I couldn't miss the chance to practice my drawing!
Time magick that warps space-time, causing an enormous meteor to fall on the battlefield.
Meteor (メテオ, Meteo?), also known as Meteo, Desolator (ミーティア, Mītia?, lit. Meteor), and Shake, is a recurring spell in the series. Usually one of the strongest spells, it summons a barrage of meteorites to bombard enemies. It either does high non-elemental damage, or hits for mediocre damage multiple times. Meteor's downgraded form is Comet, which sometimes acts as a replacement for Meteor when Meteor is not a usable spell. Meteor is often the Black Magic equivalent and opposite of the Holy spell as the Ultimate Black Magic in games where the spell Flare is not considered as such.
Meteor is an important plot device in Final Fantasy IV, Final Fantasy VII, Final Fantasy XIV and Final Fantasy Dimensions. Some chocobos can use a version of the spell called Choco Meteor, while other enemies can use a version known as Meteorite. The spell is generally used by strong enemies, namely by the Behemoth class.
Meteor is a level eight Black Magic spell bought for 60,000 gil from the magic shop in Eureka. It deals random non-elemental damage to all enemies and has a base power of 180. It is usable by the Magus, Sage, and Onion Knight (3D only) classes.
Calls forth a meteor that causes damage.
The legendary ultimate spell, Meteor is both the strongest Black Magic spell and a major plot device. It is a legendary spell Tellah suspects is sealed away on Mount Ordeals because of tremendous power emanating from the area.
Meteor has a casting time of 10, taking several turns to charge, but deals tremendous damage to all enemies. It costs 99 MP. In the 2D versions the damage is Holy-elemental, but in the 3D remakes it deals non-elemental damage. It has a spell power of 800 in the 2D versions, and 250 in 3D versions. Against most enemies, this translates to 9,999 damage or close. If the user has the Break Damage Limit ability, it may do more. Only Zeromus (2D and 3D) has access to the spell against the party. Rydia can use Meteor when she gets to level 60 in 2D versions, and level 80 in the 3D remakes. Palom learns it on level 55 in 2D versions. Tellah learns it after the events of Mount Ordeals, but his MP limit of 90 prevents the player from ever casting it as him.
In the Easy Type version, the casting time was reduced to 5.
Meteor is a Black Magic spell that deals extreme Holy-elemental damage to all enemies at the cost of 99 MP. It can be learned by Palom (level 50). The real Rydia doesn't have the spell when she participates in the final battle.
Calls forth meteors that damage all enemies.
- For the transportation method between worlds see: Meteorite (Final Fantasy V).
The formula for each hit of Meteor is:
- $ Damage = ((50..200) - Magic Defense) * M, M = 14 $
Rains meteors down upon enemies for massive damage.
Meteor is an Attack spell learned from Odin at a x1 rate and Crusader at a x10 rate and learned naturally by Celes (level 98). It costs 63 MP to cast and deals non-elemental damage to all enemies. It has a power of 36 and ignores Magic Defense and split damage. Meteor is a multi-targeting spell, but when used as an Added Ability from the Stardust Rod, it will only hit the attacked target, making it a single-targeting Meteor. The spell is shown as meteorites flying through space.
An enemy ability also named Meteor exists with a Spell Power of 60 with a Hit Rate of 80, which costs 20 MP for the enemy to use. It ignores defense and split damage. This version of Meteor has a chance to miss and it uses a different graphic of a flaming meteorite shower. It was localized as "Meteo" in the SNES version. The party can only use this ability through the Tyrannosaur Rage.
Omega Weiss can use Meteor. The spell is only labeled in the game's guide, created by a third-party company, and has been dubbed Omega Meteor by fans to fit the naming pattern of the ultimate attacks of the other Weapon enemies in the Compilation.
Meteor deals small damage at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. It deals 10 instances of damage with a spell power of 20. On a single target, such as most bosses, Meteor is the most powerful spell with an effective 200 spell power, outdamaging Ultima by 150% while being able to bypass the damage limit of 9999 thanks to its multiple hits. Even Apocalypse only has 120 spell power. However, Ultima will outdamage Meteor in most instances if there is more than one target, as it damages all enemies equally.
