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Equips some commands


Single slot. Master Command is a Command Materia in Final Fantasy VII that provides many of the level 1 abilities supplied by Command Materia. It yields no changes to stats, and cannot grow with AP.


There are two ways to obtain Master Command. At Cosmo Canyon, the player can bring a mastered Steal, Sense, Throw, Morph, Deathblow, Manipulate, and Mime, and then interact with the yellow Huge Materia. The second is to give the Kalm traveler an Earth Harp, which is earned from defeating the Emerald Weapon.


Master Command when equipped.

Master Command provides the user with the abilities Steal, Sense, Throw, Coin, Morph, D.blow, Manip., and Mime. This can save many Materia slots. It can be paired with Support Materia, which will add its paired effects to almost all commands, even Attack and Item. This can lead to some interesting combinations, such as absorbing HP with every normal hit with HP Absorb equipped to Master Command, but the effect is also reversed and the player would also lose HP when using curatives. The Mime command never works with Added Cut, however, not even when used via the Master Command that is linked to Added Cut. If paired with Counter, a random command triggers in response to an enemy's attack; this could be detrimental if the random command ends up being Throw and the character throws something valuable.

Master Command comes with no stat changes, and equipping it saves a great amount of Materia slots. As many of the abilities deal damage, it is best given to characters with a high Strength stat: Cloud, Tifa, and Cid. It is less useful on Barret, however, as his ultimate weapon, Missing Score, deals damage based on equipped AP, for which Master Command can have none.