Final Fantasy Wiki
Tag: Visual edit
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{{sideicon|OtWtaS|prime=FFVII|VIIAC|VIIDoC|VIIBC|VIICC}}
 
{{sideicon|OtWtaS|prime=FFVII|VIIAC|VIIDoC|VIIBC|VIICC}}
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{{DISPLAYTITLE:Materia (''Final Fantasy VII'')}}
 
[[File:FFVIIR Cloud and Jessie.png|thumb|250px|Jessie shows Cloud a Materia orb in ''[[Final Fantasy VII Remake]]''.]]
 
[[File:FFVIIR Cloud and Jessie.png|thumb|250px|Jessie shows Cloud a Materia orb in ''[[Final Fantasy VII Remake]]''.]]
{{Q|The knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic... or so they say.|Sephiroth}}
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{{Quote|The knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic... or so they say.|Sephiroth}}
 
'''Materia''' {{J|マテリア|Materia}} are items in the ''[[Final Fantasy VII]]'' series that allow a character to [[Magic (command)|cast spells]], [[Summon (command)|summon]], and use new command abilities, boost [[stats]] and give [[support ability|support abilities]]. Materia form the basis of the skill and ability system for ''[[Final Fantasy VII]]'', and play a prominent role in character skills in other games.
 
'''Materia''' {{J|マテリア|Materia}} are items in the ''[[Final Fantasy VII]]'' series that allow a character to [[Magic (command)|cast spells]], [[Summon (command)|summon]], and use new command abilities, boost [[stats]] and give [[support ability|support abilities]]. Materia form the basis of the skill and ability system for ''[[Final Fantasy VII]]'', and play a prominent role in character skills in other games.
   
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Materia is crystallized [[Mako]]. Metaphysically, Materia calls upon the wisdom of the [[Lifestream]] to manipulate nature manifesting as the phenomenon of [[Magic (term)|magic]] for most Materia, although other Materia enhance the user's abilities. Unless one is descended from the [[Cetra]], Materia is the only way humans can use magic. When explaining how Materia is created to [[Zack Fair|Zack]] and [[Tifa Lockhart|Tifa]] on [[Mt. Nibel]], [[Sephiroth]] mentions that he and [[Professor Hojo]] debated the nature of Materia. Hojo objected to the term "magic" being applied to powers from Materia, but could offer no better explanation.
 
Materia is crystallized [[Mako]]. Metaphysically, Materia calls upon the wisdom of the [[Lifestream]] to manipulate nature manifesting as the phenomenon of [[Magic (term)|magic]] for most Materia, although other Materia enhance the user's abilities. Unless one is descended from the [[Cetra]], Materia is the only way humans can use magic. When explaining how Materia is created to [[Zack Fair|Zack]] and [[Tifa Lockhart|Tifa]] on [[Mt. Nibel]], [[Sephiroth]] mentions that he and [[Professor Hojo]] debated the nature of Materia. Hojo objected to the term "magic" being applied to powers from Materia, but could offer no better explanation.
   
In "Case of Yuffie" of ''[[On the Way to a Smile]]'' it is explained that to use a Materia's power, a shock triggered by the user's mind waves is required. As a result the user's mind is weakened and frequent use of Materia without rest taxes their stamina.
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In "Episode: Yuffie" of ''[[On the Way to a Smile]]'' it is explained that to use a Materia's power, a shock triggered by the user's mind waves is required. As a result the user's mind is weakened and frequent use of Materia without rest taxes their stamina.
   
 
Materia occurs naturally at "Mako Springs", places where the Lifestream leaks to the surface of [[Gaia (Final Fantasy VII)|Gaia]] and condenses, such as on Mt. Nibel. This is a rare occurrence, taking centuries for the Mako to crystallize into Materia, and in ''[[Crisis Core -Final Fantasy VII-]]'' Shinra scientists mention that most Materia in use is artificially produced. It is never stated if natural Materia has any appreciable difference in usage and power from artificial Materia, but the [[White Materia]], [[Black Materia (Final Fantasy VII)|Black Materia]], and the four Materia pieces found in the [[Materia Cave]]s are much stronger than other Materia pieces.
 
Materia occurs naturally at "Mako Springs", places where the Lifestream leaks to the surface of [[Gaia (Final Fantasy VII)|Gaia]] and condenses, such as on Mt. Nibel. This is a rare occurrence, taking centuries for the Mako to crystallize into Materia, and in ''[[Crisis Core -Final Fantasy VII-]]'' Shinra scientists mention that most Materia in use is artificially produced. It is never stated if natural Materia has any appreciable difference in usage and power from artificial Materia, but the [[White Materia]], [[Black Materia (Final Fantasy VII)|Black Materia]], and the four Materia pieces found in the [[Materia Cave]]s are much stronger than other Materia pieces.
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[[File:CC Materia Fusion Artwork.jpg|thumb|Artwork of Materia Fusion apparatus for ''Crisis Core''.]]
 
[[File:CC Materia Fusion Artwork.jpg|thumb|Artwork of Materia Fusion apparatus for ''Crisis Core''.]]
 
Though the process varies from game to game, Materia can level up, increasing its powers further. In ''Final Fantasy VII'' Materia learns new abilities as it levels up and when mastered spawns a copy. In all other games in the ''Compilation of Final Fantasy VII'', Materia pieces are linked to a single ability that becomes more potent as the Materia gains power: in ''Crisis Core -Final Fantasy VII-'' Materia gives higher stat boosts as it levels up, while in ''Before Crisis -Final Fantasy VII-'' Materia has a higher chance of affecting the user's weapon and/or armor as it increases in level. Exclusive to ''Crisis Core'', different Materia shards can be combined via [[Materia Fusion]], resulting in a stronger Materia often manifesting as a literal combination of the two individual Materia, such as Fire and Power Attack fusing to create Fire Blade.
 