Meteor can be drawn from a number of high level monsters, and refined from items using Bahamut's Forbid Mag-RF ability. The player can also get one Meteor spell from Zell's "love quest" if they give Beef & Red as the answers to a "survey" held by girls at the library, and later return for the results. Casting Meteor in battle increases compatibility with Eden by 0.4 and with Brothers, Diablos, Leviathan and Bahamut by 0.2. Casting Meteor doesn't lower compatibility with any GF.
Causes Non-elemental damage to all enemies.
Meteor is a Black Magic spell cast by Vivi for 42 MP learned from the High Mage Staff for 95 AP. It deals random damage with chance of doing extreme damage, or nothing at all. Meteor ignores Magic Defense and can miss.
Deathguise and Gimme Cat can cast Meteor, and Behemoth will use a version called Meteor Counter when attacked. The superboss Ozma also uses Meteor, which never misses. The enemies' Meteor spells cost 40 MP to cast, as opposed to Vivi's 42. Both Meteor and Counter Meteor can't be reflected and both work with Return Magic.
- $ Base = 88 $
- $ Bonus = 1 ... (Lv + Mag) - 1 $
- $ Damage = Base * Bonus $
Meteor's accuracy is determined by the following formula:
- $ Accuracy = [(Level / 2) + Spirit] $
Location: Treno, Card Stadium
The bosses Humbaba and Trema use the spell Meteor. Meteor is a physical attack that hits random targets and takes 12.5% off the target's max HP per hit, but the damage can be halved with Protect and reduced to 1 HP damage with Warrior's Sentinel.
In the International and HD Remaster versions, various bosses, including Lulu, Major Numerus, and Seymour, can cast Meteor. Once Lulu, Almighty Shinra, and Seymour join the party through the Creature Creator system, they can learn it. If the player has a Chocobo in the party, it can learn Meteor after reaching level 40 by having an open ability slot and being hit by a finishing attack, like Meteor, Flare, Ultima, or Holy.
Meteor can be taught to a creature by consuming one Dark Matter. Creatures consume 99 MP when casting Meteor.
Final Fantasy XI SpellMeteor
|Casting Time||8 Seconds|
|Recast Time||52 Seconds|
|Magic Type||Elemental Magic|
Meteor is a spell available to level 99 Black Mages. It damages enemies within an area of effect. Multiple Black Mages in possession of the spell can join in another player's casting, dramatically increasing the spell's damage and changing its visual effects, similar to the opening movie depicting a group of Tarutaru Black Mages channeling a meteor.
The spell was originally only available to a select few Hyper Notorious Monsters including most of the Behemoth-class monsters, Promathia, Absolute Virtue, and even Shantotto. The enemy variant deals devastating area Dark-based elemental damage to all targets within a massive range. It was the primary reason Absolute Virtue remained unbeatable while the level cap was anchored at 75 prior to 2010.
Meteor is the ultimate attack used by Exodus as an Esper summoned by the player. It deals random damage to all enemies in range, with a possibility of doing 30,000 damage. In the original version Exodus must be immobilized to activate it. In the Zodiac versions, the attack can be executed at will as the player is now able to directly control the Espers.
Meteor is an ability used by Ereshkigal. The spell has considerable charge time, beginning with "Words of power intoned" through to "Invoking meteor". It deals fixed damage that can only be mitigated by Perfect Guarding because it is neither a physical or magical ability. It begins by dealing 3,000 damage and every subsequent time deals multiples of 3,000, meaning if the battle drags out, the attack is a guaranteed kill.
Meteor was a major plot point revolving around the Seventh Umbral Era. Cid believed the Garlean Empire was planning to use the spell to purge Eorzea of the primals, and the change of color of Dalamud was the first step towards that goal. Nael van Darnus of the Empire was working on a classified project called "Project Meteor" for at least the last ten years to uncover the secrets of the spell once known by the Allagans, an ancient civilization wiped out in the Fourth Umbral Era.
As Final Fantasy XIV advanced forward in preparation for A Realm Reborn, Meteor advanced towards Eorzea. Each patch up until the conclusion of the original game in November 2012 depicted Meteor ever closer to impact, until it dominated the sky and affected the weather in 1.23.
Meteor appears in A Realm Reborn as a gameplay element in three variants as the level 1, 2 and 3 Limit Break for Caster classes in the form of Skyshard, Starstorm and Meteor which deals damage with a potency of 1400, 3000 and 5400 to the target area respectively. The King Behemoth uses a variant called Ecliptic Meteor; players must take cover behind rocks to avoid certain death.
