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Mist Continent is the largest of the four main continents in the world of Gaia in Final Fantasy IX. It is the first continent players encounter, and is home to several locations important for the game. The continent takes its name from its thick blanket of Mist, which blocks out sunlight at lower elevations. The Mist Continent is the most lush continent of all the Gaian continents in Final Fantasy IX sporting green fields and deep forests. The Ceebell River runs in a south westerly course throughout most of it.

The Mist that covers the land is the power source for the majority of airships; only recently has Lindblum developed steam engines. The Mist is also known to spawn dangerous monsters. The Mist is discharged through the roots of the giant Iifa Tree on the Outer Continent.

Demographics[]

View above the Mist.

Due to the presence of Mist the people were forced to migrate to higher ground to escape it. Hardly anyone visits the Mist-infested lower regions; only the Qu are known to reside there within their marsh. Although Burmecia lies at a low level, the constant rain that falls there may dissipate the mist in the area in some way.

The Mist Continent is home to three nations: Alexandria, Lindblum and Burmecia, which has split into two sects—the titular Burmecians and the people of Cleyra, who have shut themselves off from the rest of the world behind a giant sandstorm. The three nations are linked on both lower and higher levels, below and above the Mist. North Gate lies between Alexandria and Burmecia, South Gate between Alexandria and Lindblum, and Gizamaluke's Grotto between Lindblum and Burmecia.

Most of the locations in Final Fantasy IX are on the Mist Continent, as travel to other continents is difficult due to Mist-powered airships not being capable of inter-continental travel. As the Mist Continent is the world's most populous region, the Iifa Tree predominantly discharges Mist on it, as it stimulates the fighting spirit to trigger wars.

History[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Alexandria established above the Mist.

The Mist Continent was the first continent to become populated and the first where civilization flourished after the disaster that struck the planet 5000 years prior to the game's start. 5000 years ago, the alien planet Terra attempted to assimilate with the planet of Gaia, but the fusion was a failure and left Gaia's surface in ruins, wiping out its civilizations. Thousands of years later, life slowly began recovering, and new civilizations were born on the Mist Continent.

To incite war among the people, Garland directed Mist to flow on the continent through the Iifa Tree's roots and the continent became known as the Mist Continent. Numerous wars plagued the nations until the invention of Mist-powered airships, after which the wars ceased ("Airship Revolution").

The player party eventually defeats the Soulcage within the Iifa Tree, and the blanket of Mist covering the continent dissipates. This renders almost all airships useless until the Mist returns worldwide at Kuja's destruction of Terra. After the party fells Necron, the Iifa Tree collapses, freeing the world of Mist.

Spoilers end here.

Locations[]

The Map of the Mist Continent given to Zidane by Blank.

World map encounter rates[]

Evil Forest Area (Gunitas Basin & Melda Plains)[]

FFIX Evil Forest WM.png

Enemies Frequency AP
Grassland Disc 1–2:
Python x2 13.1% 1
Python x3 13.1% 2
Goblin x2 19.65% 1
Goblin, Python 19.65% 1
Mu x2 17.25% 1
Mu x3 17.25% 2

Disc 3: (After Friendly)

Python x2 18.75% (25%) 1
Python x3 18.75% (25%) 2
Goblin x2 37.5% (50%) 1
Friendly Mu 25% (0%) 10
Disc 4:
Python x2 7% 1
Python x3 7% 2
Goblin x2 10.5% 1
Goblin, Python 10.5% 1
Mistodon 14% 2
Mistodon x2 21% 3
Malboro 30% 3
Mountain Disc 1–2:
Python x2 16.375% 1
Python x3 16.375% 2
Goblin x2 32.75% 1
Mu x2 17.25% 1
Mu x3 17.25% 2

Disc 3: (After Friendly)