Though the process varies from game to game, Materia can level up, increasing its powers further. In ''Final Fantasy VII'' Materia learns new abilities as it levels up and when mastered spawns a copy. In all other games in the ''Compilation of Final Fantasy VII'', Materia pieces are linked to a single ability that becomes more potent as the Materia gains power: in ''Crisis Core -Final Fantasy VII-'' Materia gives higher stat boosts as it levels up, while in ''Before Crisis -Final Fantasy VII-'' Materia has a higher chance of affecting the user's weapon and/or armor as it increases in level. Exclusive to ''Crisis Core'', different Materia shards can be combined via [[Materia Fusion]], resulting in a stronger Materia often manifesting as a literal combination of the two individual Materia, such as Fire and Power Attack fusing to create Fire Blade.
{{-}}
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{{clear}}
   
 
===Size===
 
===Size===
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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
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{{See|Materia smuggling|t1=Materia smuggling glitch}}
 
[[File:FFVII Materia Menu 1.png‎|thumb|right|230px|The Materia Menu.]]
 
[[File:FFVII Materia Menu 1.png‎|thumb|right|230px|The Materia Menu.]]
Materia can be used when slotted into a [[Final Fantasy VII weapons|weapon]] or a piece of [[Final Fantasy VII armor|armor]]. Once slotted into an equipment piece the wearer can call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be lowered or enhanced. As an example, the [[Magic Materia (Final Fantasy VII)#Restore|Restore]] Materia picked up in [[Sector 1 Reactor]] at the beginning of the game reduces maximum [[Final Fantasy VII stats#HP|HP]] by two percent and [[Final Fantasy VII stats#Strength|Strength]] by one, but raises maximum [[Final Fantasy VII stats#MP|MP]] by two percent and [[Final Fantasy VII stats#Magic|Magic]] by one. However, in practice the effect is negligible.
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Materia can be used when slotted into a [[Final Fantasy VII weapons|weapon]] or a piece of [[Final Fantasy VII armor|armor]]. Once slotted into an equipment piece the wearer can call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be lowered or enhanced. As an example, the [[Restore (Final Fantasy VII)|Restore]] Materia picked up in [[Sector 1 Reactor]] at the beginning of the game reduces maximum [[Final Fantasy VII stats#HP|HP]] by two percent and [[Final Fantasy VII stats#Strength|Strength]] by one, but raises maximum [[Final Fantasy VII stats#MP|MP]] by two percent and [[Final Fantasy VII stats#Magic|Magic]] by one. However, in practice the effect is negligible.
   
 
Winning battles earns [[Ability Points]] that is distributed to Materia currently equipped to a party member in an armor or weapon that has AP growth and Materia levels up when it gains enough AP. Some equipment affects Materia growth through AP; some have Materia slots but the Materia linked to gains no AP, while others [[AP bonus abilities|double or triple]] the amount of AP. Other weapons and equipment have no Materia slots at all.
 
Winning battles earns [[Ability Points]] that is distributed to Materia currently equipped to a party member in an armor or weapon that has AP growth and Materia levels up when it gains enough AP. Some equipment affects Materia growth through AP; some have Materia slots but the Materia linked to gains no AP, while others [[AP bonus abilities|double or triple]] the amount of AP. Other weapons and equipment have no Materia slots at all.
   
Some Materia allow access to new commands when leveled up, others allow the user to use the granted command more times, others give a bigger stat bonus. When Materia reached its highest level it is "mastered" and a second Materia with the same powers is born. Thus, with patience and enough leveling up, even one-of-a-kind Materia could be reproduced infinitely.
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Some Materia allow access to new commands when leveled up, others allow the user to use the granted command more times, others give a bigger stat bonus. When a Materia reaches its highest level, it is "mastered" and a second Materia with the same powers is born. Thus, with patience and enough leveling up, even one-of-a-kind Materia can be reproduced infinitely.
   
Materia can be slotted into a single slot or a connected equipment slot. When slotted into a connected slot, the Materia can be joined with a [[Support Materia (Final Fantasy VII)|Support Materia]] to varying effects, including adding [[Final Fantasy VII elements|elemental]] properties to the slotted equipment or allowing the linked Materia to [[Group-cast#Final Fantasy VII|target multiple targets]]. For example, linking [[Support Materia (Final Fantasy VII)#Added Effect|Added Effect]] to a Materia that contains a status effect to a character's weapon, makes the weapon gain the properties of the status and randomly inflict the status on targets with the [[Attack (command)#Final Fantasy VII|Attack]] command. Linking Added Effect with a status Materia to a character's armor, however, makes the party member immune to said status.
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Materia can be slotted into a single slot or a connected equipment slot. When slotted into a connected slot, the Materia can be joined with a [[Support Materia (Final Fantasy VII)|Support Materia]] to varying effects, including adding [[Final Fantasy VII elements|elemental]] properties to the slotted equipment or allowing the linked Materia to [[Group-cast#Final Fantasy VII|target multiple targets]]. For example, linking [[Added Effect (Final Fantasy VII)|Added Effect]] to a Materia that contains a status effect to a character's weapon, makes the weapon gain the properties of the status and randomly inflict the status on targets with the [[Attack (command)#Final Fantasy VII|Attack]] command. Linking Added Effect with a status Materia to a character's armor, however, makes the party member immune to said status.
   
