Final Fantasy Wiki

Jessie shows Cloud a Materia orb in Final Fantasy VII Remake.

The knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic... or so they say.


Materia (マテリア, Materia?) are items in the Final Fantasy VII series that allow a character to cast spells, summon, and use new command abilities, boost stats and give support abilities. Materia form the basis of the skill and ability system for Final Fantasy VII, and play a prominent role in character skills in other games.



Sephiroth, Cloud, and Tifa observe natural Materia at a Mako Spring.

Materia is crystallized mako. Metaphysically, materia calls upon the wisdom of the lifestream to manipulate nature manifesting as the phenomenon of magic for most materia, although other materia enhance the user's abilities. Unless one is descended from the Cetra, materia is the only way humans can use magic. When explaining how materia is created to Zack and Tifa on Mt. Nibel, Sephiroth mentions that he and Professor Hojo debated the nature of materia. Hojo objected to the term "magic" being applied to powers from materia, but could offer no better term.

In "Episode: Yuffie" of On the Way to a Smile, it is explained that to use a materia's power, a shock triggered by the user's mind waves is required. As a result the user's mind is weakened and frequent materia use without rest taxes their stamina.

Materia forms naturally at "mako springs", places where the lifestream leaks to the surface of Gaia and condenses, such as on Mt. Nibel. This is a rare occurrence, taking centuries for the mako to crystallize into materia, and in Crisis Core -Final Fantasy VII- Shinra Electric Power Company scientists mention that most materia in use is artificially produced. It is never specified if natural materia has any appreciable difference in usage and power from artificial materia, but the White Materia, Black Materia, and the four Materia pieces found in the Materia Caves, are much stronger than other materia pieces in Final Fantasy VII, and in Crisis Core Genesis Rhapsodos believes that the Goddess Materia he has discovered has special properties.


Artwork of Materia Fusion apparatus for Crisis Core.

Though the process varies from game to game, materia can level up, increasing its powers further. In Final Fantasy VII and Final Fantasy VII Remake a materia learns new abilities as it levels up. In Final Fantasy VII, mastered materia spawn a copy of itself. In all other games in the Compilation of Final Fantasy VII, materia pieces are linked to a single ability that becomes more potent as the materia gains power: in Crisis Core -Final Fantasy VII- materia gives better stat boosts as it levels up, while in Before Crisis -Final Fantasy VII- materia has a higher chance of affecting the user's weapon and/or armor as it levels up. Exclusive to Crisis Core, different materia shards can be combined via Materia Fusion, resulting in a stronger materia often manifesting as a literal combination of the two individual pieces, such as Fire and Power Attack fusing to create Fire Blade. Those with materia make use of them by slotting them into their equipment.


Yuffie brandishes her stash of materia in Episode INTERmission.

The size of materia is ambiguous throughout the Compilation of Final Fantasy VII. In the original Final Fantasy VII and in Dirge of Cerberus -Final Fantasy VII-, most materia, excluding the White, Black, and Huge Materia, are about the size of a marble. In Final Fantasy VII: Advent Children, Crisis Core -Final Fantasy VII- and Final Fantasy VII Remake materia appear to be slightly smaller than a tennis ball, about the size of the White Materia in Final Fantasy VII. As materia is referred to in Final Fantasy VII as "growth" when leveling up, materia may increase in size to denote its level of power, explaining the ambiguities. In Final Fantasy VII Remake, the materia is depicted as the size of tennis balls on the field, but can still be slotted in what appear to be small openings in weapons and armor.


Materia typically come in different types, indicated by their color and function, which can be divided up even further in some games. These types are as follows.

Name Description
Summon Materia Summons creatures to cause devastating effects to foes or positive effects to the user.
Magic Materia Used to cast magic spells which can deal damage, heal or cause various effects.
Command Materia Adds abilities beyond summons and magic to the user, to various effects.
Support Materia Enhances the power of other Materia when paired with them.
Independent Materia Provides support and auto-abilities and stat boosts to the user.