Python x2 18.75% (25%) 1
Python x3 18.75% (25%) 2
Goblin x2 37.5% (50%) 1
Friendly Mu 25% (0%) 10
Disc 4: (After Friendly)
Python x2 6.25% (12.5%) 1
Python x3 6.25% (12.5%) 2
Goblin x2 12,5% (25%) 1
Mu x2 12.5% 1
Mu x3 12.5% 2
Dracozombie 25% 3
Friendly Mu 25% (0%) 10
Forest Disc 1–2:
Python 9.825% 1
Python x2 13.1% 1
Python x3 13.1% 2
Goblin x2 29.475% 1
Mu x2 17.25% 1
Mu x3 17.25% 2

Disc 3: (After Friendly)

Python x2 18.75% (25%) 1
Python x3 18.75% (25%) 2
Goblin x2 37.5% (50%) 1
Friendly Mu 25% (0%) 10

Disc 4:

Python 3.75% 1
Python x2 5% 1
Python x3 5% 2
Goblin x2 11.25% 1
Zombie x2 12.5% 2
Zombie x3 12.5% 3
Dracozombie 25% 3
Worm Hydra 25% 3

Dali Area (Nolrich Heights & Byan Heights)[]

FFIX Dali WM.png

Enemies Frequency AP
Mountain Disc 1–2: (After Friendly)
Python x3 23.75% (25%) 2
Carve Spider 19% (20%) 1
Carve Spider x2 19% (20%) 1
Carve Spider, Python 33.25% (35%) 1
Friendly Mu 5% (0%) 10
Disc 3: (After Friendly)
Python x3 35% (40%) 2
Carve Spider 26.25% (30%) 1
Carve Spider x2 26.25% (30%) 1
Friendly Mu 12.5% (0%) 10
Disc 4: (After Friendly)
Python x3 6.25% (12.5%) 2
Carve Spider 5% (10%) 1
Carve Spider x2 5% (10%) 1
Carve Spider, Python 8.75% (17.5%) 1
Dracozombie 25% 3
Mu x2 12.5% 1
Mu x3 12.5% 2
Friendly Mu 25% (0%) 10
Forest Disc 1–3: (After Friendly)
Python x3 35% (40%) 2
Carve Spider 26.25% (30%) 1
Carve Spider x2 26.25% (30%) 1
Friendly Mu 12.5% (0%) 10
Disc 4:
Python x3 20% 2
Carve Spider 15% 1
Carve Spider x2 15% 1
Worm Hydra 50% 3

Lindblum Plateau[]

FFIX Lindblum WM.png

Enemies Frequency AP
Mountain Disc 1–3:
Carve Spider x2 30% 2
Carve Spider, Axe Beak 40% 2
Axe Beak x2 30% 2
Disc 4:
Carve Spider x2 15% 2
Carve Spider, Axe Beak 20% 2
Axe Beak x2 15% 2
Dracozombie 50% 3
Forest Disc 1–3:
Carve Spider x2 18% 2
Carve Spider, Axe Beak 24% 2
Axe Beak x2 18% 2
Bomb 20% 1
Bomb x2 20% 2
Disc 4:
Carve Spider x2 1.5% 2
Carve Spider, Axe Beak 2% 2
Axe Beak x2 1.5% 2
Bomb 5% 1
Bomb x2 5% 2
Worm Hydra 85% 3

Lindblum Area (Eunorus Plains, Lachenta Wetlands, Tuhanda Shores & Nomarania Beach)[]