If the player's Materia inventory is full when trying to pick up a Materia piece the game will notify the player and ask them to remove Materia first. The [[Summon Materia (Final Fantasy VII)#Kujata|Kujata]] and [[Final Attack]] Materia are exceptions, and will be [[permanently missable content|lost forever]] if the player "obtains" them with full inventory. When the player's Materia quota is full, mastering Materia also begins to replace certain other Materia, which are simply overwritten without the player being notified this is happening.<ref>https://www.youtube.com/watch?v=1X1t_B2f9Gw</ref> Which Materia gets deleted depends on a priority list. When a Materia is born and there is no space in the inventory for it, the new Materia will replace the first instance of the lowest ranking Materia that is less than the new Materia in the inventory, regardless of AP. However, the inventory can hold 200 Materia pieces, enough for most players to never get close to filling it.
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If the player's Materia inventory is full when trying to pick up a Materia piece the game will notify the player and ask them to remove Materia first. The [[Kujata (Final Fantasy VII)|Kujata]] and [[Final Attack]] Materia are exceptions, and will be [[permanently missable content|lost forever]] if the player "obtains" them with full inventory. When the player's Materia quota is full, mastering Materia also begins to replace certain other Materia, which are simply overwritten without the player being notified this is happening.<ref>https://www.youtube.com/watch?v=1X1t_B2f9Gw</ref> Which Materia gets deleted depends on a priority list. When a Materia is born and there is no space in the inventory for it, the new Materia will replace the first instance of the lowest ranking Materia that is less than the new Materia in the inventory, regardless of AP. However, the inventory can hold 200 Materia pieces, enough for most players to never get close to filling it.
   
Leveling up a Materia to its maximum level, and leveling up all Materia to their final levels, gain the player the Master Materia and Materia Overload [[Final Fantasy VII achievements and trophies|achievements]] respectively, in the PC version re-release version of ''Final Fantasy VII''. In the PlayStation 4 rerelease mastering a Materia earns [[Final Fantasy VII achievements and trophies#Materia Mastermind|Materia Mastermind]] trophy.
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Leveling up a Materia to its maximum level, and leveling up all Materia to their final levels, gain the player the Master Materia and Materia Overload [[Final Fantasy VII achievements and trophies|achievements]] respectively, in the PC version re-release version of ''Final Fantasy VII''. In the PlayStation 4 rerelease mastering a Materia earns [[Final Fantasy VII achievements and trophies#Materia Mastermind|Materia Mastermind]] trophy, though only if it is one with five stars.
   
 
{|class="full-width FFVII article-table"
 
{|class="full-width FFVII article-table"
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|[[File:FFVII Command Materia Icon.PNG|center]]
 
|[[File:FFVII Command Materia Icon.PNG|center]]
 
|[[Command Materia (Final Fantasy VII)|Command]]
 
|[[Command Materia (Final Fantasy VII)|Command]]
|Allows the use of extra commands in battle like [[Throw (ability)|Throw]] and [[Steal]].
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|Allows the use of extra commands in battle like [[Throw (Final Fantasy VII ability)|Throw]] and [[Steal (Final Fantasy VII)|Steal]].
 
|-
 
|-
 
!class="b"|Blue
 
!class="b"|Blue
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|Increasing stats and gives auto-abilities, such as [[Cover (ability)|Cover]].
 
|Increasing stats and gives auto-abilities, such as [[Cover (ability)|Cover]].
 
|}
 
|}
In addition to the above, there is the unique Command Materia, the [[Enemy Skill Materia]], which teaches [[Blue Magic|Enemy Skills]] to the player.
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In addition to the above, there is the unique Command Materia, the [[Enemy Skill (Final Fantasy VII)|Enemy Skill Materia]], which teaches [[Blue Magic|Enemy Skills]] to the player.
   
 
This variation of Materia appears in ''Super Smash Bros for Wii U/3DS'' in the Midgar stage, along with Cloud. Its use, however, is for summoning stage hazards.
 
This variation of Materia appears in ''Super Smash Bros for Wii U/3DS'' in the Midgar stage, along with Cloud. Its use, however, is for summoning stage hazards.
   
 
===''[[Final Fantasy VII Remake]]''===
 
===''[[Final Fantasy VII Remake]]''===
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[[File:Materia menu in FFVII Remake.jpg|thumb|Menu.]]
Materia slots into equipment and is visible in the weapon models. It allows the use of special abilities like magic and summons when the attacker's ATB gauge fills up.
 
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{{icon|FFVIIR|item|materia|nolink}}Materia slots into equipment and is visible in certain weapon models. It allows the use of special abilities like magic and summons when the attacker's ATB gauge fills up. Compared to ''Final Fantasy VII'', some materia which does not fit the game's battle system has been removed, and some new materia have been added. Additionally, materia cannot be mastered, and has a smaller effect on [[Final Fantasy VII Remake attributes|character stats]], in that there are fewer penalties for equipping multiple.
   
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{|class="full-width FFVIIR article-table"
Some materia that are not a good fit for the game's new battle system will be removed, however, new materia will be added.<ref name="Destructoid">{{Refwebsite | page url = https://www.destructoid.com/final-fantasy-vii-remake-boss-claims-some-materia-will-be-cut-some-will-be-added-558680.phtml | page name = Final Fantasy VII Remake boss claims some materia will be cut, some will be added | site url = http://www.destructoid.com | site name = Destructoid | access time = 18:10, June 25, 2019 (EST)}}</ref>
 
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|-class="a"
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!style="width:10%"|Color
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!style="width:5%"|Icon
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!style="width:10%"|Type
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!style="width:75%"|Description
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|-
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!class="b"|Red
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|[[File:Summoning Materia from FFVII Remake.png|center]]
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|[[Summoning Materia (VII Remake)|Summoning]]
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|Used to summon creatures to aid in battle. Only one can be used per character.
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|-
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!class="b"|Green
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|[[File:Magic Materia from FFVII Remake.png|center]]
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|[[Magic Materia (VII Remake)|Magic]]
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|Used to cast spells, including damaging, healing, and [[Final Fantasy VII Remake statuses|status-inducing]] spells.
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|-
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!class="b"|Yellow
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|[[File:Command Materia from FFVII Remake.png|center]]
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|[[Command Materia (VII Remake)|Command]]
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|Allows the use of extra commands in battle such as [[Steal (VII Remake ability)|Steal]] and [[Chakra (VII Remake ability)|Chakra]].
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|-
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!class="b"|Blue
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|[[File:Support Materia from FFVII Remake.png|center]]
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|[[Support Materia (VII Remake)|Support]]
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|Can be linked to other materia in order to enhance their effects.
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|-
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!class="b"|Purple
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|[[File:Complete Materia from FFVII Remake.png|center]]
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|[[Complete Materia (VII Remake)|Complete]]
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|Increasing attributes and gives auto-abilities.
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|}
   