Crisis Core -Final Fantasy VII- expands on the colors of the original Final Fantasy VII, adding different shades of each to further classify materia types. For example, a lighter shade of green is used for curative materia. Only summon materia have a single color and type and remain solely red.

Other entries in the Compilation of Final Fantasy VII use separate classifications as described above, and in them color has little to do with a materia's abilities. Kadaj uses a blue materia in Final Fantasy VII: Advent Children to use enemy skills and summon Bahamut SIN. Vincent's select materia in Dirge of Cerberus -Final Fantasy VII-, being Fire, Blizzard, and Thunder, are respectively, red, blue, and yellow, and Shelke has an orange materia orb that she claims is a Shield materia. While these materia would be hued accordingly to their corresponding color, it is likely that the color system is more for gameplay and classification than for world canon.

The Goddess Materia, a gigantic natural materia.

In addition to the above types, there are several unique types of materia with colors that do not fit into one of the above categories. These types normally have a very different role, and are used solely in lore and story events, and cannot be equipped.

  • The Black Materia is used to call the Ultimate Destructive Magic, Meteor, which can destroy the planet.
  • The White Materia is used to call Holy, the ultimate protective magic which cleanses the planet of all harmful influences.
  • The Keystone, a materia used to access the Temple of the Ancients.
  • Huge Materia are special materia formed from compressing mako in a mako reactor. Four of them are found in Final Fantasy VII.
  • Master Materia are available for Command, Magic, and Summon Materia, and contains all or most of the commands for that particular type in Final Fantasy VII.
  • In Dirge of Cerberus -Final Fantasy VII- there is the Protomateria used by both Lucrecia Crescent and Shelke to help Vincent control his Chaos form.
  • In Before Crisis -Final Fantasy VII- there is a pyramid shaped summon materia that calls forth Zirconiade, the ultimate summon. It was split to prevent Zirconiade from being called.
  • In Crisis Core -Final Fantasy VII-, there is an enormous red materia called "The Goddess Materia" in the depths of the Banora Underground. Sephiroth can also manifest large materia crystals from seemingly nothing and have them support him in battle.


Final Fantasy VII[]

The Materia Menu.

Materia can be used when slotted into a weapon or a piece of armor. Once slotted into an equipment piece the wearer can call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be lowered or enhanced. As an example, the Restore Materia picked up in No. 1 Reactor at the beginning of the game reduces maximum HP by two percent and Strength by one, but raises maximum MP by two percent and Magic by one. However, in practice the effect is negligible.

Winning battles earns Ability Points that are distributed to Materia currently equipped to the party members in armors and weapons that have AP growth enabled. Materia levels up when it gains enough AP. Some equipment affects Materia growth; some have Materia slots, but the Materia equipped gain no AP, while others double or triple the amount of AP the Materia slotted into the equipment gain. Other equipment pieces have no Materia slots at all.

Some Materia unlock commands when they level up, others allow the user to use the granted ability more times, others give a bigger stat bonus. When a Materia reaches its highest level, it is "mastered" and a second Materia with the same powers is born with 0 AP. Thus, with patience and enough leveling up, even one-of-a-kind Materia can be reproduced infinitely.

Materia can be slotted into a single slot or a connected equipment slot. When slotted into a connected slot, the Materia can be joined with a Support Materia to varying effects, including adding elemental properties to the slotted equipment or allowing the linked Materia to target multiple targets. For example, linking Added Effect to a Materia that contains a status effect to a character's weapon, gives the weapon the properties of the status, and randomly inflicts the status on targets with the Attack command. Linking Added Effect with a status Materia to a character's armor, however, makes the party member immune to said status.

