A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle.
Description
Mime is a job in Final Fantasy Tactics. The reward for training a unit in most jobs, the Mime is unique in that it learns no abilities; instead, it mimics any action other player units take.
The Mime job is arduous to unlock, and is intended for late use. The unit will need the jobs Dragoon, Geomancer, Orator, and Summoner at Level 5 (Level 4 in the PlayStation version), as well Squire and Chemist at Level 8.
Female Mimes wear a fox mask, alluding to Japanese mythology, in which many foxes, known as kitsune, can transform to look like other beings. Males wear a hat that resembles a parrot (beak facing back), likely alluding to a parrot's ability to mimic human speech and other sounds.
Stats[]
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
WotL: Lv. 8 War of the LionsSquire, Lv. 8 Chemist, Lv. 5 Geomancer, Lv. 5 Dragoon, Lv. 5 Orator, Lv. 5 Summoner PlayStation: Lv. 8 Squire, Lv. 8 Chemist, Lv. 4 Geomancer, Lv. 4 Lancer, Lv. 4 Mediator, Lv. 4 Summoner |
None | None | None | No |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
4 | 4 | 10 | 5% | High | High | High | Low |
Abilities[]
Innate abilities[]
Mimic[]
Mime job command. Imitate an ally's actions, limited to the abilities employed by normal units.
Description
The Mime job learns no abilities nor can use equipment; they only have Mimic that copies every action other human allies take. If a player unit uses a Potion, the Mime will also on the next turn. If a unit attacks one square in front of it, the Mime will do likewise. The Mime needs careful planning to be effective, but as a trade-off they get as many turns as there are allied human units in the battle. They are competent physical warriors due to their stats and innate support abilities.
The Mime class has unrivaled bases and growths in nearly every stat. Many min-max players choose to unlock Mime as early as possible and use Degenerator traps to gain massive stats not otherwise possible.
Mimes can be used to set up traps, or attack enemies when the person using the ability is not in range. They may attack two spaces up, and one to the left, and the Mime will do the same, hitting the enemy if it happens to be there. The player should take care when using Martial Arts techniques at different altitudes, as even 0.5 height difference makes Revive and Doom Fist ineligible.
They are useful with classes independent of range, such as Arithmeticians, Dancers, and Bards, as the Mime will continuously perform their actions; Arithmeticks instantly casts various spells based on formulas, Bardsong buffs allies (rousing melody video for speed helps give more turns), and Dance debuffs enemies or can chip away at HP after every ally's turn without positional setup. Though Bard and Dancer are gender-exclusive classes, a Mime can mimic them no matter their gender.
For range, an Archer with a bow (and Knight's Arts of War Rend Speed to stack) can fire in an arced path from high ground (guns need line of sight and are blocked by obstacles, though the player can try to fire at point blank range by targeting a farther tile), which a Mime can mimic in addition to using its higher Jump to get to high ground faster. The Monk has shockwave that is eight panels and can pierce through walls, which helps the Mime with area of effect and not needing precision outside facing enemies, and the Monk's Chakra targets the user to heal (and can stack, similar to cure magick if the Mime is next to the caster to heal both twice). Geomancer has long range with appropriate Geomancy and possibly debuff.
Mimes can also copy a spell targeting the user, such as gaining extra turns if a Time Mage casts Quick on themselves. The Mime will then do the same with a self-casting Quick, and then be able to move in range for an area of effect Iaido from a Samurai, or Steal (including mimic for Charmed enemies with much higher rates due to innate Concentration and Brawler.
Mimes are fragile because they lack equipment and other abilities outside of a basic attack, innates, and properly positioned mimicry (this includes when the prior ally does something in an empty space, which the Mime will target if someone is the same amount of panels from where they are facing).
It is important to have someone with healing (Phoenix Down can revive or kill undead without missing nor depending on faith/height) or Life Drain (which counts as two healing actions when mimicked) with a Blood Sword, Bloodstring Harp, or Invigoration with a Mystic.
A Mime cannot mimic another ally Mime's action, monster skills, nor the unique skills of exclusive classes, such as Sword Saint. There is also a small chance the Mime will fail to mimic.
Other appearances[]
Final Fantasy Trading Card Game[]
Mime appears in Final Fantasy Trading Card Game as Water-elemental Forward cards.
Non-Final Fantasy guest appearances[]
Knights of the Crystals[]
Mime appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.
Etymology[]
mime artist is someone who uses mime as a theatrical medium or as a performance art, involving miming, or the acting out a story through body motions, without use of speech.
A mime orNotes[]
- ↑ English name given in the Japanese Final Fantasy Tactics Encyclopedia guidebook.
Citations[]
- ↑ Final Fantasy Tactics Encyclopedia, p.73