The following entails the various options within the main menu and submenus of Final Fantasy VII Remake.
Materia & Equipment
The Materia & Equipment menu allows for the player to change a character's equipped weapon, armor, accessory, and materia, as well as swap materia around with other party members. Players cannot change the equipped weapon, armor, accessory, or materia of inactive party members until the end of chapter 3. By pressing the button, the player may swap any equipped materia with other party members, as well as equip materia from this screen. The player can also view how much a stat increases or decreases when equipping weapons, armor, accessories, and materia, how many materia slots weapons and armor has, the ability of weapons before equipping, the effects of accessories before equipping, the amount of AP a materia needs to level up, and what effects materia has. By pressing while in a menu for a character on either their armor, accessory, or materia, the player will automatically unequip the selected option.
The Upgrade Weapons menu allows for the player to enhance their weapons by spending SP. On the initial menu, the player can see which weapon is currently equipped, how many sub-cores, activated node, and overall nodes is on the weapon, the character's current Weapon Level, and their highest current SP. By clicking on a character, the player can see all currently available weapons for the character, the SP currently available on each weapon, the weapon's stats and its ability.
The Battle Settings menu allows for the player to customize their battle shortcuts by assigning specific commands to one of four buttons, as well as change the character's Limit Break if they acquired more Limits. The player can also assign which character they start battles with by hovering over the character in the menu and pressing the button.
The Battle Intel menu allows for the player to see all Battle Intel reports they have received from Chadley, and is available only after completing Chadley's request during chapter 3. The player can check how much is required to fulfill each report as well as the reward for completing them. There are 20 reports that can be viewed in this menu.
The Enemy Intel menu allows the player to view information on enemies they have fought. Enemies that have not been assessed using Assess will appear as ????. The player can view all enemies fought, as well as information on each enemy including enemy type (Human, Mechanical, etc., as well as Grounded/Flying), where they're fought, how many have been defeated, and if they have been assessed, staggered, had their weakness exploited, and have been hit by a limit break. Pressing the button on an enemy will bring up their Assess from in-battle, allowing the player to view even greater information.
The Spells menu allows for the player to view any spells characters are currently able to use from any equipped Magic materia, as well as their MP cost. Hovering over a spell allows the player to see its description.
The Inventory menu allows the player to view all items they have collected throughout the game, including items, key items, weapons, armor, accessories, materia, music, and manuscripts. The player may view each entry's description, and for all sections not Item, can view the entry's model.
The Party menu allows the player to view detailed information on each party member currently available. The character's weapon, armor, accessory, and attributes can be viewed here, and by pressing the button, the player can view information on what abilities the character has access to, as well as a description of the abilities.
The Manual menu allows the player to review various information regarding the game.
The Save & Load menu allows for the player to save and load existing files.
The System menu allows for the player to customize the game's settings to their liking, and is split into several subsections.
- Difficulty: Toggles the difficulty between Classic, Easy, and Normal at any time. Hard cannot be chosen from here.
- Cursor Position: Out of Battle: Toggles whether or not the game remembers or forgets the last command chosen outside of battle.
- Cursor Position: In Battle: Toggles whether or not the game remembers or forgets the last command chosen during battle.
- Minimap: Toggles the minimap to move with the camera or stay static.
- Subtitles: Toggles whether the dialogue and speaker's name appear on screen, only the dialogue appears on screen, or no words appear on screen.
- Chat Log: Toggles whether NPC dialogue and speaker's name appear on screen, only the dialogue appears on screen, or no words appear on screen.
- Combat Controls Guide Display: Toggles whether the guide during battles appears on screen or not in the upper left corner.
- Brightness: Toggles the brightness of the game, values ranging from 0 to 10.
Camera & Controls:
- Camera Distance: Out of Battle:
- Camera Distance: In Battle:
- Camera Repositioning:
- Attacked Target Correction:
- Camera Slope Angle:
- Camera Pullback:
- Horizontal Camera Controls:
- Vertical Camera Controls:
- Camera View: Ally Commands:
- Lock-On Controls:
- Lock-On Switching:
- Combo Targeting:
- Screen Shake:
- Music Volume:
- SFX Volume:
- Speech Volume:
Language: Allows the player to switch between English, Japanese, and French voices.
Play Log: Only available after clearing the game once on a given save file. Allows the player to view detailed information about their current save file's play session.
Title Screen: Allows the player to return to the title screen.
Chapter Selection: Only available after clearing the game once on a given save file. Allows the player to select and start at the beginning of any Chapter in the game on any difficulty, while also showing how many Manuscripts and Music CDs are remaining in each chapter to be obtained.