A heretic known as the Azure Witch. Meia uses her innate beauty and mystical powers to manipulate the Blanks, as she plots her revenge against the world of Palamecia.
Character profile.
Meia appears as a playable character in Final Fantasy Record Keeper who could be initially recruited during the Collector's Event A Heretic Waits as a First Time Reward for completing the event's Desert Runic Temple (Hard) stage.
Stats[]
Level | HP | Attack | Defense | Magic | Resistance | Mind | Accuracy | Evasion | Speed |
---|---|---|---|---|---|---|---|---|---|
1 | 175 | 7 | 7 | 12 | 10 | 6 | 20 | 20 | 88 |
10 | 679 | 17 | 15 | 38 | 25 | 15 | 20 | 20 | 91 |
20 | 1,239 | 28 | 24 | 62 | 42 | 26 | 20 | 21 | 96 |
30 | 1,799 | 39 | 35 | 84 | 60 | 37 | 21 | 21 | 101 |
40 | 2,360 | 50 | 46 | 105 | 77 | 47 | 21 | 22 | 107 |
50 | 2,920 | 62 | 58 | 125 | 94 | 58 | 22 | 22 | 112 |
60 | 73 | 70 | 144 | 111 | 69 | 23 | 23 | 118 | |
65 | 3,760 | 78 | 76 | 154 | 120 | 74 | 23 | 23 | 121 |
70 | 4,040 | 84 | 82 | `63 | 128 | 79 | 23 | 23 | 124 |
Rank Max: 5 | 2 | 1 | 1 | 5 | 3 | 1 | 3 | 3 | 2 |
Record Sphere[]
Sphere | S.Lv 1 | S.Lv 2 | S.Lv 3 | S.Lv 4 | S.Lv 5 |
---|---|---|---|---|---|
Red Mage | +1 MAG | +1 DEF | +1 MAG | +60 HP | +2 DEF |
Black Mage | +1 RES | +40 HP | +1 RES | +2 MAG | +3% Black Magic Damage |
Dancer | +1 RES | +1 MAG | +1 RES | +55 HP | +2 MAG |
Summoner Requires Red Mage's mastery. | +3 RES | +3 MAG | +120 HP | +6 MAG | +6% Summoning Damage |
Magus Requires Red Mage and Black Mage's mastery. | +3 MAG | +100 HP | +3 RES | +6 MAG | Use 5★ Witch Abilities |
Blue Mage Requires Black Mage and Dancer's mastery. | +2 RES | +2 MAG | +3 MAG | +120 HP | +6 RES |
Abilities[]
Meia can use Black Magic abilities up to rarity rank 5, Summoning abilities up to rarity rank 5, and Witch abilities up to rarity rank 4.
Soul Breaks[]
Name | Designation | Relic | Effects | |||
---|---|---|---|---|---|---|
Gauge | Type | Duration | Power Including potency of stat increase(s) and chance of effect(s) occurring | |||
Meia Sync |
Default | N/A | 1 | NAT | MAG +30% (25s) | N/A |
Temporarily raise the user's Magic a moderate amount. | ||||||
Elan Vital |
Super | Cat Ear Cap (I) | 2 | MAG | Self magic cast speed x2 (4 turns) | 195% magic damage/hit |
Deal nine magic Water, Ice and Non-Elemental attacks to one enemy, and reduce the user's offensive magic casting time for four turns. | ||||||
Famfrit |
Burst | Arc Mirage (I) | 2 | MAG | Water infusion (25s) Self Haste, Burst Mode (15s) |
199% summon damage/hit |
Deal six summon magic Water and Non-Elemental attacks to all enemies, temporarily infuse the user with the power of Water, and grant Haste and Burst Mode to the user. | ||||||
NAT | Self MAG +30%/DEF -30%, self Summon Strike (w/ Summon Strike: 4x 425% group Water/Non-Elemental summon, Summon Strike off) |
N/A | ||||
Pallida Fructus: Temporarily lower the user's Defense a moderate amount, and increase the user's Magic a moderate amount. If the user has Burst Mode, grant Summon Strike to the user. If the user has Summon Strike, deal four summon magic water and non-elemental attacks to all enemies, and remove Summon Strike from the user. | ||||||
MAG | N/A | 4x 224% Water/Non-Elemental summon (4x 249% with Summon Strike) | ||||
Pallida Schelling: Deal four summon magic Water and Non-Elemental attacks to one enemy. Deals more damage if the user has Summon Strike. | ||||||
Pallida Mors |
Overstrike | Femme Fatale (I) | 1 | MAG | N/A | 3720% magic damage (4280% vs. target weak to water) |
Deal massive magic Water and Non-Elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to Water. Can break the damage cap. | ||||||
Surging Wave |
