Microtransactions are small purchases made with real currency within a game. They feature most prominently within free-to-play titles as the primary business model. Microtransactions are often used to purchase in-game currency, which can unlock various in-game boosts to save time or unlocks.
Microtransactions differ from downloadable content in that they are not used to purchase additional content.
The player can pay two dollars a month per each of the two extra Mog Wardrobes to allow the player to hold and equip more gears. The player can also buy a world transfer for 18 dollars, allowing the player to move their characters between servers.
Emotes, cosmetic equipment, and fully leveled jobs can be purchased from the Mog Station.
Bravely Second: End Layer
Microtransactions can be used to purchase Gems. Gems act as an alternative to Mythril, Conversion rates vary as follows:
- In a featured Relic Draw, 60 Gems may replace one Mythril stone for any difference between 50 stones and the player's current stock if it is below 50, via the following formula:
- The result is consumed along with any Mythril in the draw.
- For all other tasks, such as reviving a KO'd party and restoring spent Stamina, 100 Gems may replace one Mythril stone.
Microtransactions account for a significant portion of activities outside the main game, being available across a series of shops. The game periodically offers bundles of equipment, items, or lapis, for example, that can be purchased with real-world currencies.
Within the game it is possible to buy Gil with real currency. Gil can then be used to buy Crystals that allow the user to play a match (one per Crystal). For both Gil and Crystals there are four options of increasing cost for a better trade ratio; in other words, the more one pays at once and the more bonus in Gil or Crystals will receive.