 
===''[[Final Fantasy VII: Advent Children]]''===
 
===''[[Final Fantasy VII: Advent Children]]''===
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<ref name="0000CCAD">{{Refwebsite| page url = http://shmuplations.com/ff7/| page name = Final Fantasy VII – 1997 Developer Interviews| site url = http://shmuplations.com/| site name = shmuplations| access time = 20:52, October 10, 2015 (UTC)}}</ref>
 
<ref name="0000CCAD">{{Refwebsite| page url = http://shmuplations.com/ff7/| page name = Final Fantasy VII – 1997 Developer Interviews| site url = http://shmuplations.com/| site name = shmuplations| access time = 20:52, October 10, 2015 (UTC)}}</ref>
   
There are several unused Materia [[Final Fantasy VII dummied content|dummied out]] the original Japanese release of ''Final Fantasy VII''. They are the [[Magic Materia (Final Fantasy VII)#MBarrier|MBarrier]], [[Magic Materia (Final Fantasy VII)#Reflect|Reflect]], and [[Magic Materia (Final Fantasy VII)#Refurbish|Refurbish]] Magic Materia, the [[Command Materia (Final Fantasy VII)#Law|Law]], the [[Support Materia (Final Fantasy VII)#Booster|Booster]] Support Materia, and the [[Independent Materia (Final Fantasy VII)#Underwater|Underwater]] Independent Materia.
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There are several unused Materia [[Final Fantasy VII dummied content|dummied out]] the original Japanese release of ''Final Fantasy VII''. They are the [[Magic Materia (Final Fantasy VII)#MBarrier|MBarrier]], [[Magic Materia (Final Fantasy VII)#Reflect|Reflect]], and [[Magic Materia (Final Fantasy VII)#Refurbish|Refurbish]] Magic Materia, the [[Command Materia (Final Fantasy VII)#Law|Law]], the [[Support Materia (Final Fantasy VII)#Booster|Booster]] Support Materia, and the [[Underwater (Final Fantasy VII)|Underwater]] Independent Materia.
   
 
The dummied Magic Materia and Command Materia offer no commands that are not available off other Materia in the game, and the Support Materia has no effect on paired Materia. The Underwater Materia became available in later releases, serving the function during the battle with [[Emerald Weapon (Final Fantasy VII)|Emerald Weapon]], however its name given in the Japanese ''International'' release was changed from {{j|すいちゅうこきゅう|Suichū Kokyū|Underwater Breathing|fmt=j(r)}} to {{j|せんすい|Sensui|Diving|fmt=j(r)}}. All of these Materia appear in later revisions in all later releases in a capacity, though their names were not translated and various values were removed making them less functional.
 
The dummied Magic Materia and Command Materia offer no commands that are not available off other Materia in the game, and the Support Materia has no effect on paired Materia. The Underwater Materia became available in later releases, serving the function during the battle with [[Emerald Weapon (Final Fantasy VII)|Emerald Weapon]], however its name given in the Japanese ''International'' release was changed from {{j|すいちゅうこきゅう|Suichū Kokyū|Underwater Breathing|fmt=j(r)}} to {{j|せんすい|Sensui|Diving|fmt=j(r)}}. All of these Materia appear in later revisions in all later releases in a capacity, though their names were not translated and various values were removed making them less functional.
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==Allusions==
 
==Allusions==
 
In ''[[Final Fantasy Tactics]]'', [[Artefact (Tactics)#White Materia|White Materia]], [[Artefact (Tactics)#Black Materia|Black Materia]], [[Artefact (Tactics)#Blue Materia|Blue Materia]], and [[Artefact (Tactics)#Red Materia|Red Materia]] are [[Artefact (Tactics)|Artefacts]] that can be collected. They are described with the following text:
 
In ''[[Final Fantasy Tactics]]'', [[Artefact (Tactics)#White Materia|White Materia]], [[Artefact (Tactics)#Black Materia|Black Materia]], [[Artefact (Tactics)#Blue Materia|Blue Materia]], and [[Artefact (Tactics)#Red Materia|Red Materia]] are [[Artefact (Tactics)|Artefacts]] that can be collected. They are described with the following text:
{{Q|These stones, developed by the ancient [[Saronia]]ns, are the result of experiments in storing knowledge within gems for later generations. They are said to enhance the abilities of the possessor.}}
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{{Quote|These stones, developed by the ancient [[Saronia]]ns, are the result of experiments in storing knowledge within gems for later generations. They are said to enhance the abilities of the possessor.}}
   
 
In ''[[Dissidia Final Fantasy (2008)|Dissidia]]'' and ''[[Dissidia 012 Final Fantasy]]'', one of [[Sephiroth/Dissidia (PSP)|Sephiroth's]] HP attacks is named "Black Materia," which calls forth a meteor to strike his opponent. This alludes to the Black Materia in ''Final Fantasy VII'' which is ultimately used to summon Meteor to destroy the world. As well, [[Cloud Strife/Dissidia (PSP)|Cloud's]] [[Crystal (term)#Dissidia Final Fantasy|crystal]] is a Materia piece, and resembles [[Aerith Gainsborough|Aerith's]] White Materia. Furthermore, Materia is an item available through [[battlegen]] that is created by destroying stage elements in the [[Northern Cave (Final Fantasy VII)#Dissidia Final Fantasy|Planet's Core]].
 
