Rise of the Zilart missions start automatically upon arriving at Norg after defeating the Shadow Lord in the nation rank missions. None of the missions themselves are repeatable, although the player can reenter any Battlefields to help other players if they have already completed them.
The shorthand prefix given by players for Rise of the Zilart missions is ZM.
The New FrontierEdit
Vana'diel is expanding day by day. What adventures await you in the Outlands?
- Mission Number: 1
- Reward: Map of Norg
Lion has someone she wants you to meet. She will be waiting for you at the room at the end of the hallway on the second floor of Norg.
- Mission Number: 2
Before you travel to the Temple of Uggalepih, you are to meet with the Kazham chieftainness, Jakoh Wahcondalo.
- Mission Number: 3
The Temple of UggalepihEdit
The Temple of Uggalepih is an ancient place where it is said that evil deities were once worshipped. Gilgamesh has ordered you to travel there and search out a strange, old hermit.
- Mission Number: 4
- Title: Bearer of the Wisewoman's Hope
- The Temple of Uggalepih:
Somewhere on the island of Zepwell lie the remains of an ancient temple.
- Mission Number: 5
- Title: Bearer of the Eight Prayers
- Notorious Monsters:
Through the Quicksand CavesEdit
You must hurry to Zepwell Island's ancient temple.
- Mission Number: 6
- Through the Quicksand Caves:
The Chamber of OraclesEdit
The Chamber of Oracles is said to be located in the deepest area of the Quicksand Caves.
- Mission Number: 7
- Title: Lightweaver
Return to Delkfutt's TowerEdit
Hurry to Delkfutt's Tower and stop the Zilartian princes from completing their plan to open the Gate of the Gods.
- Mission Number: 8
- Title: Destroyer of Antiquity
- Return to Delkfutt's Tower:
The Gate of the Gods, Tu'Lia, has been restored by Eald'narche. What do his words "Ro'Maeve" and "blessed by the light" mean? What is Lion's next move?
- Mission Number: 9
The Temple of DesolationEdit
On the northernmost point of Mindartia and deep within the wilderness known as the Sanctuary of Zi'Tah lies a body of ruins feared by many: Ro'Maeve, the Temple of Desolation.
- Mission Number: 10
- Title: Sealer of the Portal of the Gods
The Hall of the GodsEdit
A strange grate prohibits you from journeying deeper into the Hall of the Gods. The depression in the center may be the key to getting through. You should probably report this find to Gilgamesh.
- Mission Number: 11
The Mithra and the CrystalEdit
According to Gilgamesh, a Mithra carrying a mysterious crystal she found in Zi'Tah was recently in Norg. Her name was something like Mary or Maroo or Maree...
- Mission Number: 12
- Notorious Monsters:
The Gate of the GodsEdit
The path to Tu'Lia has opened!
- Mission Number: 13
- Reward: Access to Tu'Lia
Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...
- Mission Number: 14
- Ark Angels (1):
- Ark Angels (2):
- Ark Angels (3):
- Ark Angels (4):
- Ark Angels (5):
Completing the quest "Divine Might", which requires the player to fight all five Ark Angels at once, will also complete this mission.
The Sealed ShrineEdit
The door deep within the Shrine of Ru'Avitau is sealed with some form of supernatural power. Could this be the work of Eald'narche?
- Mission Number: 15
The Celestial NexusEdit
The fate of Vana'diel awaits you in the Celestial Nexus!
- Mission Number: 16
- Title: Burier of the Illusion
- The Celestial Nexus:
And so ends another chapter in the neverending tale of Vana'diel. However, as long as there are those who are lured by the thoughts of Paradise, the wheels of destiny will continue to turn.
- Mission Number: 17
The Last VerseEdit
- Mission Number: ZM 18 and CoP 8-5
This mission marks the conclusion of both the Rise of the Zilart and Chains of Promathia expansion storylines. To access it, the player must have completed both campaigns as well as the quest "Apocalypse Nigh". This mission cannot be completed.