A warrior blessed by the Crystals to stand against the forces of darkness. The master was once an ordinary monk, a fighter who favors his bare fists above any weapon, until he was raised to the class of master after returning from the Citadel of Trials and presenting Bahamut with proof of his courage.
Character profile.
Master is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Dawn of a Legend as a First Time Reward for completing the Flying Fortress on the Classic difficulty.
Master is a Master Monk, whose combat role is Physical Attack.
Stats[]
Level | HP | Attack | Defense | Magic | Resistance | Mind | Accuracy | Evasion | Speed |
---|---|---|---|---|---|---|---|---|---|
1 | 205 | 12 | 7 | 7 | 7 | 8 | 20 | 20 | 115 |
10 | 1,033 | 37 | 22 | 15 | 15 | 18 | 20 | 20 | 121 |
20 | 1,783 | 60 | 35 | 24 | 25 | 30 | 20 | 20 | 128 |
30 | 2,476 | 82 | 48 | 35 | 36 | 43 | 21 | 21 | 136 |
40 | 3,134 | 102 | 60 | 46 | 48 | 57 | 21 | 21 | 143 |
50 | 3,769 | 121 | 71 | 58 | 60 | 72 | 22 | 22 | 151 |
Rank Max: 5 | 4 | 5 | 2 | 1 | 1 | 2 | 3 | 3 | 5 |
Record Spheres[]
Job | S.Lv 1 | S.Lv 2 | S.Lv 3 | S.Lv 4 | S.Lv 5 |
---|---|---|---|---|---|
Monk | +1 DEF | +1 RES | +1 ATK | +2 ATK | +3% Monk Ability Damage |
Warrior | +1 ATK | +70 HP | +1 DEF | +1 ATK | +2 ATK |
Ranger | +1 RES | +1 DEF | +1 RES | +60 HP | +2 ATK |
Master Requires mastery of Monk's Record Sphere. | +3% Monk Ability Damage | +4 ATK | +5 ATK | +200 HP | +6% Monk Ability Damage |
Berserker Requires mastery of Warrior's Record Sphere. | +2 ATK | +2 ATK | +3 ATK | +3 ATK | +5 ATK |
Gladiator Requires mastery of Warrior and Ranger's Record Sphere. | +3 ATK | +3 DEF | +4 DEF | +4 ATK | +230 HP |
Lifebane Use 5★ Monk Mote. | Use 6★ Monk Abilities | Lifebane | +3% Monk Ability Damage |
Abilities[]
Master can use Combat abilities up to rarity rank 5 and Monk abilities up to rarity rank 5.
Soul Break[]
Name | Designation | Relic | Effects | |||
---|---|---|---|---|---|---|
Gauge | Type | Duration | Power Including potency of stat increase(s) and chance of effect(s) occurring | |||
Finests Fists |
Default | N/A | 1 | PHY | N/A | 150% physical damage |
Deal physical damage to one enemy. | ||||||
Moment of Clarity |
Super | Survival Vest (I) | 2 | PHY | Self critical = 50% (25s), Last Stand Self Haste, Burst Mode (15s) |
97% physical damage/hit |
Deal eight physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. | ||||||
Show of Courage |
Burst | Steel Gloves (I) | 2 | PHY | Self critical = 50% (25s), Last Stand Self Haste, Burst Mode (15s) |
78% physical damage/hit |
Deal ten physical attacks to one enemy, temporarily set the user's critical hit chance to 50%, and grant Last Stand, Haste, and Burst Mode to the user. | ||||||
PHY | N/A | 4x 40% Non-Elemental physical (8x with Unbound Fury) | ||||
Storm and Strife: Deal four physical attacks to one enemy. If the user has Unbound Fury, deal eight attacks instead. | ||||||
PHY | Self Unbound Fury (25s) Unbound Fury: self DEF/RES -40%, cast speed x2 |
4x 60% Non-Elemental physical | ||||
Bitter Blow: Deal four physical attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. | ||||||
Fighting Frenzy |
Ultra | Oversoul (I) | 2 | PHY | TBC | TBC |
Deal ten physical Earth, Fire, Lightning, and Non-Elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. | ||||||
Empty Fist |
Ultra | Power Vest (I) | 2 | PHY | Self ATK/DEF +30%, critical damage +50% (25s) Follow critical hits with Follow-Up Flurry (15s) |
72% physical damage/hit |
Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause critical hits from abilities used by the user to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. | ||||||
Pinnacle Pugilist |
Arcane Overstrike | Kaiser Knuckles (I) | 3 | PHY | N/A | 800% physical damage/hit |
Deal three massive physical Earth, Fire, and Lightning attacks to one enemy. Can break the damage cap. | ||||||
Psyche Up |
Glint | Mythril Gloves (I) | 1 | NAT | TBC | N/A |
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an Earth, Fire, or Lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. | ||||||
Undivided Focus |
Glint | Faerie Claws (I) | 1 | NAT | Elemental weakness damage +30% (15s) Critical = 100% (2 turns) |
N/A |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. | ||||||
Martial Flash |
Glint | Hell Claws (I) | 0 | NAT | TBC | TBC |
TBC | ||||||
Driving Fist |
Awakening | Buster Knuckles (I) | 2 | PHY | TBC | TBC |
Deal fifteen physical Earth, Fire, Lightning, and Non-Elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives Monk abilities used by the user a high chance to trigger twice. | ||||||
Awoken Monk Mode: Grant unlimited use of Monk abilities, grant up to a moderate Monk Ability Boost, and cause Monk abilities used by the user to trigger twice. | ||||||
Turbulent Fist |
Sync | Master Fist (I) | 2 | PHY | TBC | TBC |
TBC |
Materia[]
Record Materia[]
Legend Materia[]
Materia | Description | Acquirement |
---|---|---|
Fists of Steel |
Deal slightly more damage with Monk abilities. | Legend Sphere |
Fist of the Master |
Moderate chance for Monk abilities to trigger twice. | Legend Sphere |
Glimmer of Insight |
Small chance to raise the Attack of the user a moderate amount until their next attack after using a monk ability. | Kenpogi (I) |
Martial Mentor |
Deal significantly more physical damage when a fist weapon is equipped. | Soldier's Armlet (I) |
Equipment[]
Master can equip the following weapon types: daggers and Fists.
He can equip the following armor types: hats, light armor, and bracers.
He can equip accessories.