In ''[[Dissidia Final Fantasy (2008)|Dissidia]]'' and ''[[Dissidia 012 Final Fantasy]]'', one of [[Sephiroth/Dissidia (PSP)|Sephiroth's]] HP attacks is named "Black Materia," which calls forth a meteor to strike his opponent. This alludes to the Black Materia in ''Final Fantasy VII'' which is ultimately used to summon Meteor to destroy the world. As well, [[Cloud Strife/Dissidia (PSP)|Cloud's]] [[Crystal (term)#Dissidia Final Fantasy|crystal]] is a Materia piece, and resembles [[Aerith Gainsborough|Aerith's]] White Materia. Furthermore, Materia is an item available through [[battlegen]] that is created by destroying stage elements in the [[Northern Cave (Final Fantasy VII)#Dissidia Final Fantasy|Planet's Core]].
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<gallery>
 
<gallery>
 
FFVII Materia Menu 4.png|Materia switch in ''[[Final Fantasy VII]]''.
 
FFVII Materia Menu 4.png|Materia switch in ''[[Final Fantasy VII]]''.
  +
Mako processing to make materia from FFVII Remake.jpg|Materia being made in the Shinra Building in ''[[Final Fantasy VII Remake]]''.
 
MateriaAC.JPG|Materia of various kinds in ''[[Final Fantasy VII: Advent Children|Advent Children]]''.
 
MateriaAC.JPG|Materia of various kinds in ''[[Final Fantasy VII: Advent Children|Advent Children]]''.
 
Kadaj-absorbing-a-Materia-FFVIIAC.jpg|[[Kadaj]] absorbs a Materia into his arm in ''[[Final Fantasy VII: Advent Children]]''.
 
Kadaj-absorbing-a-Materia-FFVIIAC.jpg|[[Kadaj]] absorbs a Materia into his arm in ''[[Final Fantasy VII: Advent Children]]''.
  +
Materia Field from FFVII Remake.jpg|Materia on the field in ''[[Final Fantasy VII Remake]]''.
 
Official-FFVII-Chocolates.jpg|Materia chocolate set, being sold in Square Enix's cafe Artnia.
 
Official-FFVII-Chocolates.jpg|Materia chocolate set, being sold in Square Enix's cafe Artnia.
 
FFVII Materia Slot Single Zero Growth.png|Single slot zero growth.
 
FFVII Materia Slot Single Zero Growth.png|Single slot zero growth.
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{{Etym|Materia}} Fitting as Materia hosts various kinds that have different effects.
 
{{Etym|Materia}} Fitting as Materia hosts various kinds that have different effects.
   
  +
The name may also be a reference to the {{w|Prima materia}}, the legendary base substance to be transmuted into the {{w|Philosopher's stone}}. The Prima materia has been described as the basis of all matter and matter in its purest form, much like how materia in ''Final Fantasy VII'' is crystallized mako, the basis of all life and planetary phenomena.
In H. P. Lovecraft's ''Case of Charles Dexter Ward'', the word "materia" refers to colored powders prepared from the remains of various thinkers and scholars of the past, preserving their knowledge. This may have been an influence on the Final Fantasy materia, which also contains the knowledge of the long-dead Ancients and comes in various colors.
 
  +
 
In H. P. Lovecraft's ''Case of Charles Dexter Ward'', the word "materia" refers to colored powders prepared from the remains of various thinkers and scholars of the past, preserving their knowledge. ''Final Fantasy'' materia also contains the knowledge of the long-dead Ancients and comes in various colors.
   
 
[[Hironobu Sakaguchi]] suggested the Materia system, originally known as "spheres", a name [[Tetsuya Nomura]] proposed. Sakaguchi thought the name should be something to resonate easily even with elementary school kids, so the term Materia was chosen.<ref name="0000D5A8">{{Refwebsite| page url = http://thelifestream.net/weekly-famitsu-issue-no-1224-yoshinori-kitase-interview/| page name = Weekly Famitsu Issue no. 1224: Yoshinori Kitase Interview| site url = http://thelifestream.net| site name = The Lifestream.net| access time = 20:52, October 10, 2015 (UTC)}}</ref>
 
[[Hironobu Sakaguchi]] suggested the Materia system, originally known as "spheres", a name [[Tetsuya Nomura]] proposed. Sakaguchi thought the name should be something to resonate easily even with elementary school kids, so the term Materia was chosen.<ref name="0000D5A8">{{Refwebsite| page url = http://thelifestream.net/weekly-famitsu-issue-no-1224-yoshinori-kitase-interview/| page name = Weekly Famitsu Issue no. 1224: Yoshinori Kitase Interview| site url = http://thelifestream.net| site name = The Lifestream.net| access time = 20:52, October 10, 2015 (UTC)}}</ref>
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[[de:Substanz]]
 
[[de:Substanz]]
 
[[es:Materia]]
 
[[es:Materia]]
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[[ru:Материя (Final Fantasy VII)]]
 
[[Category:Materia in Final Fantasy VII]]
 
[[Category:Materia in Final Fantasy VII]]
 
[[Category:Character growth systems]]
 
[[Category:Character growth systems]]

Revision as of 20:14, 20 June 2020

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FFVIIR Cloud and Jessie

Jessie shows Cloud a Materia orb in Final Fantasy VII Remake.

The knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic... or so they say.

Sephiroth

Materia (マテリア, Materia?) are items in the Final Fantasy VII series that allow a character to cast spells, summon, and use new command abilities, boost stats and give support abilities. Materia form the basis of the skill and ability system for Final Fantasy VII, and play a prominent role in character skills in other games.

Profile

Lore

FFVII Natural Materia

Sephiroth, Cloud, and Tifa observe natural Materia at a Mako Spring.

Materia is crystallized Mako. Metaphysically, Materia calls upon the wisdom of the Lifestream to manipulate nature manifesting as the phenomenon of magic for most Materia, although other Materia enhance the user's abilities. Unless one is descended from the Cetra, Materia is the only way humans can use magic. When explaining how Materia is created to Zack and Tifa on Mt. Nibel, Sephiroth mentions that he and Professor Hojo debated the nature of Materia. Hojo objected to the term "magic" being applied to powers from Materia, but could offer no better explanation.