Enemies Frequency AP
Grassland Disc 1–2:
Ladybug x2 18.75% 1
Ladybug x3 18.75% 2
Vice 10.125% 1
Vice x2 10.125% 2
Hedgehog Pie 10.125% 1
Hedgehog Pie x2 10.125% 2
Serpion 11% 1
Serpion x2 11% 2
Disc 3: (After Friendly)
Vice 12.5% (15.625%) 1
Vice x2 12.5% (15.625%) 2
Hedgehog Pie 12.5% (15.625%) 1
Hedgehog Pie x2 12.5% (15.625%) 2
Serpion 18.75% 1
Serpion x2 18.75% 2
Friendly Ladybug 12.5% (0%) 20
Disc 4: (After Friendly)
Ladybug x2 14% 1
Ladybug x3 14% 2
Malboro 37.5% 3
Mistodon 8.8% (13.8%) 2
Mistodon x2 13.2% (20.7%) 3
Friendly Ladybug 12.5% (0%) 20
Disc 4 Chocobo Tracks: (After Friendly)
Ladybug x2 14% 1
Ladybug x3 14% 2
Malboro 22% (34.5%) 3
Mistodon 15% 2
Mistodon x2 22.5% 3
Friendly Ladybug 12.5% (0%) 20
Mountain Disc 1–2:
Vice 25% 1
Vice x2 25% 2
Hedgehog Pie 25% 1
Hedgehog Pie x2 25% 2
Disc 3: (After Friendly)
Vice 18.75% (25%) 1
Vice x2 18.75% (25%) 2
Hedgehog Pie 18.75% (25%) 1
Hedgehog Pie x2 18.75% (25%) 2
Friendly Ladybug 25% (0%) 20
Disc 4:
Vice 12.5% 1
Vice x2 12.5% 2
Hedgehog Pie 12.5% 1
Hedgehog Pie x2 12.5% 2
Dracozombie 50% 3
Beach Disc 1–3:
Serpion 25% 1
Serpion x2 25% 2
Vice 12.5% 1
Vice x2 12.5% 2
Hedgehog Pie 12.5% 1
Hedgehog Pie x2 12.5% 2
Disc 4:
Serpion 5% 1
Serpion x2 5% 2
Vice 1.25% 1
Vice x2 1.25% 2
Hedgehog Pie 1.25% 1
Hedgehog Pie x2 1.25% 2
Gigan Octopus 45% 3
Whale Zombie 40% 3
Forest Disc 1–2:
Ladybug x2 18.75% 1
Ladybug x3 18.75% 2
Vice 10.125% 1
Vice x2 10.125% 2
Hedgehog Pie 10.125% 1
Hedgehog Pie x2 10.125% 2
Serpion 11% 1
Serpion x2 11% 2
Disc 3: (After Friendly)
Vice 12.5% (15.625%) 1
Vice x2 12.5% (15.625%) 2
Hedgehog Pie 12.5% (15.625%) 1
Hedgehog Pie x2 12.5% (15.625%) 2
Serpion 18.75% 1
Serpion x2 18.75% 2
Friendly Ladybug 12.5% (0%) 20
Disc 4:
Serpion 15% 1
Serpion x2 15% 2
Worm Hydra 40% 3
Dracozombie 30% 3
Marsh Disc 1–3:
Serpion 12.5% 1
Serpion x2 12.5% 2
Clipper 30% 1
Clipper x2 45% 2
Disc 4:
Serpion 11% 1
Serpion x2 11% 2
Clipper 5% 1
Clipper x2 7.5% 2
Adamantoise 37.5% 3
Dracozombie 28% 3

Chocobo Forest Area (King Ed Plains, Metalark Shores, Derek Beach, Makiki Beach, Deadly Cape, Lanshake Island & Suma Archipelago)[]

FFIX Chocobo Forest WM.png

Enemies Frequency AP
Grassland (Day) Disc 1–3:
Ironite 35% 2
Serpion 15% 1
Serpion x2 15% 2
Vice 14% 1
Vice x2 21% 2
Disc 4:
Ironite 35% 2
Malboro 30% 3
Mistodon 14% 2
Mistodon x2 21% 3
Grassland (Evening) Disc 1–4:
Ironite 35% 2
Serpion 12% 1
Serpion x2 18% 2
Vice 14% 1
Vice x2 21% 2
Beach Disc 1–3:
Ironite 50% 2
Serpion 25% 1
Serpion x2 25% 2
Disc 4:
Ironite 25% 2
Serpion 12.5% 1
Serpion x2 12.5% 2
Gigan Octopus 25% 3
Whale Zombie 25% 3
Forest Disc 1–3:
Vice 14% 1
Vice x2 21% 2
Serpion 15% 1
Serpion x2 15% 2
Mandragora x2 17.5% 1
Mandragora x3 17.5% 2
Disc 4:
Vice 12% 1
Vice x2 18% 2
Worm Hydra 40% 3
Dracozombie 30% 3

