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+ | {{sideicon|prime=FFIX|PFF|FFRK}} |
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− | {{FFIX Enemy |
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+ | {{infobox enemy |
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+ | | release = FFIX |
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|name = Masked Man |
|name = Masked Man |
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− | | |
+ | | japanese = 謎の仮面男 |
− | |romaji = Nazo no Kamen Otoko |
+ | | romaji = Nazo no Kamen Otoko |
− | |image = |
+ | | image = MaskedMan-ffix-battle.png |
+ | |location = ''[[Prima Vista]]'' - Cargo Room |
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− | |prev no = 197 |
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− | | |
+ | |type = Boss |
+ | |character = [[Baku (Final Fantasy IX)|Baku]] |
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− | |bestiary=1 |
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+ | |aiscript=true |
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− | |next = King Leo (Final Fantasy IX) |
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− | |Location = ''[[Prima Vista]]'' - Cargo Room |
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− | |Class = Human |
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− | |level = 1 |
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− | |HP = 188 |
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− | |MP = 223 |
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− | |Speed = 19 |
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− | |Strength = 9 |
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− | |Spirit = 10 |
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− | |Attack Power = 10 |
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− | |Defense = 8 |
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− | |Magic = 8 |
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− | |Magic Defense = 10 |
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− | |Evade = 2 |
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− | |Magic Evade = 3 |
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− | |Exp = 0 |
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− | |AP = 0 |
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− | |Gil = 805 |
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− | |Petrify = Immune |
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− | |Venom = Immune |
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− | |Silence = Immune |
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− | |Darkness = Immune |
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− | |Trouble = Immune |
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− | |Zombie = Immune |
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− | |Death = Immune |
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− | |Confuse = Immune |
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− | |Berserk = Immune |
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− | |Stop = Immune |
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− | |Poison = Immune |
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− | |Sleep = Immune |
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− | |Regen = Immune |
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− | |Haste = Immune |
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− | |Slow = Immune |
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− | |Float = Immune |
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− | |Shell = Immune |
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− | |Protect = Immune |
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− | |Heat = Immune |
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− | |Freeze = Immune |
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− | |Vanish = Immune |
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− | |Doom = Immune |
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− | |Mini = Immune |
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− | |Reflect = Immune |
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− | |Eat = Immune |
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− | |Steal 1 = [[List of Final Fantasy IX Items#Potion|Potion]] |
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− | |Steal 2 = [[List of Final Fantasy IX Armor#Wrist|Wrist]] |
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− | |Steal 3 = [[List of Final Fantasy IX Weapons#Mage Masher|Mage Masher]] |
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− | |Attack = Get Some!, Gwahaha!, Oww! |
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− | |Class = [[Human]] |
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}} |
}} |
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+ | The '''Masked Man''' is a [[boss]] in ''[[Final Fantasy IX]]''. He is the first battle of the game and is [[Baku (Final Fantasy IX)|Baku]] in disguise. |
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− | {{See Also|Baku}} |
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− | The '''Masked Man''' is a boss in ''[[Final Fantasy IX]]''. He is the first battle of the game and is [[Baku]] in disguise. |
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− | == |
+ | ==Stats== |
+ | {{infobox enemy stats FFIX |
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− | His "Gwahaha!" attack is the strongest, while "Oww!" results in Baku tripping and missing his target. The Masked Man has a [[Mage Masher]] to be [[Steal#Final Fantasy IX|stolen]], a weapon upgrade for [[Zidane Tribal|Zidane]]. It is not difficult to steal considering all four characters have the Steal command. |
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+ | | name = Masked Man |
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+ | | prev no = 197 |
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+ | | prev = Necron (boss) |
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+ | | bestiary = 1 |
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+ | | next = King Leo (Final Fantasy IX) |
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+ | | location = ''[[Prima Vista]]'' - Cargo Room |
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+ | | level = 1 |
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+ | | hp = 188 |
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+ | | mp = 223 |
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+ | | attack power = 8 |
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+ | | speed = 19 |
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+ | | strength = 9 |
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+ | | magic = 8 |
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+ | | spirit = 10 |
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+ | | defense = 10 |
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+ | | evade = 2 |
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+ | | magic defense = 10 |
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+ | | magic evade = 3 |
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+ | | exp = 0 |
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+ | | gil = 805 |
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+ | | humanoid = true |
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+ | | heavy = true |
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+ | | petrify = Immune |
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+ | | venom = Immune |
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+ | | virus = Immune |
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+ | | silence = Immune |
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+ | | darkness = Immune |
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+ | | trouble = Immune |
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+ | | zombie = Immune |
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+ | | confuse = Immune |
