Mist Continent is the largest of the four main continents in the world of Gaia in Final Fantasy IX. It is the first continent players encounter, and is home to several locations important for the game. The continent takes its name from its thick blanket of Mist, which blocks out sunlight at lower elevations. The Mist Continent is the most lush continent of all the Gaian continents in Final Fantasy IX sporting green fields and deep forests. The Ceebell River runs in a south westerly course throughout most of it.
The Mist that covers the land is the power source for the majority of airships; only recently has Lindblum developed steam engines. The Mist is also known to spawn dangerous monsters. The Mist is discharged through the roots of the giant Iifa Tree on the Outer Continent.
Demographics[]
Due to the presence of Mist the people were forced to migrate to higher ground to escape it. Hardly anyone visits the Mist-infested lower regions; only the Qu are known to reside there within their marsh. Although Burmecia lies at a low level, the constant rain that falls there may dissipate the mist in the area in some way.
The Mist Continent is home to three nations: Alexandria, Lindblum and Burmecia, which has split into two sects—the titular Burmecians and the people of Cleyra, who have shut themselves off from the rest of the world behind a giant sandstorm. The three nations are linked on both lower and higher levels, below and above the Mist. North Gate lies between Alexandria and Burmecia, South Gate between Alexandria and Lindblum, and Gizamaluke's Grotto between Lindblum and Burmecia.
Most of the locations in Final Fantasy IX are on the Mist Continent, as travel to other continents is difficult due to Mist-powered airships not being capable of inter-continental travel. As the Mist Continent is the world's most populous region, the Iifa Tree predominantly discharges Mist on it, as it stimulates the fighting spirit to trigger wars.
History[]
The Mist Continent was the first continent to become populated and the first where civilization flourished after the disaster that struck the planet 5000 years prior to the game's start. 5000 years ago, the alien planet Terra attempted to assimilate with the planet of Gaia, but the fusion was a failure and left Gaia's surface in ruins, wiping out its civilizations. Thousands of years later, life slowly began recovering, and new civilizations were born on the Mist Continent.
To incite war among the people, Garland directed Mist to flow on the continent through the Iifa Tree's roots and the continent became known as the Mist Continent. Numerous wars plagued the nations until the invention of Mist-powered airships, after which the wars ceased ("Airship Revolution").
The player party eventually defeats the Soulcage within the Iifa Tree, and the blanket of Mist covering the continent dissipates. This renders almost all airships useless until the Mist returns worldwide at Kuja's destruction of Terra. After the party fells Necron, the Iifa Tree collapses, freeing the world of Mist.
Locations[]
- Aerbs Mountains
- Alexandria
- Burmecia
- Chocobo's Forest
- Cleyra
- Dali
- Evil Forest
- Gizamaluke's Grotto
- Ice Cavern
- Lindblum
- Observatory Mountain
- Pinnacle Rocks
- Qu's Marsh
- Quan's Dwelling
- Treno
World map encounter rates[]
Evil Forest Area (Gunitas Basin & Melda Plains)[]
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Grassland | Disc 1–2:
Disc 3: (After Friendly)
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Mountain | Disc 1–2:
Disc 3: (After Friendly)
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Forest | Disc 1–2:
Disc 3: (After Friendly)
Disc 4:
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Dali Area (Nolrich Heights & Byan Heights)[]
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Mountain | Disc 1–2: (After Friendly)
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Forest | Disc 1–3: (After Friendly)
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Lindblum Plateau[]
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Mountain | Disc 1–3:
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Forest | Disc 1–3:
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Lindblum Area (Eunorus Plains, Lachenta Wetlands, Tuhanda Shores & Nomarania Beach)[]
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Grassland | Disc 1–2:
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Mountain | Disc 1–2:
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Beach | Disc 1–3:
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Forest | Disc 1–2:
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Marsh | Disc 1–3:
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Chocobo Forest Area (King Ed Plains, Metalark Shores, Derek Beach, Makiki Beach, Deadly Cape, Lanshake Island & Suma Archipelago)[]
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Grassland (Day) | Disc 1–3:
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Grassland (Evening) | Disc 1–4:
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Beach | Disc 1–3:
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Forest | Disc 1–3:
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Burmecia Area (Eleanor Coast & Daines-horse Basin)[]
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Grassland | Disc 1–2:
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Mountain | Disc 1–2:
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Dirt | Disc 1–2:
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Forest | Disc 1–2:
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Cleyra Area (Vube Desert & Eesistern Coast)[]
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Grassland | Disc 1–2:
Disc 4 Chocobo Tracks: (After Friendly)
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Mountain | Disc 1–2:
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Dirt | Disc 1–2:
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Beach | Disc 1–2:
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Desert | Disc 1–2:
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Treno Area (Bentini Heights & Bohden Heights)[]
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Grassland (Evening) | Disc 1–3: (After Friendly)
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Grassland (Night) | Disc 1–3: (After Friendly)
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Mountain | Disc 1–2: (After Friendly)
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Forest | Disc 1–3: (After Friendly)
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Alexandria Plateau[]
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Mountain | Disc 1–3:
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Forest | Disc 1–4:
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Alexandria Lowlands (Zamo Basin, Edgecry Coast & Togull Beach)[]
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Grassland (Day) | Disc 1–3:
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Grassland (Evening/Night) | Disc 1–2:
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Mountain | Disc 1–2:
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Beach | Disc 1–4:
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Forest | Disc 1–2:
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Marsh | Disc 1–3:
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Popos Heights[]
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Mountain | Disc 1–4:
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Forest | Disc 1–4: (After Friendly)
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