Time has come... crash down on the wicked! Meteor!
Drops giant meteors from space. Deals damage.
Meteor is an Alchemy Tech ability for the Alchemist learned from the Scorpion Tail for 300 AP. It deals heavy non-elemental damage in a standard X-shaped area. It costs 40 MP to cast, has a Magic Power of 50, is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP. It cannot be reflected.
Meteor emits a glyph skyward to summon meteorites upon the target, hitting multiple times over a wide radius. It can be learned by completing Colonel Faith's Revolt on Finis difficulty and requires all magic stats to be at 85.
Shake is a Lost Magic spell that deals Quake-elemental damage to all enemies. It cost 40 MP to cast, and it can be made by combining one Fire elemental stone and one Earth elemental stone from Shar aboard the Talon.
There are multiple variations of the Meteor spell used by many of the monsters. The Meteor Parasite can use a variation of the spell in its third stage of combat. Other monsters with variations of this ability include all of the Bombs and the Lich. Selkie characters can perform a variation of the spell called Meteor Blast as a Focus attack using the Dreamcatcher Racket.
Meteor deals heavy damage to nearby enemies and stuns them. It is cast by piling Blizzard, Thunder, Clear, and Raise.
Meteor deals heavy damage to nearby enemies and stuns them. It can be used by stacking Fire, Blizzard, Thunder, and Raise.
Meteor is a spell cast by the King Behemoth. The attack summons meteorites which can deal heavy damage if they hit. Any meteorite that falls in the ground can be picked up and thrown at other monsters.
Desolator is the most powerful Black Magic spell. When the spell is used it launches five large meteorites at random enemies and costs 5 AP to cast. Desolator can be obtained in Horne Castle at the final stages of the game and can be given to any character by having the Desolator Tome in their inventory.
Meteor is a level 6 Time Magic spell that unleashes four powerful non-elemental attacks that randomly target enemies. It is unaffected by reflect. It costs 99 MP to use. It can be bought in Grandship (ch.5) for 6400 pg.
Meteor is a level 6 Time Magic for the Time Mage. It deals four non-elemental attacks against randomly selected enemies and cannot be reflected. It costs 99 MP to use. It can be bought in Caldisla and Chompshire for 12800 pg.
Meteor (Meteo during in-game dialogue) is called "The Ultimate Dark Spell" and is learned after the death of the Mask at the Ruins of Lufenia. It is the most powerful single-target attack and strikes four times. If used on a group of foes, it will still target random enemies. Meteor can miss if the caster has low accuracy.
Meteor I-III are magic attacks available only for Wrieg to use. The spells can only be learned from the Time Mage signet. All Meteor spells deal eight non-elemental magic attacks to a random enemies. The spells ignore damage negation buffs and cost 80 MP to use.
In addition, certain enemies are able to use Meteor I against the player party.
In the original free-to-play versions, Meteor abilities could be used by any party member equipped with specific signets. Meteor I-III could be used by characters equipped with the Kefka OR signet. The Golbez signet allowed characters to use Meteor I-IV abilities. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs.
Dissidia Final Fantasy (2008) Edit
Terra and Kefka have Meteor as a Bravery attack. Terra's Meteor calls several fireballs to strike the opponent from above, while Kefka's Meteor calls five fireballs to strike around the opponent and bounce off the ground towards them. Terra learns Meteor at Level 29, and her version costs 30 CP to equip and 180 AP to master. Kefka learns the aerial and ground versions of his Meteor both at Level 31, and both versions cost 30 CP to use and 180 AP for mastery. Kefka, when using Meteor, will flail his arms about and screech insanely.
The Emperor has Starfall as an HP attack. It summons a barrage of fireballs to strike opponents followed by a meteor descending on top of them, but has a long charge time. The Emperor learns the ground version at Level 20, and can cast it in the air at Level 38. It costs 40 CP to equip and 300 AP to master.
Sephiroth has Black Materia as an HP attack, where he summons a meteorite as seen in Final Fantasy VII to attack. Sephiroth learns the attack at Level 33. Black Materia costs 40 CP to equip and 300 AP to master. Onion Knight uses Meteor in his EX Burst Spellbook, where he summons a large meteorite to strike opponents as the final blow of the burst.