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+ | | berserk = Immune |
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+ | | stop = Immune |
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+ | | auto-life = Immune |
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+ | | trance = Immune |
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+ | | defend = Immune |
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+ | | poison = Immune |
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+ | | sleep = Immune |
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+ | | regen = Immune |
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+ | | haste = Immune |
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+ | | slow = Immune |
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+ | | float = Immune |
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+ | | shell = Immune |
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+ | | protect = Immune |
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+ | | heat = Immune |
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+ | | freeze = Immune |
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+ | | vanish = Immune |
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+ | | doom = Immune |
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+ | | mini = Immune |
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+ | | reflect = Immune |
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+ | | gradual petrify = Immune |
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+ | | steal 1 = [[Final Fantasy IX items#Potion|Potion]] |
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+ | | steal 2 = [[Final Fantasy IX armor#Wrist|Wrist]] |
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+ | | steal 3 = [[Final Fantasy IX weapons#Mage Masher|Mage Masher]] |
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+ | | abilities = [[Final Fantasy IX enemy abilities#Get Some!|Get Some!]], [[Final Fantasy IX enemy abilities#Gwahaha!|Gwahaha!]], [[Final Fantasy IX enemy abilities#Oww!|Oww!]], ARGHHH! |
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+ | | info = Can't escape. Defeat does not result in [[Game Over (term)|Game Over]]. Characters do not [[victory pose|pose on victory]]. |
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+ | }} |
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+ | == Formations == |
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− | For this battle, a [[Game Over|game over]] is impossible, as the game continues even if the party is annihilated. If a party member ends up in [[critical]] health during the battle, Baku will advise the player to use a [[List of Final Fantasy IX Items#Potion|Potion]] to heal up after the battle. |
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+ | {|class="half-width FFIX sortable article-table" |
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+ | |-class="a" |
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+ | !rowspan="2" style="width:5%"| |
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+ | |-class="a" |
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+ | ! |
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+ | {|style="width:100%;font-size:90%;text-align:center" class="innerborder" |
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+ | |style="width:60%;text-align:left"|Enemies |
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+ | |style="width:20%"|Frequency |
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+ | |style="width:20%"|AP |
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+ | |} |
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+ | |- |
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+ | !class="b"|???? |
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+ | | |
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+ | {|style="width:100%;font-size:90%;text-align:center" class="innerborder" |
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+ | |- |
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+ | |colspan="3" style="text-align:left;width:100%"|Can't escape. Defeat does not result in [[Game Over (term)|Game Over]]. Characters do not [[victory pose|pose on victory]]. |
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+ | |- |
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+ | |style="width:60%;text-align:left"|Masked Man |
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+ | |style="width:20%"|100% |
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+ | |style="width:20%"|1 |
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+ | |} |
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+ | |} |
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− | == |
+ | == Battle == |
+ | His "Gwahaha!" attack is the strongest, while "Oww!" results in Baku tripping and missing his target. The Masked Man has a [[Final Fantasy IX weapons#Mage Masher|Mage Masher]] to be [[Steal#Final Fantasy IX|stolen]], a weapon upgrade for [[Zidane Tribal/Gameplay|Zidane]]. It is not difficult to steal considering all four characters have the Steal command. |
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− | {{Gallery |
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+ | |||
− | |File:FFIX Masked Man In-battle.png|In battle. |
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+ | For this battle, a [[Game Over (term)#Final Fantasy IX|game over]] is impossible, as the game continues even if the party is annihilated. If a party member ends up in [[HP Critical#Final Fantasy IX|critical]] health during the battle, Baku will advise the player to use a [[Final Fantasy IX items#Potion|Potion]] to heal up after the battle. |
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− | |File:BakuDragonMask.png|Concept art. |
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+ | |||
− | |File:Baku's Sword FFIX Art.jpg|Concept art of Masked Man's sword. |
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+ | == AI script == |
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− | |File:Baku-ffix-maskedman.png|Field model of Masked Man. |
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+ | {{AI FFIX|code= |
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+ | Using general variable MaskedMan_UsePotion |
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+ | |||
+ | Using global variable victorystepbakuargh |
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+ | Using global variable victorysteprightjump |
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+ | Using global variable victorystepleftjump |
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+ | Using global variable victorystepbakudone |
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+ | Using global variable victorysteprightdone |
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+ | Using global variable victorystepleftdone |
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+ | |||
+ | |||
+ | Function Main_Init |
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+ | :if ( IsBattleInitialized ) |
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+ | ::if ( MaskedMan_UsePotion ) |
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+ | :::FadeFilter( FILTER_SUBTRACT, 1, WHITE ) |
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+ | :::Wait( 1 ) |
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+ | :::WindowSync( "Masked Man “Use a Potion to restore HP!”" ) |
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+ | :::FadeFilter( FILTER_SUBTRACT, 1, BLACK ) |
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+ | :::Wait( 1 ) |
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+ | ::CloseAllWindows( ) |
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+ | ::Wait( 5 ) |
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+ | ::TerminateBattle( ) |
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+ | :else |
