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{{sideicon|FFVIII}}
 
{{sideicon|FFVIII}}
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{{DISPLAYTITLE:Meteor (''Final Fantasy VIII'')}}
 
{{infobox ability
 
{{infobox ability
 
|name=Meteor
 
|name=Meteor
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|recurring appearance=Meteor (ability)
 
|recurring appearance=Meteor (ability)
 
}}
 
}}
{{Q|Non-elemental magic damage/all enemies|Description}}
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{{Quote|Non-elemental magic damage/all enemies|Description}}
'''Meteor''' is an attack [[Magic (Final Fantasy VIII)|magic]] spell in ''[[Final Fantasy VIII]]''. It is a non-elemental spell that damages all enemies at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. On single targets, such as bosses, this makes it the most damaging spell. It also provides the second-highest boost to Strength, and the third-highest boost to HP, when [[Junction system|junctioned]].
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'''Meteor''' is an attack [[Magic (Final Fantasy VIII)|magic]] spell in ''[[Final Fantasy VIII]]''. It is a non-elemental spell that damages all enemies at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. On single targets, such as [[boss]]es, this makes it the most damaging spell. It also provides the second-highest boost to Strength, and the third-highest boost to HP, when [[Junction system|junctioned]].
   
 
==Obtained==
 
==Obtained==
Meteor can be [[Draw (Final Fantasy VIII)|drawn]] from a few high-level monsters, and [[refine]]d from [[Meteor Stone (Final Fantasy VIII)|Meteor Stone]] and [[Star Fragment (Final Fantasy VIII)|Star Fragment]] using [[Bahamut (Final Fantasy VIII)|Bahamut]]'s [[Forbid Mag-RF]] ability. The player can also get one Meteor spell from Zell's [[Combat King#Combat King 003 sidequest|"love quest"]] if they give Beef & Red as the answers to a "survey" held by girls at the library, and later return for the results.
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Meteor can be [[Draw (Final Fantasy VIII)|drawn]] from a few high-[[level]] monsters, and [[refine]]d from [[Meteor Stone (Final Fantasy VIII)|Meteor Stone]] and [[Star Fragment (Final Fantasy VIII)|Star Fragment]] using [[Bahamut (Final Fantasy VIII)|Bahamut]]'s [[Forbid Mag-RF]] ability. [[Island Closest to Heaven]] and [[Island Closest to Hell|Hell]] have numerous hidden draw points for powerful spells, which make for good spell-grinding spots.
   
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The player can also get one Meteor spell from Zell's [[Combat King#Combat King 003 sidequest|"love quest"]] if they give Beef & Red as the answers to a "survey" held by girls at the library, and later return for the results.
[[Boko (Final Fantasy VIII)|Boko]] can use ChocoMeteor if the player has trained him in the ''[[Chocobo World]]''.
 
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[[Boko (Final Fantasy VIII)|Boko]] can use ChocoMeteor if the player has trained him in the ''[[Chocobo World]]''. In ''Final Fantasy VIII Remastered'', ''Chocobo World'' is no longer available, but Boko uses his special skills natively, upgrading his attack depending on [[Squall Leonhart|Squall's]] [[level]].
   
 
==Stats==
 
==Stats==
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Meteor has a spell power of 20 for each of its ten separate damage intervals, meaning its damage is calculated as:
 
Meteor has a spell power of 20 for each of its ten separate damage intervals, meaning its damage is calculated as:
   
:<math>Damage = AttackerMag + 48</math><ref name="ffviii">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps/197343-final-fantasy-viii/faqs/58936| page name = Final Fantasy VIII – Battle Mechanics FAQ by ForteGSOmega| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 16:35, August 03, 2019 (UTC)}}</ref>
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:<math>Damage = AttackerMag + 20</math><ref name="ffviii">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps/197343-final-fantasy-viii/faqs/58936| page name = Final Fantasy VIII – Battle Mechanics FAQ by ForteGSOmega| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 16:35, August 03, 2019 (UTC)}}</ref>
 