In "Episode: Yuffie" of On the Way to a Smile it is explained that to use a Materia's power, a shock triggered by the user's mind waves is required. As a result the user's mind is weakened and frequent use of Materia without rest taxes their stamina.

Materia occurs naturally at "Mako Springs", places where the Lifestream leaks to the surface of Gaia and condenses, such as on Mt. Nibel. This is a rare occurrence, taking centuries for the Mako to crystallize into Materia, and in Crisis Core -Final Fantasy VII- Shinra scientists mention that most Materia in use is artificially produced. It is never stated if natural Materia has any appreciable difference in usage and power from artificial Materia, but the White Materia, Black Materia, and the four Materia pieces found in the Materia Caves are much stronger than other Materia pieces.

Function

CC Materia Fusion Artwork

Artwork of Materia Fusion apparatus for Crisis Core.

Though the process varies from game to game, Materia can level up, increasing its powers further. In Final Fantasy VII Materia learns new abilities as it levels up and when mastered spawns a copy. In all other games in the Compilation of Final Fantasy VII, Materia pieces are linked to a single ability that becomes more potent as the Materia gains power: in Crisis Core -Final Fantasy VII- Materia gives higher stat boosts as it levels up, while in Before Crisis -Final Fantasy VII- Materia has a higher chance of affecting the user's weapon and/or armor as it increases in level. Exclusive to Crisis Core, different Materia shards can be combined via Materia Fusion, resulting in a stronger Materia often manifesting as a literal combination of the two individual Materia, such as Fire and Power Attack fusing to create Fire Blade.

Size

The size of Materia is ambiguous throughout the Compilation of Final Fantasy VII. In the original Final Fantasy VII and in Dirge of Cerberus -Final Fantasy VII-, most Materia, excluding the White, Black, and Huge Materia, are about the size of a marble. In Final Fantasy VII: Advent Children and Crisis Core -Final Fantasy VII- Materia appear to be slightly smaller than a tennis ball, about the size of the White Materia in Final Fantasy VII. As Materia is referred to in Final Fantasy VII as "growth" when leveling up, Materia may increase in size to denote its level of power, explaining the ambiguities.

Types

Materia in the Compilation of Final Fantasy VII typically come in different types, indicated by their color and function, which can be divided up even further in some games. These types are as follows.

Name Description
Summon Materia Summons creatures to cause devastating effects to foes or positive effects to the user.
Magic Materia Used to cast magic spells which can deal damage, heal or cause various effects.
Command Materia Adds abilities beyond summons and magic to the user, to various effects.
Support Materia Enhances the power of other Materia when paired with them.
Independent Materia Provides support and auto-abilities and stat boosts to the user.

Crisis Core -Final Fantasy VII- expands on the colors of the original Final Fantasy VII, adding different shades of each color to further classify Materia types. For example, a lighter shade of green is used for curative Materia. Only Summon Materia have a single color and type and remain solely red.

Other entries in the Compilation of Final Fantasy VII use separate classifications as described above, and in them color has little to do with a Materia's abilities. Kadaj uses a blue Materia in Final Fantasy VII: Advent Children to use Enemy Skills and summon Bahamut SIN. Vincent's select Materia in Dirge of Cerberus -Final Fantasy VII-, being Fire, Blizzard, and Thunder, are respectively, red, blue, and yellow, and Shelke has an orange Materia which she claims is a Shield Materia. While these Materia would be hued accordingly to their corresponding color, it is likely that the color system is more for gameplay and classification than it is for actual world canon.

Goddess Materia

The Goddess Materia, a gigantic natural Materia.

In addition to the above types, there are several unique types of Materia with unique colors that do not fit into one of the above categories. These types normally have a very different role, and are used solely in lore and story events, and cannot be equipped.

  • The Black Materia is used to call the Ultimate Destructive Magic, Meteor, which can destroy the Planet.
  • The White Materia is used to call Holy, the ultimate protective magic which cleanses the Planet.
  • The Keystone, a Materia used to access the Temple of the Ancients.
  • Huge Materia are special Materia formed from compressing Mako in a Mako Reactor. Four of them are found in Final Fantasy VII.
  • Master Materia are available for Command, Magic, and Summon Materia, and contains all or most of the commands for that particular type.
  • In Dirge of Cerberus -Final Fantasy VII- there is the Protomateria used by both Lucrecia Crescent and Shelke to help Vincent control his Chaos form.
  • In Before Crisis -Final Fantasy VII- there is a Summon Materia which summons Zirconiade, the ultimate summon. It was split into many pieces to prevent Zirconiade from being called.
  • In Crisis Core -Final Fantasy VII-, there is an enormous red Materia called "The Goddess Materia" which resides in the depths of the Banora Underground.

Appearances

Final Fantasy VII

FFVII Materia Menu 1

The Materia Menu.

Materia can be used when slotted into a weapon or a piece of armor. Once slotted into an equipment piece the wearer can call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be lowered or enhanced. As an example, the Restore Materia picked up in Sector 1 Reactor at the beginning of the game reduces maximum HP by two percent and Strength by one, but raises maximum MP by two percent and Magic by one. However, in practice the effect is negligible.

Winning battles earns Ability Points that is distributed to Materia currently equipped to a party member in an armor or weapon that has AP growth and Materia levels up when it gains enough AP. Some equipment affects Materia growth through AP; some have Materia slots but the Materia linked to gains no AP, while others double or triple the amount of AP. Other weapons and equipment have no Materia slots at all.

Some Materia allow access to new commands when leveled up, others allow the user to use the granted command more times, others give a bigger stat bonus. When a Materia reaches its highest level, it is "mastered" and a second Materia with the same powers is born. Thus, with patience and enough leveling up, even one-of-a-kind Materia can be reproduced infinitely.

