Switches target's HP and MP.Final Fantasy Tactics Advance description
- 1 Appearances
- 1.1 Final Fantasy VII
- 1.2 Final Fantasy IX
- 1.3 Final Fantasy XIV
- 1.4 Final Fantasy Tactics Advance
- 1.5 Final Fantasy Dimensions II
- 1.6 Dissidia Final Fantasy
- 1.7 Final Fantasy Airborne Brigade
- 1.8 Final Fantasy All the Bravest
- 1.9 Final Fantasy Record Keeper
- 1.10 Final Fantasy Brave Exvius
- 2 Gallery
- 3 Etymology
Matra Magic is an Enemy Skill learned from Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies with spell power equal to 0.6875x the base magic damage. Despite its relatively low power, it is still useful in the early-game, thanks to its early availability and its inexpensive MP cost of 8.
Reduces the target's HP to 1.Description
If successful, Quina's Matra Magic reduces the target's HP to 1, but its accuracy is only 20%. It costs 8 MP to cast, and can be learned by eating a Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, or Armstrong. It can't be reflected and works with Return Magic. It does not work on bosses.
Matra Magic is a blue magic spell, dealing eight hits each with a potency of 50.
Matra Magick switches the target's HP and MP about 50% of the time. The new MP system allows instant kills if enough MP is gained to use it before the opponent's act. It is learned from the Adamantitan and costs 22 MP to cast, and can hit targets up to 3 tiles away.
Matra Magic is a Story Mode ability which deals 10% damage to all enemies in the engagement range.
Matra Magic is the enemy ability that is used by the Death Machine during battle.