:<math>Damage = Damage * (265 - TargetSpr) / 4</math>
 
:<math>Damage = Damage * (265 - TargetSpr) / 4</math>
 
:<math>Damage = Damage * Power / 256</math>
 
:<math>Damage = Damage * Power / 256</math>
   
On a single target, such as most [[boss]]es, Meteor is the most powerful spell with an effective 200 spell power, outdamaging [[Ultima (Final Fantasy VIII)|Ultima]] by 150% while being able to bypass the damage limit of 9999 thanks to its multiple hits. It also outdamages [[Apocalypse (Final Fantasy VIII)|Apocalypse]], which only has 120 spell power. However, Ultima will outdamage Meteor in most instances if there is more than one target, as it damages all enemies equally. It can deal heavy non-elemental damage to a single target when cast as a spell. While it, therefore, cannot take advantage of any elemental weaknesses, it can also not be resisted or absorbed by an enemy either.
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On a single target, such as most bosses, Meteor is the most powerful spell with an effective 200 spell power, outdamaging [[Ultima (Final Fantasy VIII)|Ultima]] by 150% while being able to bypass the damage limit of 9999 thanks to its multiple hits. It also outdamages [[Apocalypse (Final Fantasy VIII)|Apocalypse]], which only has 120 spell power. However, Ultima will outdamage Meteor in most instances if there is more than one target, as it damages all enemies equally. Meteor can deal heavy non-elemental damage to a single target when cast as a spell. While it, therefore, cannot take advantage of any elemental weaknesses, it can also not be resisted or absorbed by an enemy either.
   
 
It is cast as a spell in the Magic command, [[Selphie Tilmitt/Gameplay|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]], or [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]] if she has it in her inventory. Due to its rarity, and its potency when junctioned to stats, most characters should stock Meteor to junction it to stats and not cast it with Magic, unless draw-casting it, or casting it with Selphie's Slot or Rinoa's Angel Wing.
 
It is cast as a spell in the Magic command, [[Selphie Tilmitt/Gameplay|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]], or [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]] if she has it in her inventory. Due to its rarity, and its potency when junctioned to stats, most characters should stock Meteor to junction it to stats and not cast it with Magic, unless draw-casting it, or casting it with Selphie's Slot or Rinoa's Angel Wing.
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Meteor provides the second-highest boost to Strength when junctioned, and the third-highest boost to HP. It can also absorb [[Wind (Final Fantasy VIII)|Wind]] and [[Earth (Final Fantasy VIII)|Earth]] elemental damage when junctioned to Elem-Def-J.
 
Meteor provides the second-highest boost to Strength when junctioned, and the third-highest boost to HP. It can also absorb [[Wind (Final Fantasy VIII)|Wind]] and [[Earth (Final Fantasy VIII)|Earth]] elemental damage when junctioned to Elem-Def-J.
   
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[[File:Rinoa's "Meteor Wing"—Angel Wing with Meteor—from FINAL FANTASY VIII Remastered|thumb|right|335 px]]
A known damage-dealing trick is to have Rinoa use her Angel Wing with Meteor as the only offensive spell in her inventory, resulting in her casting Meteor spells in rapid succession, especially when under [[Haste (Final Fantasy VIII)|Haste]] status, without expending them. Because spells deal 5x the normal damage when used through the Angel Wing Limit Break, Rinoa will devastate most opponents this way.
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A known damage-dealing trick is to have Rinoa use her Angel Wing with Meteor as the only/main offensive spell in her inventory, resulting in her casting Meteor spells in rapid succession, especially when under [[Haste (Final Fantasy VIII)|Haste]] status, without expending them. Because spells deal 5x the normal damage when used through the Angel Wing Limit Break, Rinoa will devastate most opponents this way. Any other offensive spells the player wants for junctioning should be placed right under Meteor in Rinoa's magic list, as when the RNG chooses spells for Angel Wing to cast, it will just roll over to the next spell until a suitable spell is found; this way most RNG results lead to Meteor and the other spells are only chosen if the game specifically lands on them.
   