The aforementioned characters with a Meteor ability retain the same general properties of the attack, albeit with their requirements for unlocking and mastering modified, with the exception of the Onion Knight's Meteor, which still remains his EX Burst as a Sage.
Though many characters retain Meteor in one form or another, they have been reworked. Onion Knight now has Meteor as an HP attack, available to him in his Sage class. Golbez gains Twin Meteor as an HP Attack, firing one large meteorite at the opponent and following up with a second one, both dealing HP damage. Terra's Meteor, although still an HP attack, requires her to be in a charged state to use it. Kefka's Meteor summons a shower of meteorites that track the opponent. The Emperor's Starfall is now his EX Skill, though it does not deal HP damage, is smaller in size and does not draw the target in, and it lasts much longer. Sephiroth's Black Materia remains an HP attack and can be performed in midair, but it cannot be charged and doesn't draw the target in.
Meteor (Chant) is a support ability for Terra. It grants ATK Up I for 3 turns, SPD Up I for 5 turns and increases her BRV by x1.5. It upgrades the HP attack into Meteor+ and has a high turn rate. Meteor+ is a 10-hit magic HP attack.
Meteor is a reactive ability that costs 28 CP to equip. It is activated just once in Battle Music Sequences (BMS) when the player makes a chain of 60 hits. It deals magic damage and has extra strength. It is learned by Rydia (level 90), Krile (level 95), Sephiroth (level 95), Shantotto (level 95), and Chaos (default). It can be taught to any character by using the Meteor Scroll.
Meteor is used by the Sage during battle. It is also an enemy ability used by Golbez, Ultima Weapon, and Intangir.
Send a gigantic meteor that bypasses reflect crashing down in front of you.
Meteor is a high level Black Magic spell, which attacks all enemies with a damage modifier of x2.5 and ignores SPR by 25%. It is learned by Rydia and Exdeath and is the Trust Master Reward of Golbez. It costs 50 MP to cast.
Meteor is a tier four spell that inflicts neutral physical damage on random targets for 11 AP. It hits 4 times. It can be unlocked by having members in a stack with one each of tier three fire, ice, and thunder spells.
Meteor is a Lv. 8 spell that costs 5 SP to cast and attacks all enemies in a 7x7 grid around Chocobo's Black Mage Form.
One of Palom's cards has Meteor as its ability. For the discarding of another Palom card and three Fire CP, Meteor allows the player to choose up to three Forwards and do 6000 damage to one, 4000 damage to another, and 2000 damage to the third.
Xande's Amano art card can use Meteor for the cost of a Fire CP and discarding a Xande card. The effect is identical to Palom's card.
Non-Final Fantasy guest appearances Edit
Meteor is a spell within the Forsaken Dungeon. The Basic Magic version drops a small meteorite and consume one Magic Stone when used. The Ultra Magic version rains down meteorites slowly at random, and consumes three Magic Stones.
Kingdom Hearts seriesEdit
When using his Meteor attack, Sephiroth rises into the air and extends a hand. A red orb of energy with a black aura appears and summons a barrage of meteorites to attack Sora. Due to the orb's color, dark aura and power to summon meteorites, this likely alludes to the Black Materia.
Black Mage's special ability is the Meteor Shot. It is a direct shot if done inside the 20-point line, and is worth 40 points plus every coin owned. Outside the 20-point line, an ally may try and catch it to score a slam dunk.
meteor or "shooting star" is the visible streak of light from a meteoroid or micrometeoroid, heated and glowing from entering the Earth's atmosphere, as it sheds glowing material in its wake. Meteors rarely explode in the Earth's atmosphere. The term has become associated with quickness with the adjective "meteoric." In the context of myth and superstition, meteors and comets sighted in Ancient and Medieval Europe were once held as ill omen, said to be the message of the heavens' displeasure of man's affairs to herald grave catastrophes.A
Pieces that withstand atmospheric ablation are known as meteorites, but the name of the spell in the series refers to the overall phenomenon.
Therefore, the use of the term meteor is incorrect in most Final Fantasy games, as pieces that withstand ablation from atmospheric entry and impact with the ground are called a meteorites rather than meteors.
- In Final Fantasy XII, Balthier's level 3 Quickening, Element of Treachery, resembles a meteorite.
- Ardyn Izunia uses meteorite magic in Final Fantasy XV Windows/Royal Editions in a cutscene. He doesn't use this magic when fought as a boss.