If the player's Materia inventory is full when trying to pick up a Materia piece the game will notify the player and ask them to remove Materia first. The Kujata and Final Attack Materia are exceptions, and will be lost forever if the player "obtains" them with full inventory. When the player's Materia quota is full, mastering Materia also begins to replace certain other Materia, which are simply overwritten without the player being notified this is happening.[1] Which Materia gets deleted depends on a priority system. When a Materia is born and there is no space in the inventory for it, the new Materia will replace the first instance of the lowest ranking Materia that is less than the new Materia in the inventory, regardless of AP. However, the inventory can hold 200 Materia pieces, enough for most players to never get close to filling it.

Leveling up a Materia piece to its maximum level, and leveling up all Materia to their final levels, earns the Master Materia and Materia Overload achievements, respectively, in the PC version re-release version of Final Fantasy VII. In the PlayStation 4 rerelease mastering a Materia earns Materia Mastermind trophy, though only if it is one with five stars.

Color Icon Type Description
FFVII Summon Materia Icon.PNG
Summon Used to summon creatures to aid in battle.
FFVII Magic Materia Icon.PNG
Magic Used to cast spells, including damaging, healing, and status-inducing spells. Also affects Strength and Magic stats.
FFVII Command Materia Icon.PNG
Command Allows the use of extra commands in battle like Throw and Steal.
FFVII Support Materia Icon.PNG
Support Can be linked to other Materia in order to enhance their effects.
FFVII Independent Materia Icon.PNG
Independent Increasing stats and gives auto-abilities, such as Cover.

In addition to the above, there is the unique Command Materia, the Enemy Skill Materia, which teaches Enemy Skills to the player.

This variation of Materia appears in Super Smash Bros for Wii U/3DS in the Midgar stage, along with Cloud. It summons stage hazards.

Final Fantasy VII Remake[]

Set materia to your weapons and armor from the Materia & Equipment tab in the main menu. Some materia will allow you to use unique combat abilities, while others can link up to other materia to produce some interesting effects.


MateriaMateria slots into equipment and is visible in certain weapon models. It allows the use of special abilities, like magic and summons, when the attacker's ATB gauge fills up. Compared to Final Fantasy VII, some materia that do not fit the game's battle system have been removed, and some new materia have been added. Materia do not spawn new copies when mastered, and have a smaller effect on character stats, in that there are fewer penalties for equipping multiple.

Color Icon Type Description
Magic Materia from FFVII Remake.png
Magic Used to cast spells, including damaging, healing, and status-inducing spells.
Command Materia from FFVII Remake.png
Command Allows the use of extra commands in battle such as Steal and Chakra.
Support Materia from FFVII Remake.png
Support Can be linked to other materia in order to enhance their effects.
Complete Materia from FFVII Remake.png
Complete Increasing attributes and gives auto-abilities.
Summoning Materia from FFVII Remake.png
Summoning Used to summon creatures to aid in battle. Only one can be used per character.

Final Fantasy VII: Advent Children[]

Kadaj holding a Materia.

Materia is used by Kadaj and his brothers to attack Cloud after stealing a case of materia from him. Rather than slotting materia to equipment, materia are inserted directly into the remnants' arms. In the Reunion Files it is mentioned that, as materia is a by-product of mako and mako is no longer used, materia has begun to fall out of use. The English script of the movie packaged with the "Limited Edition Collector's Set" reveals that Loz and Yazoo used "Comet, Flare, and Explosion" materia in their suicide attack on Cloud near the end of the film.

Dirge of Cerberus -Final Fantasy VII-[]

Vincent Valentine can equip Fire, Blizzard, or Thunder Materia to his weapon to enhance his attacks via a small Materia slot attached to his gun by a chain. Fire-elemental bullets create a wave of fire when they hit their target, hitting multiple enemies. Ice-elemental bullets home in on a target. Lightning-elemental bullets can hit multiple enemies with a "chain lightning" type effect but is only short range.

Materia do not follow the canon green color scheme of Magic Materia: Fire is red, Blizzard is blue, and Thunder is yellow. While materia is seen in use, Cloud states usage is best done sparingly as the planet is still healing from events prior, and requires "all the strength it can get."

