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Consume all ATB charges to fire a long stream of bullets at an enemy.

Description

Maximum Fury is Barret's ability in Final Fantasy VII Remake learned from the Big Bertha Big Bertha. The ability deals ranged physical damage, and causes Barret to fire a sustained bullet storm at a single enemy, switching targets if the current one dies mid-barrage. It uses all of Barret's currently-filled ATB charges, up to three if Barret has used Refocus. The more ATB charges consumed, the more damage it will inflict. At two and three ATB charges, it also lasts longer and fires more bullets.

Maximum Fury is based on Angermax from the original Final Fantasy VII, where it was Barret's second level 3 limit break.

Mechanics[]

Weapon Ability Big Bertha Big Bertha
Effects - Long range
- Uses all of Barret's ATB charges
- Physical ranged damage; 24 weaker hits, 7 stronger hits (1 ATB charge)
- Physical ranged damage; 36 weaker hits, 10 stronger hits (2 or 3 ATB charges)
- Switches targets when current target is defeated
Interrupt stats - Stronger hits interrupt targets with ≤50 interrupt defense
- Interrupted by attacks with ≥40 interrupt strength (1 ATB charge)
- Interrupted by attacks with ≥60 interrupt strength (2 or 3 ATB charges)
Compatible Support Materia Support Materia Elemental Materia Elemental Materia
Weapon passive bonuses Non-conditional
- Critical Hit Rate Up
- Ability Critical Hit Rate Up
Conditional
- Enemy Parts Damage Up
- Critical Damage Up
- Desperate Striker
Special Interrupt(s) Launch (2 or 3 ATB charges, stronger hits only; launches interrupted targets)
Power Modifiers (Power/100) - .1 (Per weaker hit)
- 1 ATB charge: .14 (Per stronger hit)
- 2 ATB charges: .42 (Per stronger hit)
- 3 ATB charges: .85 (Per stronger hit)
- 1 ATB charges: 3.38 (Total)
- 2 ATB charges: 7.8 (Total)
- 3 ATB charges: 12.1 (Total)

Damage formula:

*see table above for all possible Power Modifiers

The ability behaves somewhat differently depending on how many ATB charges are consumed using the ability.

1 ATB charge

Barret fires 31 shots at his target. Of these, 7 have a power value of 14, and an interrupt strength of 50. The other 24 shots have a power of 10 and an interrupt strength of 0. The total power value is 338. Barret has an interrupt defense of 40 while using Maximum Fury after spending a single ATB charge.

2 ATB charges

Barret fires 46 shots at his target. Of these, 10 have a power value of 42, with an interrupt strength of 50, and upon successful interruption, can launch an enemy. The remaining 36 shots have a power of only 10, and have an interrupt strength of 0. The total power value is 780. Barret has an interrupt defense of 60 while using Maximum Fury after spending two ATB charges, making him very hard to interrupt.

3 ATB charges

Barret fires 46 shots at his target. Of these, 10 have an power value of 85, with an interrupt strength of 50, and upon successful interruption, can launch an enemy. The remaining 36 shots have a power of only 10, and have an interrupt strength of 0. The total power value is 1,210. Barret has an interrupt defense of 60 while using Maximum Fury after spending three ATB charges, making him very hard to interrupt.

Use[]

Maximum Fury is an effective way to deal great sustained damage quickly, and has longer range than Barret's basic attack. Maximum Fury deals more damage the more ATB Barret has, as it'll consume all his gauges. This ability truly shines in dispatching multiple weaker enemies in a quick succession, as Barret will automatically change to another enemy within his line-of-sight while firing Maximum Fury should his primary target perish mid-barrage, though he cannot target enemies behind him and may waste his shots. It is especially useful against flying enemies thanks to its superior range and tracking. When expending two or three ATB charges, Maximum Fury can also launch and pressure many enemies.

Compared to Focused Shot, Maximum Fury functions similarly in consuming Barret's current ATB gauge, but has a different function. Where Focused Shot deals burst damage and is focused on staggering an enemy, Maximum Fury is focused more towards sustained damage. Maximum Fury is better against an enemy that is already staggered, or one that can be defeated without staggering, whereas Focused Shot is better to build an enemy's stagger gauge.

Maximum Fury can deal "uncapped" damage to enemies because it hits with a large barrage of weaker hits. This is most noticeable against staggered enemies when their stagger bonus is raised heavily, particularly when Barret has Refocus active and other damage boosters, such as Elemental Materia Elemental Materia and Berserk Berserk.

Maximum Fury is the antithesis to Point Blank; it may be used at any range, and deals sustained damage instead of heavy delayed burst damage. Maximum Fury tends to be more situational when using melee weapons, as is Point Blank when using ranged weapons. The player should consider which is best in their situation.

A max level ATB Stagger Materia ATB Stagger Materia on Barret (additionally ATB Boost Materia ATB Boost Materia when using a melee weapon) helps keep Barret's ATB topped up so that he may use Maximum Fury or Point Blank at full strength after he staggers an enemy with Focused Shot. Once Barret staggers an enemy with ATB Stagger, nearly half his max ATB will be refunded. Barret then has two highly effective options to reach full ATB depending on his weapon choice:

  1. If Barret is using a ranged weapon, unleashing Overcharge on the staggered enemy will refill the remainder of his ATB, and should be followed up with either Maximum Fury or Point Blank.
  2. If Barret is using a melee weapon, he should attack once or twice with Square, then use ATB Boost to fully refill his ATB. From there he should use either Maximum Fury or Point Blank on the staggered enemy. Point Blank can be followed up either with Overrun for bigger burst damage, or an attack combo to build more ATB.

As with all of Barret's abilities, the player can tap Triangle to cancel into his recharge animation at the end of the ability to reduce the cooldown of Overcharge/Overrun by 7 seconds. This can save some time on his recharge animation, as a part of the animation will be split with his ability recovery time. This in turn can allow him to use his Overcharge or Overrun more frequently.

Behind the scenes[]

Among survey respondents, Maximum Fury was overwhelmingly popular, with the majority of players (58%) listing at as their favorite ability. The next closest answers were Focused Shot at 13% and Catastrophe at 10%.[1]

References[]

  1. Square Enix (2020, August 14). "Results of the FINAL FANTASY VII REMAKE Post-Play Survey". From Final Fantasy Portal Site. Archived from the original on August 14, 2020.
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