Certain enemies, such as [[Behemoth (Final Fantasy VIII)|Behemoth]], [[Torama (Final Fantasy VIII)|Torama]] and [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]], use the [[Final Fantasy VIII enemy abilities#Meteor|spell against the party]].
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Certain enemies, such as [[Behemoth (Final Fantasy VIII)|Behemoth]], [[Torama (Final Fantasy VIII)|Torama]], [[Fujin (boss)|Fujin]] and [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]], use the [[Final Fantasy VIII enemy abilities#Meteor|spell against the party]]. As it cannot be [[Reflect (Final Fantasy VIII status effect)|reflected]] or absorbed with junctions, the only way to protect against it is to use [[Shell (Final Fantasy VIII status effect)|Shell]] and junction for high [[Spirit (stat)|Spirit]] stat.
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{{clear}}
   
 
==References==
 
==References==

Revision as of 16:42, 10 January 2020

Template:Sideicon

Non-elemental magic damage/all enemies

Description

Meteor is an attack magic spell in Final Fantasy VIII. It is a non-elemental spell that damages all enemies at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. On single targets, such as bosses, this makes it the most damaging spell. It also provides the second-highest boost to Strength, and the third-highest boost to HP, when junctioned.

Obtained

Meteor can be drawn from a few high-level monsters, and refined from Meteor Stone and Star Fragment using Bahamut's Forbid Mag-RF ability. Island Closest to Heaven and Hell have numerous hidden draw points for powerful spells, which make for good spell-grinding spots.

The player can also get one Meteor spell from Zell's "love quest" if they give Beef & Red as the answers to a "survey" held by girls at the library, and later return for the results.

Boko can use ChocoMeteor if the player has trained him in the Chocobo World. In Final Fantasy VIII Remastered, Chocobo World is no longer available, but Boko uses his special skills natively, upgrading his attack depending on Squall's level.

Stats

Use

Meteor has a spell power of 20 for each of its ten separate damage intervals, meaning its damage is calculated as:

[1]

On a single target, such as most bosses, Meteor is the most powerful spell with an effective 200 spell power, outdamaging Ultima by 150% while being able to bypass the damage limit of 9999 thanks to its multiple hits. It also outdamages Apocalypse, which only has 120 spell power. However, Ultima will outdamage Meteor in most instances if there is more than one target, as it damages all enemies equally. Meteor can deal heavy non-elemental damage to a single target when cast as a spell. While it, therefore, cannot take advantage of any elemental weaknesses, it can also not be resisted or absorbed by an enemy either.

It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory. Due to its rarity, and its potency when junctioned to stats, most characters should stock Meteor to junction it to stats and not cast it with Magic, unless draw-casting it, or casting it with Selphie's Slot or Rinoa's Angel Wing.

Casting Meteor in battle increases compatibility with Eden by 0.4 and with Brothers, Diablos, Leviathan and Bahamut by 0.2. Casting Meteor doesn't lower compatibility with any GF.

Meteor provides the second-highest boost to Strength when junctioned, and the third-highest boost to HP. It can also absorb Wind and Earth elemental damage when junctioned to Elem-Def-J.

Rinoa's_"Meteor_Wing"—Angel_Wing_with_Meteor—from_FINAL_FANTASY_VIII_Remastered

Rinoa's "Meteor Wing"—Angel Wing with Meteor—from FINAL FANTASY VIII Remastered

A known damage-dealing trick is to have Rinoa use her Angel Wing with Meteor as the only/main offensive spell in her inventory, resulting in her casting Meteor spells in rapid succession, especially when under Haste status, without expending them. Because spells deal 5x the normal damage when used through the Angel Wing Limit Break, Rinoa will devastate most opponents this way. Any other offensive spells the player wants for junctioning should be placed right under Meteor in Rinoa's magic list, as when the RNG chooses spells for Angel Wing to cast, it will just roll over to the next spell until a suitable spell is found; this way most RNG results lead to Meteor and the other spells are only chosen if the game specifically lands on them.

Certain enemies, such as Behemoth, Torama, Fujin and Omega Weapon, use the spell against the party. As it cannot be reflected or absorbed with junctions, the only way to protect against it is to use Shell and junction for high Spirit stat.

References