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Missile used by Gilgamesh in Dissidia 012 Final Fantasy.

Quarters an enemy's HP.

Final Fantasy V description

Missile (ミサイル, Misairu?) is a recurring enemy ability and Blue Magic spell in the series. It oftentimes reduces the target's HP by a percentage, usually 75%.

Appearances[]

Final Fantasy V[]

Missile is a Blue Magic spell that deals damage equal to 3/4 of the target's current HP while also inflicting Old. It costs 7 MP and its hit rate is 75%. It can be learned from the enemies Mecha Head, Motor Trap, and Prototype, as well as the bosses Soul Cannon, Gilgamesh, Enkidu, and Azulmagia.

Final Fantasy VI[]

Missile takes one target's HP to 3/4 of its current total and inflicts Sap. However, it will miss if the target is immune to instant death. Its Hit Rate is 126, and cost 20 MP for the enemy to use. Terra and Gogo can use Magitek Missile when riding Magitek Armor to inflict non-elemental damage to a single target as well as inflicting Sap. It has a Spell Power of 58, ignoring target defend and it cannot be dodged.

Crisis Core -Final Fantasy VII-[]

Launcher Machine and Shot Machine have a "Missile" ability that resembles Matra Magic from Final Fantasy VII. Missile Machine has an augmented version called "Ultra Missile" that inflicts a multitude of debuffs.

Final Fantasy X-2[]

Missile is an enemy attack used by Node A. It inflicts moderate non-elemental damage to one party member.

Final Fantasy XIII[]

Missile Burst is an enemy ability that deals heavy physical damage in multiple homing missiles and may also interrupt the target. It is used by PSICOM Aerial Recon and PSICOM Dragoon.

Final Fantasy XIII-2[]

Missile is an enemy ability used by Omega. It deals damage over a wide area and inflicts wound damage.

Final Fantasy XIV[]

Missile is an attack used by Enkidu in the trial, Battle in the Big Keep.

Final Fantasy XV[]

Missile attack by an MA.

Enemy attacks are not named, but magitek armor use homing missile attacks. The projectiles travel slowly enough for the player to dodge them. The missiles that don't hit their target sometimes get lodged into formations in the battlefield and explode in a wide area attack with small delay.

Final Fantasy Dimensions[]

Magic Missile is an ability.

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Final Fantasy Legend III[]

Missile is one of the main weapons or abilities for the Talon that can be chosen; it attacks all enemies at the beginning of battle.

Dissidia Final Fantasy[]

Missile is a Story Mode ability which deals between 20 to 50% damage to one enemy.

Dissidia 012 Final Fantasy[]

Fire!

Gilgamesh

Missile is an HP attack for Gilgamesh. It fires a large rocket that homes in on opponents and explodes over a large radius. When Gilgamesh is in EX Mode, he fires two rockets. Gilgamesh learns Missile at Level 36, and it requires 30 CP to equip and 130 AP to master.

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

Missile is a Bravery attack for Bartz. It unleashes a melee BRV attack upon reducing the target's BRV by 25%. Mastery with 2 uses. Mastery unleashes a melee BRV attack upon reducing the target's BRV by 50%.

Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy All the Bravest[]

Missile is the ability that is used by the Blue Mage during battle. It is also an enemy ability that is used by the Prototype during battle.

Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Missile is an active magic ability that inflicts neutral magical damage on a single target for 4 AP. It can be used by Omega and Omega Bane.

It is also an enemy ability used by Omega and Omega Bane.

Gallery[]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Final Fantasy X-2 and Final Fantasy Dimensions added. You can help the Final Fantasy Wiki by uploading images.

Etymology[]

In a modern military usage, a missile or guided missile, is a self-propelled guided weapon system, as opposed to an unguided self-propelled munition, referred to as just a rocket. Non-self-propelled airborne explosive devices are generally referred to as shells and usually have a shorter range than missiles. Missiles have four system components: targeting and/or guidance, flight system, engine, and warhead and come in types adapted for different purposes. In ordinary English-language usage predating guided weapons, a missile is any thrown object.

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