Before Crisis -Final Fantasy VII-[]

Materia is produced in a unique fashion. Once they select the option to create Materia, the player takes a picture with their cellphone, and based on the predominant color in the picture, the game creates a materia piece—a red picture would produce Fire Materia, for example. The player can only equip three materia at a time—two in their armor, one in their weapon.

Materia levels up as it is used, to a maximum of Level 9, but higher levels do not award stronger spells—Fire and Fira, for example, are different materia and Fire will not become Fira as it levels up. The materia's level affects the chance of the equipment piece taking on the materia's elemental attributes. For example, when Fire Materia is slotted into the weapon, there is a chance that the player's attack will be Fire-elemental, and the higher level the Fire Materia, the more likely it is the attack will be elemental.

Crisis Core -Final Fantasy VII-[]

Crisis Core Materia equip menu.

The number of materia slots depend on Zack's SOLDIER rank. Zack begins with four materia slots as a Second Class, then is promoted to First Class and gains the ability to equip six materia.

Stats boosts are regulated to a single kind assigned to its specific materia, but can be further boosted to a maximum of +99 for raw stats or +999% for point based stats; in addition, a new system called Materia Fusion allows for two materia and (with the right requirements) items as stat components to be fused to the player's intentions.

Materia levels up on the Digital Mind Wave rather than requiring AP. When the player gets two or three matching numbers between one and six during a Modulating Phase, the materia in the corresponding slot levels up: if the player gets two matching numbers, the materia grows one level, and if all three numbers match the materia grows two levels. The Moogle summon will level up all materia at once. The maximum level for a materia is five.

The differing levels of the same spells are no longer contained within the same materia (e.g. Fire and Fira are from two separate materia). The player's inventory can hold 256 Materia and if exceeding that limit, all future materia are discarded. In this case, surplus and excess materia can be converted into Soldier Points, essentially deconstructed back into mako energy.

The battle system of Final Fantasy VII was used as the basis for the one in Crisis Core -Final Fantasy VII- with action elements added; the materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements", as well as to give the game balance.[2]

Color Icon Subset Ability Description
Dark Green
VIICC Dark Green Materia Icon.png
Magic Offensive Magic Used to cast offensive spells in battle.
Light Green
VIICC Light Green Materia Icon.png
Magic Curative Magic Used to cast healing spells in battle.
VIICC Yellow Green Materia Icon.png
Magic Offensive Magic Used to cast status spells in battle.
Dark Yellow
VIICC Dark Yellow Materia Icon.png
Command Offensive Attacks Used to perform attack commands in battle.
Pale Yellow
VIICC Pale Yellow Materia Icon.png
Command Item Attacks Used to perform item-related commands in battle.
Dark Purple
VIICC Dark Purple Materia Icon.png
Independent Stat-enhancing and modifying Increases passive stats and grants different beneficial effects.
Light Purple
VIICC Light Purple Materia Icon.png
Independent DMW Increases probability of specified DMW attacks occurring.
Dark Blue
VIICC Dark Blue Materia Icon.png
Support SP Are attached to various SP-related abilities.
Light Blue
VIICC Light Blue Materia Icon.png
Support Status/Elemental Are attached to elemental and status effects.
VIICC Red Materia Icon.png
Summon Materia Summon Adds associated Summon to DMW reels.

Behind the scenes[]


The materia system was designed so that any weapon and armor can be equipped with it. It was decided the battles wouldn't be about characters with individual, innate skills, but that combat would change depending on the way Materia was used. [3]

There are several unused Materia in the original Japanese release of Final Fantasy VII. They are the MBarrier, Reflect, and Refurbish Magic Materia, the Law, the Booster Support Materia, and the Underwater Independent Materia.

