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The Mistodon is an undead enemy in Final Fantasy IX. It is a creature born of the Mist, first encountered in the Iifa Tree when the party tracks Kuja down there. During the Battle of Alexandria, the city is overrun with the creatures. The player uses Steiner and Beatrix to battle them in set encounters, where Steiner automatically Trances. Mistodons can also be found in various Mist-covered locations throughout the world during the endgame as random encounters.

Their Mist attack can inflict Sleep and Shadow-elemental damage on the entire party. Since they are undead, a Life spell will instantly kill them, and a Phoenix Down will reduce their HP to one. They are susceptible to Quina's LV4 Holy.

Stats[]

#102

#162

AI script[]

Random encounter & battle of Iifa[]

Function Mistodon_Init
   set attacklist = [ Head Attack ; Head Attack ; Head Attack ; Fira ]


Function Mistodon_Loop
   if ( !initflag )
      set initflag = 1
      if ( SV_EnemyTeam == SV_FunctionEnemy )
         set mistcounter = ( GetRandom % 3 ) + 2
      elseif ( !mistcounter )
         set mistcounter = ( GetRandom % 6 ) + 2
      set SV_FunctionEnemy[STOP_ANIM] = 2
      set SV_FunctionEnemy[PLAY_ANIM] = 3
      set SV_FunctionEnemy[MODEL_SIZE] = 6144
   if ( SV_FunctionEnemy[HP] == 0 )
      if ( ( SV_EnemyTeam[MODEL] ==$ SV_FunctionEnemy[MODEL] ) == SV_FunctionEnemy )
         set SV_FunctionEnemy[STOP_ANIM] = 2
         set SV_FunctionEnemy[PLAY_ANIM_ONCE] = 0
   Wait( 1 )
   loop


Function Mistodon_ATB
   if ( mistcounter )
      set mistcounter--
   if ( mistcounter == 1 )
      set SV_Target = SV_PlayerTeam
      Attack( Mist )
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Fira )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   Attack( selectedattack )


Battle of Alexandria[]

Using general variable Battle_MistodonTrance
Using general variable VAR_GenUInt8_199

Using global variable steiner
Using global variable beatrix

Function Mistodon_Init
   set attacklist = [ Head Attack ; Head Attack ; Head Attack ; Fira ; Fira ; Mist ; Mist ; Head Attack ]


Function Mistodon_Loop
   if ( !initflag )
      set initflag = 1
      set SV_FunctionEnemy[STOP_ANIM] = 2
      set SV_FunctionEnemy[PLAY_ANIM] = 3
      set SV_FunctionEnemy[MODEL_SIZE] = 6144
      if ( Battle_MistodonTrance )
         set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
      if ( ( #SV_PlayerTeam == 2 ) && #( SV_PlayerTeam & ( SV_PlayerTeam[MODEL_TYPE] ==$ 18 ) ) && !( VAR_GenUInt8_199 & 64 ) )
         set SV_FunctionEnemy[STRENGTH] /= 2
         set SV_FunctionEnemy[MAGIC] /= 2
         set isalexandriabattle = 1
         set VAR_GenUInt8_199 |= 64
      if ( Battle_MistodonTrance )
         set steiner = ( SV_PlayerTeam[MODEL_TYPE] == 7 )
         set steiner |= ( SV_PlayerTeam[MODEL_TYPE] == 8 )
         set beatrix = ( SV_PlayerTeam[MODEL_TYPE] == 18 )
         if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & beatrix ) )
            set beatrix[ATB] = 0
         if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & steiner ) )
            set steiner[ATB] = 0
   if ( SV_FunctionEnemy[HP] == 0 )
      if ( ( SV_EnemyTeam[MODEL] ==$ SV_FunctionEnemy[MODEL] ) == SV_FunctionEnemy )
         set SV_FunctionEnemy[STOP_ANIM] = 2
         set SV_FunctionEnemy[PLAY_ANIM_ONCE] = 0
   Wait( 1 )
   loop


Function Mistodon_ATB
   if ( Battle_MistodonTrance )
      set Battle_MistodonTrance = FALSE
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT_A], 4419) & steiner ) )
         set SV_Target = steiner
         Attack( Transfer )
   if ( ( #SV_PlayerTeam == 2 ) && #( SV_PlayerTeam & ( SV_PlayerTeam[MODEL_TYPE] ==$ 18 ) ) )
      set highaccmisttarget = 0
      set lowaccmisttarget = SV_PlayerTeam
   else
      set highaccmisttarget = SV_PlayerTeam
      set lowaccmisttarget = 0
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Fira )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Fira )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Mist )
      set SV_Target = highaccmisttarget
   elseif ( selectedattack == Mist )
      set SV_Target = lowaccmisttarget
   elseif ( selectedattack == Head Attack )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & Matching(SV_PlayerTeam[STATUS_CURRENT], SLEEP) )
   Attack( selectedattack )


Other appearances[]

Dissidia Final Fantasy Opera Omnia[]

DFFOO Mistodon Model
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Pictlogica Final Fantasy[]

PFF Mistodon
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Airborne Brigade[]

Baknamy FFTA2This section about an enemy in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFRK Mistodon FFIX
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Gallery[]

Etymology[]

The monster is named after Mist, as Kuja clams to create them from it.

The original Japanese name for Mistodon, Kiri no Majuu, literally translates to "mist demon". The English name may stem from "mastodon", an extinct relative of mammoths. The Greek word odont means "tooth".

Notes[]

  1. Quina is not in the party to be able to eat them.
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