Kiss
(Drain Kiss)
99
Effects
  • Casts an HP-draining spell against a target.
  • The spell power is 255.
  • The effect is reversed if either the caster or the target are undead.
Lilith's Kiss
Base accuracy Combinations
99
Effects
  • Casts an MP-draining spell against a target.
  • The spell power is 45.
  • The effect is reversed if either the caster or the target are undead.
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Offensive mixes[]

These are mixes whose primary purpose is to inflict damage to a target's HP and/or MP.

Name Base accuracy
[note 1]
[note 2]
Combinations
Devil's Juice
(Dark Potion)
99
Effects
Dark Ether
Base accuracy Combinations
99
Effects
  • Deals fractional MP damage to a non-heavy target equal to:
    min(9999, (TargetMP × 3) // 4)
  • Misses against a heavy target.
Holy Breath
Base accuracy Combinations
Always
Effects
  • Deals holy-elemental damage to a target equal to the caster's current HP.
TNT
(Explosive)
Base accuracy Combinations
Always
Effects
  • Kills the caster (ignoring both death immunity and heavy-type nature).
  • Deals non-elemental damage to a target equal to the caster's current HP.
  • A Game Over is triggered if the caster was the last party member standing, even if the mix kills the last enemy standing.
Poison Breath
Base accuracy Combinations
Always
Effects
  • Deals poison-elemental damage to a target equal to:
    CasterHP // 2
Dragon Breath
Base accuracy Combinations
Always
Effects
  • Deals fire-elemental, ice-elemental, and lightning-elemental damage to a target equal to the caster's current HP.
Dark Breath
Base accuracy Combinations
Always
Effects
  • Deals damage to a target equal to:
    CasterMaxHP - CasterCurrentHP
Shadowflare
(Shadow Flare)
Base accuracy Combinations
Always
Effects
  1. This is just base accuracy, not the final probability that the mix hits its target.
  2. "Always" means that no probability is involved in hit determination: the mix always hits (unless special conditions apply - see the Effects column). The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the mix hits due to:

Other appearances[]

Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards

Gallery[]

Advance