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Materia Menu Crisis Core

Crisis Core Materia equip menu.

Materia (マテリア, Materia?) are a type of equipment in Crisis Core -Final Fantasy VII-. They are equipped by Zack to grant him unique abilities or boosts to his stats. Unique to Crisis Core, the Materia Fusion system allows Zack to fuse two materia to create a new, more powerful one.

The number of materia slots depend on Zack's SOLDIER rank. Zack begins with four materia slots as a Second Class, then is promoted to First Class and gains the ability to equip six materia.

Mechanics[]

Stats boosts are regulated to a single kind assigned to its specific materia, but can be further boosted to a maximum of +99 for raw stats or +999% for point based stats; in addition, Materia Fusion allows for two materia and (with the right requirements) items as stat components to be fused to the player's intentions.

Materia levels up on the Digital Mind Wave rather than requiring AP. When the player gets two or three matching numbers between one and six during a Modulating Phase, the materia in the corresponding slot levels up: if the player gets two matching numbers, the materia grows one level, and if all three numbers match the materia grows two levels. The Moogle summon will level up all materia at once. The maximum level for a materia is five.

The differing levels of the same spells are no longer contained within the same materia (e.g. Fire and Fira are from two separate materia). The player's inventory can hold 256 Materia and if exceeding that limit, all future materia are discarded. In this case, surplus and excess materia can be converted into Soldier Points, essentially deconstructed back into mako energy.

Types[]

Color Icon Subset Ability Description
Dark Green
VIICC Dark Green Materia Icon
Magic Offensive Magic Used to cast offensive spells in battle.
Light Green
VIICC Light Green Materia Icon
Magic Curative Magic Used to cast healing spells in battle.
Yellow-Green
VIICC Yellow Green Materia Icon
Magic Offensive Magic Used to cast status spells in battle.
Dark Yellow
VIICC Dark Yellow Materia Icon
Command Offensive Attacks Used to perform attack commands in battle.
Pale Yellow
VIICC Pale Yellow Materia Icon
Command Item Attacks Used to perform item-related commands in battle.
Dark Purple
VIICC Dark Purple Materia Icon
Independent Stat-enhancing and modifying Increases passive stats and grants different beneficial effects.
Light Purple
VIICC Light Purple Materia Icon
Independent DMW Increases probability of specified DMW attacks occurring.
Dark Blue
VIICC Dark Blue Materia Icon
Support SP Are attached to various SP-related abilities.
Light Blue
VIICC Light Blue Materia Icon
Support Status/Elemental Are attached to elemental and status effects.
Red
VIICC Red Materia Icon
Summon Materia Summon Adds associated Summon to DMW reels.

Behind the scenes[]

The battle system of Final Fantasy VII was used as the basis for the one in Crisis Core -Final Fantasy VII- with action elements added; the materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements", as well as to give the game balance.[1]

Etymology[]

Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria".

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