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Miasma in Final Fantasy XIV.

Miasma (瘴気, Shouki? or ミアズマ, Miazuma?) is a recurring enemy ability that generally inflicts negative status effects on the party.


Final Fantasy XI[]

Miasma is an enemy ability that releases a toxic cloud on nearby targets with an additional Slow, Poison, and Plague effect. It is used by Gulool Ja Ja.

Final Fantasy XIII[]

Miasma is an enemy ability that deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the user. It is used by Bituitus, Edimmu, Mithridates, Pijavica, and Varcolaci.

Final Fantasy XIII-2[]

Miasma is an enemy ability that inflicts status ailments on the party. It is used by Cocytus and Varcolaci.

Final Fantasy XIV[]

Miasma is an Arcanist ability available at level 10. The ability deals unaspected damage to a single target with the potency of 20 and deals damage over time with a potency of 20 for a period of 30 seconds. The ability can only be used by Arcanists and Summoners. It upgrades to Miasma III when player Summoners learn the Corruption Mastery II trait at level 66. Miasma II was an ability for Scholars prior to the Shadowbringers expansion, but has since been removed from the game.

Final Fantasy Tactics Advance[]

Calls forth ill humors to damage and poison target.


Miasma is an attack utilized by Vampires and Zombies that causes Poison and area damage.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Miasma is an enemy ability used by the Zombie family. It is an area attack that damages close units and inflicts Poison to them.

Final Fantasy Record Keeper[]

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Early medical theories predating the discovery of microorganisms often associating foul air, called miasma, from crowded conditions or rotten objects as a cause of disease.