Burmecia Area (Eleanor Coast & Daines-horse Basin)[]

FFIX Burmecia WM.png

Enemies Frequency AP
Grassland Disc 1–2:
Lizard Man 16.375% 1
Lizard Man x2 16.375% 2
Skeleton 16.375% 1
Skeleton x2 16.375% 2
Yeti 17.25% 1
Yeti x2 17.25% 2
Disc 3: (After Friendly)
Lizard Man 18.75% (25%) 1
Lizard Man x2 18.75% (25%) 2
Axe Beak 18.75% (25%) 1
Axe Beak x2 18.75% (25%) 2
Friendly Yeti 25% (0%) 20
Disc 4: (After Friendly)
Yeti 12.5% (25%) 1
Yeti x2 12.5% (25%) 2
Malboro 25% 3
Mistodon 10% 2
Mistodon x2 15% 3
Friendly Yeti 25% (0%) 20
Mountain Disc 1–2:
Lizard Man 16.375% 1
Lizard Man x2 16.375% 2
Skeleton 16.375% 1
Skeleton x2 16.375% 2
Yeti 17.25% 1
Yeti x2 17.25% 2
Disc 3: (After Friendly)
Lizard Man 18.75% (25%) 1
Lizard Man x2 18.75% (25%) 2
Axe Beak 18.75% (25%) 1
Axe Beak x2 18.75% (25%) 2
Friendly Yeti 25% (0%) 20
Disc 4:
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Skeleton 12.5% 1
Skeleton x2 12.5% 2
Dracozombie 50% 3
Dirt Disc 1–2:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Disc 3:
Lizard Man 25% 1
Lizard Man x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Forest Disc 1–2:
Lizard Man 25% 1
Lizard Man x2 25% 2
Skeleton 25% 1
Skeleton x2 25% 2
Disc 3:
Lizard Man 25% 1
Lizard Man x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Worm Hydra 40% 3
Dracozombie 30% 3
Zombie x2 15% 2
Zombie x3 15% 3

Cleyra Area (Vube Desert & Eesistern Coast)[]

FFIX Cleyra Destroyed WM.png

Enemies Frequency AP
Grassland Disc 1–2:
Lizard Man 16.25% 1
Lizard Man x2 16.25% 2
Skeleton 16.25% 1
Skeleton x2 16.25% 2
Nymph 17.5% 1
Nymph x2 17.5% 2
Disc 3: (After Friendly)
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Axe Beak 12.5% 1
Axe Beak x2 12.5% 2
Vice 6.25% (12.5%) 1
Vice x2 6.25% (12.5%) 2
Hedgehog Pie 6.25% (12.5%) 1
Hedgehog Pie x2 6.25% (12.5%) 2
Friendly Nymph 25% (0%) 30
Disc 4: (After Friendly)
Nymph 14% 1
Nymph x2 14% 2
Mistodon 15% 2
Mistodon x2 22.5% 3
Malboro 22% (34.5%) 3
Friendly Nymph 12.5% (0%) 30

Disc 4 Chocobo Tracks: (After Friendly)

Nymph 14% 1
Nymph x2 14% 2
Mistodon 8.8% (13.8%) 2
Mistodon x2 13.2% (20.7%) 3
Malboro 37.5% 3
Friendly Nymph 12.5% (0%) 30