Materia can be slotted into a single slot or a connected equipment slot. When slotted into a connected slot, the Materia can be joined with a Support Materia to varying effects, including adding elemental properties to the slotted equipment or allowing the linked Materia to target multiple targets. For example, linking Added Effect to a Materia that contains a status effect to a character's weapon, makes the weapon gain the properties of the status and randomly inflict the status on targets with the Attack command. Linking Added Effect with a status Materia to a character's armor, however, makes the party member immune to said status.

If the player's Materia inventory is full when trying to pick up a Materia piece the game will notify the player and ask them to remove Materia first. The Kujata and Final Attack Materia are exceptions, and will be lost forever if the player "obtains" them with full inventory. When the player's Materia quota is full, mastering Materia also begins to replace certain other Materia, which are simply overwritten without the player being notified this is happening.[1] Which Materia gets deleted depends on a priority list. When a Materia is born and there is no space in the inventory for it, the new Materia will replace the first instance of the lowest ranking Materia that is less than the new Materia in the inventory, regardless of AP. However, the inventory can hold 200 Materia pieces, enough for most players to never get close to filling it.

Leveling up a Materia to its maximum level, and leveling up all Materia to their final levels, gain the player the Master Materia and Materia Overload achievements respectively, in the PC version re-release version of Final Fantasy VII. In the PlayStation 4 rerelease mastering a Materia earns Materia Mastermind trophy, though only if it is one with five stars.

Color Icon Type Description
Red
FFVII Summon Materia Icon
Summon Used to summon creatures to aid in battle.
Green
FFVII Magic Materia Icon
Magic Used to cast spells, including damaging, healing, and status-inducing spells. Also affects Strength and Magic stats.
Yellow
FFVII Command Materia Icon
Command Allows the use of extra commands in battle like Throw and Steal.
Blue
FFVII Support Materia Icon
Support Can be linked to other Materia in order to enhance their effects.
Purple
FFVII Independent Materia Icon
Independent Increasing stats and gives auto-abilities, such as Cover.

In addition to the above, there is the unique Command Materia, the Enemy Skill Materia, which teaches Enemy Skills to the player.

This variation of Materia appears in Super Smash Bros for Wii U/3DS in the Midgar stage, along with Cloud. Its use, however, is for summoning stage hazards.

Final Fantasy VII Remake

Materia menu in FFVII Remake

Menu.

MateriaMateria slots into equipment and is visible in certain weapon models. It allows the use of special abilities like magic and summons when the attacker's ATB gauge fills up. Compared to Final Fantasy VII, some materia which does not fit the game's battle system has been removed, and some new materia have been added. Additionally, materia cannot be mastered, and has a smaller effect on character stats, in that there are fewer penalties for equipping multiple.

Color Icon Type Description
Red
Summoning Materia from FFVII Remake
Summoning Used to summon creatures to aid in battle. Only one can be used per character.
Green
Magic Materia from FFVII Remake
Magic Used to cast spells, including damaging, healing, and status-inducing spells.
Yellow
Command Materia from FFVII Remake
Command Allows the use of extra commands in battle such as Steal and Chakra.
Blue
Support Materia from FFVII Remake
Support Can be linked to other materia in order to enhance their effects.
Purple
Complete Materia from FFVII Remake
Complete Increasing attributes and gives auto-abilities.

Final Fantasy VII: Advent Children

Advent Children Materia Orb

Kadaj holding a Materia.

Materia is used by Kadaj and his brothers to attack Cloud after stealing a case of Materia from him. Rather than equipping Materia to equipment slots Materia is inserted directly into the remnants' arms. In the Reunion Files it is mentioned that, as Materia is a by-product of Mako and Mako is no longer used, Materia has begun to fall out of use.

Dirge of Cerberus -Final Fantasy VII-

Vincent Valentine can equip Fire, Blizzard, or Thunder Materia to his weapon to enhance his attacks via a small Materia slot attached to his gun by a chain. Fire-elemental bullets create a wave of fire when they hit their target, hitting multiple enemies. Ice-elemental bullets home in on a target. Lightning-elemental bullets can hit multiple enemies with a "chain lightning" type effect but is only short range.

Materia do not follow the canon green color scheme of Magic Materia: Fire is red, Blizzard is blue, and Thunder is yellow. While Materia is seen in use, Cloud states that magic usage is best left sparingly as the Planet is still healing from events prior, and requires "all the strength it can get."

Before Crisis -Final Fantasy VII-

Materia is produced in a unique fashion. Once they select the option to create Materia, the player takes a picture with their cellphone, and based on the predominant color in the picture, the game creates a Materia piece—a red picture would produce Fire Materia, for example. The player can only equip three Materia at a time—two in their armor, one in their weapon.

Materia levels up as it is used, to a maximum of Level 9, but higher levels do not award stronger spells—Fire and Fira, for example, are different Materia and Fire will not become Fira as it levels up. The Materia's level affects the chance of the equipment piece taking on the Materia's elemental attributes. For example, when Fire Materia is slotted into the weapon, there is a chance that the player's attack will be Fire-elemental, the higher level the Fire Materia, the more likely it is the attack will be elemental.

Crisis Core -Final Fantasy VII-

Materia Menu Crisis Core

Crisis Core Materia equip menu.

The number of Materia slots depend on Zack's SOLDIER rank. Zack begins with four Materia slots as a Second Class, then is promoted to First Class and gains the ability to equip six Materia.

Stats boosts are regulated to a single kind assigned to its specific Materia, but can be further boosted to a maximum of +99 for raw stats or +999% for Point based stats; in addition, a new system feature called Materia Fusion allows for two Materia and (with the right requirements) items as stat components to be mixed and fused to the player's intentions.

Materia levels up on the Digital Mind Wave rather than requiring AP. When the player gets two or three matching numbers between one and six during a Modulating Phase, the Materia in the corresponding slot levels up: if the player gets two matching numbers, the Materia grows one level, and if all three numbers match the Materia grows two levels. The Moogle summon will level up all Materia at once. The maximum level for a Materia is five.

