All right, here comes the big one!Zack
Meteor Shots is one of Zack's Limit Breaks, used when Cloud's portrait lines up on the DMW. Its animation is similar to Cloud's Limit Break in Final Fantasy VII, but it hits all enemies for the same power. The name of the attack is from Ehrgeiz: God Bless the Ring, where Zack's variation of Cloud's Meteorain is called Meteor Shots.
The power of the attack varies on the level:
|Level 1||Level 2||Level 3||Level 4||Level 5|
Meteor Shots is a level 8 Independent Materia that boosts the chance of Cloud's portrait appearing on DMW. It begins at 5x, and increases by 1x each level up to 9x. It can be bought from Research Dept. QMC+.
Meteor Shots is an exclusive reactive ability that costs 18 CP to equip. It is activated in Battle Music Sequences (BMS) when a boss-class enemy appears. It deals damage in direct proportion to Magic. It is learned by Zack (level 40).
One of Zack's cards has Meteor Shot as an ability. Its effects are the same as Meteorain, but with two Fire CP as the CP cost instead of two Light CP.
Non-Final Fantasy guest appearances
Meteo Shots is Zack's Special ability, used by holding the Special button. Zack will leap up in the air and swing his sword to shoot three meteors at the opponent.
meteor or "shooting star" is the visible streak of light from a meteoroid or micrometeoroid, heated and glowing from entering the Earth's atmosphere, as it sheds glowing material in its wake. Meteors rarely explode in the Earth's atmosphere. The term has become associated with quickness with the adjective "meteoric". In the context of myth and superstition, meteors and comets sighted in Ancient and Medieval Europe were once held as ill omen, said to be the message of the heavens' displeasure of man's affairs to herald grave catastrophes.A
Pieces that withstand atmospheric ablation are known as meteorites, but the name of the spell in the series refers to the overall phenomenon.