Mountain Disc 1–2:
Lizard Man 16.25% 1
Lizard Man x2 16.25% 2
Skeleton 16.25% 1
Skeleton x2 16.25% 2
Nymph 17.5% 1
Nymph x2 17.5% 2
Disc 3: (After Friendly)
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Axe Beak 12.5% 1
Axe Beak x2 12.5% 2
Vice 6.25% (12.5%) 1
Vice x2 6.25% (12.5%) 2
Hedgehog Pie 6.25% (12.5%) 1
Hedgehog Pie x2 6.25% (12.5%) 2
Friendly Nymph 25% (0%) 30
Disc 4:
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Skeleton 12.5% 1
Skeleton x2 12.5% 2
Dracozombie 50% 3
Dirt Disc 1–2:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Disc 3:
Lizard Man 25% 1
Lizard Man x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Beach Disc 1–2:
Sand Scorpion 25% 1
Sand Scorpion x2 25% 2
Skeleton 25% 1
Skeleton x2 25% 2
Disc 3:
Sand Scorpion 25% 1
Sand Scorpion x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Sand Scorpion 3.75% 1
Sand Scorpion x2 3.75% 2
Skeleton 3.75% 1
Skeleton x2 3.75% 2
Gigan Octopus 45% 3
Whale Zombie 40% 3
Desert Disc 1–2:
Sand Scorpion 25% 1
Sand Scorpion x2 25% 2
Skeleton 25% 1
Skeleton x2 25% 2
Disc 3:
Sand Scorpion 25% 1
Sand Scorpion x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Sand Scorpion 25% 1
Sand Scorpion x2 25% 2
Skeleton 25% 1
Skeleton x2 25% 2

Treno Area (Bentini Heights & Bohden Heights)[]

FFIX Treno WM.png

Enemies Frequency AP
Grassland (Evening) Disc 1–3: (After Friendly)
Carve Spider 18.75% (25%) 1
Carve Spider x2 18.75% (25%) 2
Trick Sparrow 18.75% (25%) 1
Trick Sparrow x2 18.75% (25%) 2
Friendly Ghost 25% (0%) 10
Disc 4:
Carve Spider 25% 1
Carve Spider x2 25% 2
Trick Sparrow 25% 1
Trick Sparrow x2 25% 2
Grassland (Night) Disc 1–3: (After Friendly)
Carve Spider 12.75% (17%) 1
Carve Spider x2 13.5% (18%) 2
Trick Sparrow 12.75% (17%) 1
Trick Sparrow x2 13.5% (18%) 2
Trick Sparrow, Carve Spider 22.5% (30%) 2
Friendly Ghost 25% (0%) 10
Disc 4:
Carve Spider 17% 1
Carve Spider x2 18% 2
Trick Sparrow 17% 1
Trick Sparrow x2 18% 2
Trick Sparrow, Carve Spider 30% 2
Mountain Disc 1–2: (After Friendly)
Carve Spider 12.5% 1
Carve Spider x2 12.5% 2
Trick Sparrow 12.5% 1
Trick Sparrow x2 12.5% 2
Ghost x2 12.5% (25%) 1
Ghost x3 12.5% (25%) 2
Friendly Ghost 25% (0%) 10
Disc 3: (After Friendly)
Carve Spider 18.75% (25%) 1
Carve Spider x2 18.75% (25%) 2
Trick Sparrow 18.75% (25%) 1
Trick Sparrow x2 18.75% (25%) 2
Friendly Ghost 25% (0%) 10
Disc 4: (After Friendly)
Carve Spider 6.25% (12.5%) 1
Carve Spider x2 6.25% (12.5%) 2
Trick Sparrow 6.25% (12.5%) 1
Trick Sparrow x2 6.25% (12.5%) 2
Ghost x2 12.5% 1
Ghost x3 12.5% 2
Dracozombie 25% 3
Friendly Ghost 25% (0%) 10
Forest Disc 1–3: (After Friendly)
Mandragora x2 29.75% (36%) 1
Mandragora x3 29.75% (36%) 2
Carve Spider 7% 1
Carve Spider x2 7% 2
Trick Sparrow 7% 1
Trick Sparrow x2 7% 2
Friendly Ghost 12.5% (0%) 10
Disc 4:
Mandragora x2 25% 1
Mandragora x3 25% 2
Carve Spider 12.5% 1
Carve Spider x2 12.5% 2
Trick Sparrow 12.5% 1
Trick Sparrow x2 12.5% 2

