Find more gems!
In-game description.
The Merchant is a crown in Final Fantasy: The 4 Heroes of Light obtained after defeating the Demon in Urbeth.
The crown's special ability makes Gems more likely to fall after battle. The Merchant's abilities allow them to find gems in battle and use money to their own advantage. The Merchant is a good source for obtaining many gems to upgrade crowns and obtaining gil.
Including additional Merchants in a party doesn't increase the chance of gems falling after battle. The crown has no actual proficiency with any type of weapon and their stat multipliers are average. The job's special armor, Merchant Tunic, provides a 10% boost to the user's Intellect and Spirit.
Stats[]
HP | Strength | Intellect | Spirit |
---|---|---|---|
1.3 | 1.1 | 1.3 | 1.2 |
Short Sword | Sword | Bow | Staff | Spear | Axe | Book | Harp |
---|---|---|---|---|---|---|---|
C | C | C | C | C | C | C | C |
Offensive Magic | Recovery Magic | Evade | Magic Evade |
---|---|---|---|
C | C | C | C |
Abilities[]
Name | Description | AP | Gems to unlock | Image |
---|---|---|---|---|
Finder | Find gems in the midst of battle. | 1 | None | |
Effect: Make an attempt to acquire one Gem from the drop of any opponent present in the battle.
(Can only acquire one Gem every use of this ability, per user, in each battle) | ||||
Keeper | Find gems in the midst of battle more effectively than with Finder. | 2 | Ruby ×5 Emerald ×5 |
|
Effect: Make a slightly better attempt to acquire one Gem from the drop of any opponent present in the battle.
(Can only acquire one Gem every use of this ability, per user, in each battle) | ||||
Ransom | Each time you are struck by an attack, pay a ransom instead of taking damage. | 3 | Ruby ×6 Topaz ×2 Aquamarine ×6 Amethyst ×1 |
|
Effect: Damage from opponents deplete the user's gil rather than HP, at a conversion rate of 1:1.
(Effect persists the entire battle or until all gil is depleted) | ||||
Money Talks | Inflict damage in proportion to the amount of money you own. | 4 | Ruby ×7 Lapis ×3 Sapphire ×7 Amethyst ×2 Diamond ×1 |
|
Effect: Pay 1,000 gil to inflict piercing damage to a single opponent in the front row.
(Damage inflicted is equivalent to 1% of player's current gil) |