Non-elemental magic damage/all enemies
Meteor is an attack magic spell in Final Fantasy VIII. It is a non-elemental spell that damages all enemies at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. On single targets, such as bosses, this makes it the most damaging spell. It also provides the second-highest boost to Strength, and the third-highest boost to HP, when junctioned.
Obtained[edit | edit source]
Meteor can be drawn from a few high-level monsters, and refined from Meteor Stone and Star Fragment using Bahamut's Forbid Mag-RF ability. The Red Giant card modifies into five Meteor Stones. Island Closest to Heaven and Hell have numerous hidden draw points for powerful spells, which make for good spell-grinding spots.
Boko can use ChocoMeteor if the player has trained him in the Chocobo World. In Final Fantasy VIII Remastered, Chocobo World is no longer available, but Boko uses his special skills natively, upgrading his attack depending on Squall's level.
Stats[edit | edit source]
Use[edit | edit source]
Meteor has a spell power of 20 for each of its ten separate damage intervals, meaning its damage is calculated as:
On a single target, such as most bosses, Meteor will do more damage than Ultima, barring a low Magic stat against a high Spirit target. It doling out its damage across multiple hits also allows it to bypass the damage limit of 9999. Its damage output is less impressive against multiple targets, where Ultima will generally perform better as it damages all enemies equally. Meteor can deal heavy non-elemental damage to a single target when cast as a spell. While it, therefore, cannot take advantage of any elemental weaknesses, it can also not be resisted or absorbed by an enemy, and its extreme damage output even exceeds the damage dealt with elemental spells striking a weakness.
It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory. Due to its rarity, and its potency when junctioned to stats, most characters should stock Meteor to junction it to stats and not cast it with Magic, unless draw-casting it, or casting it with Selphie's Slot or Rinoa's Angel Wing.
A known damage-dealing trick is to have Rinoa use her Angel Wing with Meteor as the only/main offensive spell in her inventory, resulting in her casting Meteor spells in rapid succession, especially when under Haste status, without expending them. Because spells deal 5x the normal damage when used through the Angel Wing Limit Break, Rinoa will devastate most opponents this way. Any other offensive spells the player wants for junctioning should be placed right under Meteor in Rinoa's magic list, as when the RNG chooses spells for Angel Wing to cast, it will just roll over to the next spell until a suitable spell is found; this way most RNG results lead to Meteor and the other spells are only chosen if the game specifically lands on them. This set-up works well against Ultima and Omega Weapons as well as the final bosses.
Certain enemies, such as Behemoth, Torama, Fujin and Omega Weapon, use the spell against the party. As it cannot be reflected or absorbed with junctions, the only way to protect against it is to use Shell and junction for high Spirit stat.
Etymology[edit | edit source]
meteor or "shooting star" is the visible streak of light from a meteoroid or micrometeoroid, heated and glowing from entering the Earth's atmosphere, as it sheds glowing material in its wake. Meteors rarely explode in the Earth's atmosphere. The term has become associated with quickness with the adjective "meteoric". In the context of myth and superstition, meteors and comets sighted in Ancient and Medieval Europe were once held as ill omen, said to be the message of the heavens' displeasure of man's affairs to herald grave catastrophes.A
Pieces that withstand atmospheric ablation are known as meteorites, but the name of the spell in the series refers to the overall phenomenon.