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+ | ::InitObject( Masked_Man ) |
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+ | ::InitObject( <abbr title="There are two dummy enemies representing the two halves of the mask">Baku’s_Mask_(Right)</abbr> ) |
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+ | ::InitObject( <abbr title="There are two dummy enemies representing the two halves of the mask">Baku’s_Mask_(Left)</abbr> ) |
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+ | |||
+ | |||
+ | Function Main_Loop |
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+ | :if ( !initflag ) |
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+ | ::set initflag = TRUE |
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+ | ::set baku = SV_EnemyTeam[ENEMY_ID] ==$ 0 |
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+ | ::set bakumask1 = SV_EnemyTeam[ENEMY_ID] ==$ 1 |
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+ | ::set bakumask2 = SV_EnemyTeam[ENEMY_ID] ==$ 2 |
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+ | ::set victoryendflag = TRUE |
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+ | :if ( !MaskedMan_UsePotion && #Matching(SV_PlayerTeam[STATUS_CURRENT], LOW_HP) ) |
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+ | ::set MaskedMan_UsePotion = TRUE |
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+ | :if ( ( GetBattleState == BATTLE_STATE_GAME_OVER ) && !defeatendflag ) |
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+ | ::set defeatendflag = TRUE |
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+ | ::while ( IsAttacking != 0 ) |
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+ | :::Wait( 1 ) |
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+ | ::RunBattleCode( Disable ATB ) |
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+ | ::while ( GetBattleState != 1 ) |
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+ | :::Wait( 1 ) |
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+ | ::Wait( 1 ) |
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+ | ::RunBattleCode( End Battle, Defeat ) |
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+ | :if ( victoryendflag && ( baku[HP] <= 10000 ) ) |
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+ | ::set victoryendflag = FALSE |
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+ | ::while ( IsAttacking != 0 ) |
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+ | :::Wait( 1 ) |
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+ | ::RunBattleCode( Disable ATB ) |
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+ | ::while ( GetBattleState != 1 ) |
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+ | :::Wait( 1 ) |
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+ | ::set victorystepbakuargh++ |
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+ | ::Wait( 2 ) |
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+ | ::set victorysteprightjump++ |
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+ | ::set victorystepleftjump++ |
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+ | ::set bakumask1[MODEL_ON] = 1 |
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+ | ::set bakumask2[MODEL_ON] = 1 |
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+ | ::set bakumask1[DISAPPEAR] = 0 |
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+ | ::set bakumask2[DISAPPEAR] = 0 |
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+ | ::Wait( 1 ) |
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+ | ::set baku[MODEL_ON] = 1 |
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+ | ::set baku[MODEL_OFF] = 32 |
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+ | ::while ( victorystepbakudone + victorysteprightdone + victorystepleftdone < 3 ) |
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+ | :::Wait( 1 ) |
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+ | ::while ( IsAttacking != 0 ) |
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+ | :::Wait( 1 ) |
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+ | ::RunBattleCode( End Battle, Victory ) |
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+ | :Wait( 1 ) |
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+ | :loop |
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+ | |||
+ | |||
+ | Function Masked_Man_Init |
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+ | :set attacklist = [ Get some! ; Gwahaha! ; Oww! ] |
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+ | |||
+ | |||
+ | Function <abbr title="Each mask has a similar function and a special attack for performing their sliced animation">Masked_Man_Loop</abbr> |
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+ | :if ( victorystepbakuargh ) |
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+ | ::set victorystepbakuargh = 0 |
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+ | ::set SV_Target = SV_FunctionEnemy |
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+ | ::AttackSpecial( ARGHHH ) |
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+ | ::while ( IsAttacking != 0 ) |
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+ | :::Wait( 1 ) |
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+ | ::set victorystepbakudone = 1 |
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+ | :Wait( 1 ) |
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+ | :loop |
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+ | |||
+ | |||
+ | Function Masked_Man_ATB |
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+ | :set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist ) |
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+ | :if ( selectedattack == Get some! ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Gwahaha! ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Oww! ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :Attack( selectedattack ) |
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}} |
}} |
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− | == |
+ | ==Other appearances== |
+ | ===''[[Pictlogica Final Fantasy]]''=== |
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− | *[[Baku (Boss)|Baku]] |
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− | + | {{Enemy section|Pictlogica Final Fantasy}} |
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+ | |||
+ | === ''[[Final Fantasy Record Keeper]]'' === |
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+ | [[File:FFRK Masked Man FFIX.png|right|50px]] |
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+ | Masked Man appears as an enemy in ''Final Fantasy Record Keeper''. |
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+ | {{clear}} |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | FFIX Masked Man In-battle.png|In battle. |
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+ | BakuDragonMask.png|Concept art. |
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+ | Baku's Sword FFIX Art.jpg|Concept art of Masked Man's sword. |
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+ | Baku-ffix-maskedman.png|Field model of Masked Man. |
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+ | </gallery> |
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+ | |||
+ | == Related Enemies == |
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+ | * [[Baku (boss)|Baku]] |
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+ | * [[King Leo (Final Fantasy IX)|King Leo]] |
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+ | |||
− | [[es:Individuo Enmascarado (Final Fantasy IX)]] |
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[[de:Maskierter]] |
[[de:Maskierter]] |
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− | [[ |
+ | [[es:Individuo Enmascarado (Final Fantasy IX)]] |
+ | [[fr:Bach]] |
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+ | [[Category:Bosses in Final Fantasy IX]] |
Revision as of 17:26, 13 January 2020
Template:Sideicon The Masked Man is a boss in Final Fantasy IX. He is the first battle of the game and is Baku in disguise.
