I couldn't finish 'em. Looks like this's gonna get complicated.
I couldn't miss the chance to practice my drawing!
The Warriors of Light are given a semi-futuristic design motif, dressed in signature-color frockcoats with shoulder pads and black pants with black boots, with what appears to be an intended pair of white hi-tech visor covering their eyes. In the Japanese mobile phone version, Sarah wears her hair tied up in a large bun as a Memorist, but in the iOS enhanced port, wears it in her standard style.
- Innate: Memorandom, Recollect
- Equipment: All except Holy Swords and Dark Swords
By selecting Memorandom in battle, the command bar changes to display four random commands which the character has learned (as well as Defend and Change). Once this is selected, all other normal commands (including Attack, F-Ability, and Item) are no longer available. Beginning at level 10, the Memorandom command can also appear in the list, allowing you to generate a new list of four commands.
Magic commands accessed through Memorandom always allow the maximum spell access, regardless of the level of the command that the Memorist knows: White Magic grants access to level 8 spells, Black Magic grants access to level 7 spells, Red Magic grants access to both white 8 and black 7, and Summon grants access to all espers known by the party (including dark world espers once you reach the World of Dusk). Additionally, Doublecast grants access to all of the above spells as well as Magic Blade, even for characters with no levels in other spellcasting classes. (Note that the only level 8 white spell that the entire party learns is Holy; Dispel and Arise must be learned by individual characters through the Seer class, and Memorandom only allows access to the ones a character has learned.)
Recollect is a passive ability which allows bonus points to be allocated to various stats; it becomes more powerful through the use of memories (see below).
Unlike other jobs, the Memorist doesn't have any ability slots. The standard 1% per job level stat boost applies to HP and MP, but is replaced by Recollect for other stats.
|Ability Name||Job Level||AP Needed||Slots||Description|
|Memorandom||10||235||3||Grants access to four random commands the character knows.|
|Recollect||20||625||3||Determines all non-HP/MP stats based on collected memories.|
Memories are glittering blue sparkles spread throughout the World of Light (all areas from Chapter 2 forward) and World of Dusk. They are located at the sites of major cutscenes, but only become visible when someone in the party is a Memorist. When the job is first obtained, it is possible to backtrack to previous chapters' locations by using rifts, which typically appear in the first and last inhabited areas of each chapter.
Once a memory is acquired, it appears in the party's inventory and can be used to increase a statistic by the amount indicated (Small = 3; Lovely = 5; Valuable = 10). These stat increases affect all Memorists in the party, and can't be allocated differently to different characters. Stat increases can be reset by talking to Argy after you gain the free use of the airship in the World of Dusk; this causes all memories to return to inventory, where they can then be assigned normally.
Memories come in three types: Small (3 point stat boost), Lovely (5 point stat boost), Valuable (10 point stat boost).