Ultra | Mellow Mermaid (I) | 2 | MAG | water infusion (25s) 15s: Water ⇨ self cast speed x2.0/2.5/3.0 (up with uses) Follow Water abilities with Awash (15s) |
170% magic damage/hit |
Deal ten magic Water and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of Water, and temporarily cause the user's Water abilities to reduce delay of the user's actions (up to 3 ranks), and trigger the follow-up ability Awash, dealing five magic Water and Non-Elemental attacks to one enemy. | ||||||
Blue Water Magic |
Chain | Cornucopia (I) | 2 | MAG | TBC | TBC |
Instantly activate a Water chain up to 99 hits long that increases the Water damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their Water attack level by 2. | ||||||
Fata Fiore |
Arcane Overstrike | Svetovid (I) | 3 | MAG | N/A | 2650% magic damage/hit |
Deal three massive magic Water attacks to one enemy. Can break the damage cap. | ||||||
Fiat Lux |
Glint | High Tide Swell (I) | 1 | MAG | Empowered Infusion: Water (25s) | 125% magic damage/hit |
Instantly deal six magic Water and Non-Elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for Water. | ||||||
True Lux |
Glint | Witch's Origin (I) | 0 | NAT | TBC | N/A |
Temporarily grant the user Empowered Infusion for Water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. | ||||||
Megido Flood |
Awakening | Malicious Revolt (I) | 2 | MAG | Water infusion (25s) Party Water reflection barrier (30s) Awoken Water, self Cap Break +1 (15s) |
150% magic damage/hit |
Deal fifteen magic Water and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of Water, grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, temporarily grant the user Awoken Water Mode, and increase the user's Cap Break Level by 1. | ||||||
Awoken Water Mode: Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause Water abilities used by the user to trigger twice. | ||||||
Farfall Nera |
Awakening | Lune Noire (I) | 2 | MAG | TBC | TBC |
Deal fifteen magic Water and Non-Elemental attacks to one enemy, temporarily raise the user's Magic a moderate amount and Resistance a small amount, grant the user Empowered Infusion for Water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every second Water ability used by the user to increase the user's Water damage a large amount for one turn. | ||||||
Awoken Water Mode: Grant unlimited use of Water abilities, grant up to a moderate Water Ability Boost, and cause Water abilities used by the user to trigger twice. | ||||||
Primal Undine |
Sync | Avalon's Blessing (I) | 2 | MAG | TBC | TBC |
Deal fifteen magic Water and Non-Elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for Water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time each time they use a Water ability (up to rank 2). | ||||||
MAG | TBC | TBC | ||||
Water Surface: Deal six magic Water and Non-Elemental attacks to one enemy, and increase the damage of the user's Water abilities a moderate amount for one turn. | ||||||
MAG | TBC | TBC | ||||
Aberrant Witch: Deal three magic Water and Non-Elemental attacks to one enemy, and remove delay from the user's actions for one turn. | ||||||
Fanatical Dance |
Arcane Dyad | Diablada (I) | 3 | MAG | TBC | TBC |
1st Trigger: Instantly grant the user Arcane Dyad Empowered Meia, temporarily grant the user Empowered Infusion for Water, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge. 2nd Trigger: Deal twenty magic Water and Non-Elemental attacks to one enemy, followed by an additional magic Water and Non-Elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Meia. |
Materia[]
Record Materia[]
Legend Materia[]
Equipment[]
Meia can equip the following weapon types: daggers, rods, and staves.
She can equip the following armor types: hats, light armor, robes, bracers.
She can equip accessories.