Alexandria Plateau[]

FFIX Alexandria Destroyed WM.png

Enemies Frequency AP
Mountain Disc 1–3:
Bandersnatch 20% 2
Bandersnatch x2 30% 2
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Skeleton 12.5% 1
Skeleton x2 12.5% 2
Disc 4:
Bandersnatch 12% 2
Bandersnatch x2 18% 2
Lizard Man 8.75% 1
Lizard Man x2 8.75% 2
Skeleton 8.75% 1
Skeleton x2 8.75% 2
Dracozombie 35% 3
Forest Disc 1–4:
Bandersnatch 14% 2
Bandersnatch x2 21% 2
Bomb 15% 1
Bomb x2 15% 2
Mandragora x2 17.5% 1
Mandragora x3 17.5% 2

Alexandria Lowlands (Zamo Basin, Edgecry Coast & Togull Beach)[]

Enemies Frequency AP
Grassland (Day) Disc 1–3:
Serpion 25% 1
Serpion x2 25% 2
Ironite 50% 2
Disc 4:
Serpion 17.5% 1
Serpion x2 17.5% 2
Mistodon 14% 2
Mistodon x2 21% 3
Malboro 30% 3
Disc 4 Chocobo Tracks:
Serpion 14% 1
Serpion x2 14% 2
Ironite 12.5% 2
Mistodon 15% 2
Mistodon x2 22.5% 3
Malboro 22% 3
Grassland (Evening/Night) Disc 1–2:
Hedgehog Pie 25% 1
Hedgehog Pie x2 25% 2
Abomination 25% 1
Abomination x2 25% 2
Disc 3:
Hedgehog Pie x2 30% 2
Hedgehog Pie, Vice 40% 2
Vice x2 30% 2
Disc 4:
Hedgehog Pie 25% 1
Hedgehog Pie x2 25% 2
Abomination 25% 1
Abomination x2 25% 2
Mountain Disc 1–2:
Bandersnatch 20% 2
Bandersnatch x2 30% 2
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Skeleton 12.5% 1
Skeleton x2 12.5% 2
Disc 3:
Bandersnatch 20% 2
Bandersnatch x2 30% 2
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Axe Beak 12.5% 1
Axe Beak x2 12.5% 2
Disc 4:
Bandersnatch 12% 2
Bandersnatch x2 18% 2
Lizard Man 8.75% 1
Lizard Man x2 8.75% 2
Skeleton 8.75% 1
Skeleton x2 8.75% 2
Dracozombie 35% 3
Beach Disc 1–4:
Gigan Octopus 50% 3
Whale Zombie 50% 3
Forest Disc 1–2:
Dracozombie 100% 3
Disc 3:
Bandersnatch 20% 2
Bandersnatch x2 30% 2
Mandragora x2 25% 1
Mandragora x3 25% 2
Disc 4:
Worm Hydra 50% 3
Dracozombie 25% 3
Zombie x2 12.5% 2
Zombie x3 12.5% 3
Marsh Disc 1–3:
Adamantoise 50% 3
Clipper 20% 1
Clipper x2 30% 2
Disc 4:
Adamantoise 50% 3
Clipper 10% 1
Clipper x2 15% 2
Dracozombie 25% 3

Popos Heights[]

Above-Gizamalukes-Grotto.png

Enemies Frequency AP
Mountain Disc 1–4:
Grand Dragon 100% 3
Forest Disc 1–4: (After Friendly)
Garuda 37.5% (50%) 2
Garuda x2 37.5% (50%) 3
Friendly Garuda 25% (0%) 40
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