Additionally, the differing levels of the same spells are no longer contained within the same Materia (e.g. Fire and Fira are located on two separate Materia). The player's inventory can hold 256 Materia at once, and if the number exceeds that limit, all future Materia are discarded. In this case, surplus and excess materia can be converted into Soldier Points, essentially deconstructed back into Mako energy.

The battle system of Final Fantasy VII was used as the basis for the one in Crisis Core -Final Fantasy VII- with action elements added to it; the Materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements," as well as to give the game balance.[2]

Color Icon Subset Ability Description
Dark Green
VIICC Dark Green Materia Icon
Magic Offensive Magic Used to cast offensive spells in battle.
Light Green
VIICC Light Green Materia Icon
Magic Curative Magic Used to cast healing spells in battle.
Yellow-Green
VIICC Yellow Green Materia Icon
Magic Offensive Magic Used to cast status spells in battle.
Dark Yellow
VIICC Dark Yellow Materia Icon
Command Offensive Attacks Used to perform attack commands in battle.
Pale Yellow
VIICC Pale Yellow Materia Icon
Command Item Attacks Used to perform item-related commands in battle.
Dark Purple
VIICC Dark Purple Materia Icon
Independent Stat-enhancing and modifying Increases passive stats and grants different beneficial effects.
Light Purple
VIICC Light Purple Materia Icon
Independent DMW Increases probability of specified DMW attacks occurring.
Dark Blue
VIICC Dark Blue Materia Icon
Support SP Are attached to various SP-related abilities.
Light Blue
VIICC Light Blue Materia Icon
Support Status/Elemental Are attached to elemental and status effects.
Red
VIICC Red Materia Icon
Summon Materia Summon Adds associated Summon to DMW reels.

Development

The Materia system was decided upon, where any weapon and armor can be equipped with any Materia. It was decided the battles wouldn't be about characters with individual, innate skills, but that combat would change depending on the way Materia was used. [3]

There are several unused Materia dummied out the original Japanese release of Final Fantasy VII. They are the MBarrier, Reflect, and Refurbish Magic Materia, the Law, the Booster Support Materia, and the Underwater Independent Materia.

The dummied Magic Materia and Command Materia offer no commands that are not available off other Materia in the game, and the Support Materia has no effect on paired Materia. The Underwater Materia became available in later releases, serving the function during the battle with Emerald Weapon, however its name given in the Japanese International release was changed from すいちゅうこきゅう (Suichū Kokyū?, lit. Underwater Breathing) to せんすい (Sensui?, lit. Diving). All of these Materia appear in later revisions in all later releases in a capacity, though their names were not translated and various values were removed making them less functional.

Allusions

In Final Fantasy Tactics, White Materia, Black Materia, Blue Materia, and Red Materia are Artefacts that can be collected. They are described with the following text:

These stones, developed by the ancient Saronians, are the result of experiments in storing knowledge within gems for later generations. They are said to enhance the abilities of the possessor.

In Dissidia and Dissidia 012 Final Fantasy, one of Sephiroth's HP attacks is named "Black Materia," which calls forth a meteor to strike his opponent. This alludes to the Black Materia in Final Fantasy VII which is ultimately used to summon Meteor to destroy the world. As well, Cloud's crystal is a Materia piece, and resembles Aerith's White Materia. Furthermore, Materia is an item available through battlegen that is created by destroying stage elements in the Planet's Core.

In Final Fantasy Airborne Brigade, the Black Materia, Red Materia, Blue Materia, and Yellow Materia all appear as items.

Materia-cocktail

"Blue Materia" cocktail.

Square Enix's cafe Artnia serves cocktails with a Materia theme. The cocktail contains gin and lime juice, and a frozen Materia orb: the blue one of blue curacao, and the red one of creme de cassis. For the 2014 Valentine's Day Square Enix introduced a set with five pieces of chocolate made to look like Materia orbs from Final Fantasy VII; one for each type of Materia.

In Ehrgeiz: God Bless the Ring, the great sword Ehrgeiz has a materia which radiates with an eerie glow. Its eternal power in the winner's hands can make the winner into anything, even a god.

In Monty Oum's fan-made series Dead Fantasy, Tifa uses Materia magic in combat. Such spells used so far include Fire, Ice, Lightning, Time, Gravity, Ultima, Barrier, Poison, All, and Blind. As of the fifth episode, Tifa has lost most, if not all, of her Materia to Hitomi.

The Materia Crafting System in Final Fantasy XIV, was inspired by (and named after) Final Fantasy VII Materia.

In Kingdom Hearts Birth by Sleep, Zack Fair's D-Link ability icons are materia.

In RWBY Monty Oum has stated in discussion that Dust is his idea of what would happen if you were to ground Materia into a powder.

Gallery

Etymology

Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria". Fitting as Materia hosts various kinds that have different effects.

The name may also be a reference to the Prima materia, the legendary base substance to be transmuted into the Philosopher's stone. The Prima materia has been described as the basis of all matter and matter in its purest form, much like how materia in Final Fantasy VII is crystallized mako, the basis of all life and planetary phenomena.

In H. P. Lovecraft's Case of Charles Dexter Ward, the word "materia" refers to colored powders prepared from the remains of various thinkers and scholars of the past, preserving their knowledge. Final Fantasy materia also contains the knowledge of the long-dead Ancients and comes in various colors.

Hironobu Sakaguchi suggested the Materia system, originally known as "spheres", a name Tetsuya Nomura proposed. Sakaguchi thought the name should be something to resonate easily even with elementary school kids, so the term Materia was chosen.[4]

Trivia

  • The English script of the movie packaged with the "Limited Edition Collector's Set" of the movie reveals that Loz and Yazoo used "Comet, Flare, and Explosion" Materia in their suicide attack on Cloud near the end of Final Fantasy VII: Advent Children.

References

See also