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FFD - Memorist.png

The Memorist is a job in Final Fantasy Dimensions, obtained by the Warriors of Light in chapter 3.


The Warriors of Light are given a semi-futuristic design motif, dressed in signature-color frockcoats with shoulder pads and black pants with black boots, with what appears to be an intended pair of white hi-tech visor covering their eyes. In the Japanese mobile phone version, Sarah wears her hair tied up in a large bun as a Memorist, but in the iOS enhanced port, wears it in her standard style.


The memorist's HP and MP stats are the same as the jobless, the other stats are always 10 regardless of job level or character's initial stat growth, plus the boosts from the collected memories and equipment. The guest character Argy has the same stats as the Memorist job plus its own stat growth.

1 34 12 10 10 10 10 10
10 151 39 10 10 10 10 10
20 463 72 10 10 10 10 10
30 990 106 10 10 10 10 10
40 1652 147 10 10 10 10 10
50 2339 189 10 10 10 10 10
60 2959 231 10 10 10 10 10
70 3468 281 10 10 10 10 10
80 3864 331 10 10 10 10 10
90 4156 380 10 10 10 10 10
99 4350 425 10 10 10 10 10


  • Innate: Memorandom, Recollect
  • Equipment: All except Holy Swords and Dark Swords

By selecting Memorandom in battle, the command bar changes to display four random commands which the character has learned (as well as Defend and Change). Once this is selected, all other normal commands (including Attack, F-Ability, and Item) are no longer available. Beginning at job level 10, the Memorandom command can also appear in the list, allowing you to generate a new list of four commands.

Magic commands accessed through Memorandom always allow the maximum spell access, regardless of the level of the command that the Memorist knows: White Magic grants access to level 8 spells, Black Magic grants access to level 7 spells, Red Magic grants access to both white 8 and black 7, and Summon grants access to all espers known by the party (including dark world espers once you reach the World of Dusk). Additionally, Doublecast grants access to all of the above spells as well as Magic Blade, even for characters with no levels in other spellcasting classes. (Note that the only level 8 white spell that the entire party learns is Holy; Dispel and Arise must be learned by individual characters through the Seer class, and Memorandom only allows access to the ones a character has learned.)

Recollect is a passive ability which allows bonus points to be allocated to various stats; it becomes more powerful through the use of memories (see below).

Unlike other jobs, the Memorist doesn't have any ability slots. The standard 1% per job level stat boost applies to HP and MP, but is replaced by Recollect for other stats.

Ability Name Job Level AP Needed Slots Description
---- 1 35
---- 2 55
---- 3 75
---- 4 95
---- 5 115
---- 6 135
---- 7 155
---- 8 175
---- 9 205
Memorandom 10 235 3 Grants access to four random commands the character knows.
---- 11 265
---- 12 295
---- 13 325
---- 14 355
---- 15 395
---- 16 435
---- 17 475
---- 18 525
---- 19 575
Recollect 20 625 3 Determines all non-HP/MP stats based on collected memories.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Memories are glittering blue sparkles spread throughout the World of Light (all areas from Chapter 2 forward) and World of Dusk. They are located at the sites of major cutscenes, but only become visible when someone in the party is a Memorist. When the job is first obtained, it is possible to backtrack to previous chapters' locations by using rifts, which typically appear in the first and last inhabited areas of each chapter.

Once a memory is acquired, it appears in the party's inventory and can be used to increase a statistic by the amount indicated (Small = 3; Lovely = 5; Valuable = 10). These stat increases affect all Memorists in the party, and can't be allocated differently to different characters. Stat increases can be reset by talking to Argy after you gain the free use of the airship in the World of Dusk; this causes all memories to return to inventory, where they can then be assigned normally.

Memory locations[]

Memories come in three types: Small (3 point stat boost), Lovely (5 point stat boost), Valuable (10 point stat boost).

Location Details Memory Type Image
Fabrica Southeast flower Small Memory FFD Memory Fabrica 1.PNG
Fabrica Doll inside west house Small Memory FFD Memory Fabrica 2.PNG
Fabrica Inside the Inn Small Memory FFD Memory Fabrica 3.PNG
Fabrica Cave / Fabrica Shipyard Bottom Level Valuable Memory FFD Memory Fabrica Cave.PNG
Pirate Hideout Captain Bikke's room Valuable Memory FFD Memory Pirate Hideout.PNG
Dragonweed Gardens Where Dragonweed was found Small Memory FFD Memory Dragonweed Gardens.PNG
Deist Near Abel's Tomb Small Memory FFD Memory Deist.PNG
Highwind Tower Top Floor (Roof) Lovely Memory FFD Memory Highwid Tower.PNG
Dragon Valley Near Highwind/Dragon Roost exit Small Memory FFD Memory Dragon Valley.PNG
Rusalka Sewer Where you meet Eduardo Small Memory FFD Memory Rusalka Sewers.PNG
Forest of the Fey Where the family has set up camp Small Memory FFD Memory Forest of the Fey.PNG
Anima Grove Near entrance Small Memory FFD Memory Anima Grove 1.PNG
Anima Grove Boss encounter room Lovely Memory FFD Memory Anima Grove 2.PNG
Ashmonte Where you find Argy Lovely Memory FFD Memory Ashmonte 1.PNG
Ashmonte Where a wolf appears Small Memory FFD Memory Ashmonte 2.PNG
Berth In the Pub Small Memory FFD Memory Berth 1.PNG
Mt. Wells Summit, near Hut Small Memory FFD Memory Mt Wells Summit.PNG
Mt. Wells Boss battle bridge Small Memory FFD Memory Mt Wells Bridge.PNG
Berth In the Inn Small Memory FFD Memory Berth 2.PNG
Mt. Burtgang Near HP/MP Pot Lovely Memory FFD Memory Mt Burtgang.PNG
Castle Burtgang Main Hall Lovely Memory FFD Memory Castle Burtgang.PNG
Divine Forest Near entrance Small Memory FFD Memory Divine Forest.PNG
Mysidia Airship - Middle of the top deck Valuable Memory
Mysidia Great Elder Room 1 - Lower Left Lovely Memory
Mysidia Great Elder Room 2 - Lower Right Valuable Memory
Mysidia Airship - Argy's Room Lovely Memory
Mysidia Cavern Crystal Room Valuable Memory
Mysidia In front of Great Elder's house Valuable Memory
Lufenia Between Inn and Armor Shop Valuable Memory
Crystal Temple Near Entrance Valuable Memory
Lux Northwest of town Small Memory
Lux Outside Aigis's house Small Memory
Entrance (Enter Lux twice) Lovely Memory
LuxLiene Northwest of town Lovely Memory
Castle Liene Between three trees Small Memory
Harmonia To the west Small Memory
Harmonia Northwest Small Memory
Harmonia Northeast Lovely Memory
Castle Lux Hidden passage before Throne Room Small Memory
Castle Lux Save point with optional event Small Memory
Alfheim Save point with optional event Small Memory
Castle Falgabard Save point with optional event Small Memory
Castle Burtgang Save point with optional event Small Memory
The Void: Dark Gate South of "Dark Flow" portal Valuable Memory
World of Nil: Forest Save point with optional event Valuable Memory
World of Nil: Castle Save point with optional event Valuable Memory
Spoilers end here.


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