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The Mewmao is an enemy from Final Fantasy XIII-2. It appears during rainy weather with groups of many other creatures, and since its HP is usually lower than theirs, and it is capable of healing them, it should be defeated first. It does not have much in the way of defenses or attacks, so this should not be a difficult task.


Paradigm PackEdit

Mewmao has amazing potential as a Synergist because it has a limited skillset consisting of Shell, Veil and the En- spells. Thus it can be customized to the player's liking with infusion. It has high HP and a decent Magic stat, making it an efficient endgame Synergist. Mewmao is commonly used to infuse the Resist Magic +36% ability, but along the way to that is the less-than-perfect HP +25% ability (the maximum is HP +30%). This 25% is relatively common, so if the same coincidental addition of a 25% reoccurs, it will become yellow-locked and require a third HP +25% to remove the lock.

Monster statsEdit


Ability Level Type Infuse
Shell Initial Command Y
Veil Initial Command Y
Rapid Recovery Initial Passive N
Enfire 3 Command Y
Resist Magic: +15% 4 Passive Y
HP: +25% 10 Passive Y
Resist Magic: +26% 16 Passive Y
Enfrost 20 Command Y
Resist Magic: +36% 23 Passive Y
Feral Surge 26 Passive N
Enaero 30 Command Y
Enthunder 35 Command Y

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Mewmao TCG

Mewmao appears in Final Fantasy Trading Card Game with a water-elemental card.

Related enemiesEdit

Lightning Returns: Final Fantasy XIIIEdit

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