Stats
Formations
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---|---|---|---|---|---|---|---|
???? |
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Battle
His "Gwahaha!" attack is the strongest, while "Oww!" results in Baku tripping and missing his target. The Masked Man has a Mage Masher to be stolen, a weapon upgrade for Zidane. It is not difficult to steal considering all four characters have the Steal command.
For this battle, a game over is impossible, as the game continues even if the party is annihilated. If a party member ends up in critical health during the battle, Baku will advise the player to use a Potion to heal up after the battle.
AI script
Using general variable MaskedMan_UsePotion
Using global variable victorystepbakuargh
Using global variable victorysteprightjump
Using global variable victorystepleftjump
Using global variable victorystepbakudone
Using global variable victorysteprightdone
Using global variable victorystepleftdone
Function Main_Init
if ( IsBattleInitialized )
if ( MaskedMan_UsePotion )
FadeFilter( FILTER_SUBTRACT, 1, WHITE )
Wait( 1 )
WindowSync( "Masked Man “Use a Potion to restore HP!”" )
FadeFilter( FILTER_SUBTRACT, 1, BLACK )
Wait( 1 )
CloseAllWindows( )
Wait( 5 )
TerminateBattle( )
else
InitObject( Masked_Man )
InitObject( Baku’s_Mask_(Right) )
InitObject( Baku’s_Mask_(Left) )
Function Main_Loop
if ( !initflag )
set initflag = TRUE
set baku = SV_EnemyTeam[ENEMY_ID] ==$ 0
set bakumask1 = SV_EnemyTeam[ENEMY_ID] ==$ 1
set bakumask2 = SV_EnemyTeam[ENEMY_ID] ==$ 2
set victoryendflag = TRUE
if ( !MaskedMan_UsePotion && #Matching(SV_PlayerTeam[STATUS_CURRENT], LOW_HP) )
set MaskedMan_UsePotion = TRUE
if ( ( GetBattleState == BATTLE_STATE_GAME_OVER ) && !defeatendflag )
set defeatendflag = TRUE
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
Wait( 1 )
RunBattleCode( End Battle, Defeat )
if ( victoryendflag && ( baku[HP] <= 10000 ) )
set victoryendflag = FALSE
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
set victorystepbakuargh++
Wait( 2 )
set victorysteprightjump++
set victorystepleftjump++
set bakumask1[MODEL_ON] = 1
set bakumask2[MODEL_ON] = 1
set bakumask1[DISAPPEAR] = 0
set bakumask2[DISAPPEAR] = 0
Wait( 1 )
set baku[MODEL_ON] = 1
set baku[MODEL_OFF] = 32
while ( victorystepbakudone + victorysteprightdone + victorystepleftdone < 3 )
Wait( 1 )
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( End Battle, Victory )
Wait( 1 )
loop
Function Masked_Man_Init
set attacklist = [ Get some! ; Gwahaha! ; Oww! ]
Function Masked_Man_Loop
if ( victorystepbakuargh )
set victorystepbakuargh = 0
set SV_Target = SV_FunctionEnemy
AttackSpecial( ARGHHH )
while ( IsAttacking != 0 )
Wait( 1 )
set victorystepbakudone = 1
Wait( 1 )
loop
Function Masked_Man_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Get some! )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Gwahaha! )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Oww! )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( selectedattack )
Other appearances
Pictlogica Final Fantasy
Final Fantasy Record Keeper
Masked Man appears as an enemy in Final Fantasy Record Keeper.