The dummied Magic and Command Materia offer no commands that are not available from other Materia in the game, and the Support Materia has no effect on paired Materia. The Underwater Materia became available in later releases, serving the function during the battle with Emerald Weapon, however its name given in the Japanese International release was changed from すいちゅうこきゅう (Suichū Kokyū?, lit. Underwater Breathing) to せんすい (Sensui?, lit. Diving). All of these Materia appear in later revisions in all later releases in a capacity, though their names were not translated and various values were removed making them less functional.

In Final Fantasy VII Remake, maxed out materia do not spawn fresh copies of themselves like in the original. This was done to better balance the game's difficulty so the player can't have lots of the same best materia. The other reason was that in the original game materia allowed full party customization, but this ended up making players give everyone the same set. The developers wanted to avoid this with the remake. Each character is limited to holding one summoning materia so players would not agonize over whether to bring a summon (as summoning is not always available) or to constantly change it based on what they would be fighting.[4]


In Final Fantasy Tactics, White Materia, Black Materia, Blue Materia, and Red Materia are Artefacts that can be collected. They are described with the following text:

These stones, developed by the ancient Saronians, are the result of experiments in storing knowledge within gems for later generations. They are said to enhance the abilities of the possessor.

Artefact in Final Fantasy Tactics

In Dissidia and Dissidia 012 Final Fantasy, one of Sephiroth's HP attacks is named "Black Materia," which calls forth a meteor to strike his opponent. This alludes to the Black Materia in Final Fantasy VII which is ultimately used to summon Meteor to destroy the world. As well, Cloud's crystal is a Materia piece, and resembles Aerith's White Materia. Furthermore, Materia is an item available through battlegen that is created by destroying stage elements in the Planet's Core.

In Final Fantasy Airborne Brigade, the Black Materia, Red Materia, Blue Materia, and Yellow Materia all appear as items.

"Blue Materia" cocktail.

Square Enix's cafe Artnia served cocktails with a Materia theme. The cocktail contains gin and lime juice, and a frozen Materia orb: the blue one of blue curacao, and the red one of creme de cassis. For the 2014 Valentine's Day Square Enix introduced a set with five pieces of chocolate made to look like Materia orbs from Final Fantasy VII; one for each type of Materia.

In Ehrgeiz: God Bless the Ring, the great sword Ehrgeiz has a materia which radiates with an eerie glow. Its eternal power in the winner's hands can make the winner into anything, even a god.

In Monty Oum's fan-made series Dead Fantasy, Tifa uses Materia magic in combat. Such spells used so far include Fire, Ice, Lightning, Time, Gravity, Ultima, Barrier, Poison, All, and Blind. As of the fifth episode, Tifa has lost most, if not all, of her Materia to Hitomi.

The Materia Crafting System in Final Fantasy XIV, was inspired by (and named after) Final Fantasy VII Materia.

In Kingdom Hearts Birth by Sleep, Zack Fair's D-Link ability icons are materia.

In RWBY, Monty Oum has stated in discussion that Dust is his idea of what would happen if you were to ground Materia into a powder.



Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the ascendant of Portuguese "Matéria". Fitting as materia hosts various kinds that have different effects.

The name may also be a reference to the Prima materia, the legendary base substance to be transmuted into the Philosopher's stone. The Prima materia has been described as the basis of all matter and matter in its purest form, much like how materia in Final Fantasy VII is crystallized mako, the basis of all life and planetary phenomena.

In H. P. Lovecraft's Case of Charles Dexter Ward, the word "materia" refers to colored powders prepared from the remains of various thinkers and scholars of the past, preserving their knowledge. Final Fantasy materia also contains the knowledge of the long-dead Ancients and comes in various colors.

Hironobu Sakaguchi suggested the materia system, originally known as "spheres", a name Tetsuya Nomura proposed. Sakaguchi thought the name should be something to resonate easily even with elementary school kids, so the term materia was chosen.[5] The term "spheres" would later be used in Final Fantasy X, possibly based on Nomura's original proposition.


See also[]