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A simple, easy-to-wield staff used in Wutaian training exercises.

Description

The Marshalist's Staff is Sonon's default weapon in "Episode INTERmission" in Final Fantasy VII Remake Intergrade. It teaches the Swirling Storm ability, a powerful, multi-hitting attack. It is learned faster by finishing off the enemy with the ability.

The Marshalist's Staff favors Attack Power Attack Power over Magic Attack Magic Attack, but both grow evenly through upgrades. Its unlocked abilities significantly increase Sonon's Max HP, and unlock the ability to synergize Yuffie and Sonon's limit breaks, but otherwise don't focus on any specific field.

Upgrades[]

Fully upgrading Marshalist's Staff earns Sonon Defense Defense+6, Magic Defense Magic Defense+6, Max HP+775, and Max MP+26.

Materia slots[]

Materia slots
purchased
Minimum
Weapon Level
Slots
0 1 Materia Slot Linked
1 1 Materia Slot Linked Materia Slot Single
2 3 Materia Slot Linked Materia Slot Single Materia Slot Single
3 4 Materia Slot Linked Materia Slot Linked
4 4 Materia Slot Linked Materia Slot Linked Materia Slot Single
5 5 Materia Slot Linked Materia Slot Linked Materia Slot Single
6 6 Materia Slot Linked Materia Slot Linked Materia Slot Linked

Skills[]

Marshalist's Staff Core - Weapon Level: 1 - Required SP: 6
ATK Up Attack Power +5 Increases attack power attribute.
MATK Up Magic Attack Power +5 Increases magic attack power attribute.
DEF Up Defense +6 Increases defense attribute.
MDEF Up Magic Defense +6 Increases magic defense attribute.
Max HP Up Max HP +100 Increases maximum HP.
Incendiary Limit Breaks Incendiary Limit Breaks Fills limit break gauge when inciting or provoking enemies.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core I - Weapon Level: 3 - Required SP: 12
ATK Up Attack Power +10 Increases attack power attribute.
MATK Up Magic Attack Power +10 Increases magic attack power attribute.
Max HP Up Max HP +100 Increases maximum HP.
Enhanced Attack Attack Damage 5% Boost Increases damage dealt by basic attacks.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core II - Weapon Level: 4 - Required SP: 14
Max HP Up Max HP +150 Increases maximum HP.
Max MP Up Max MP +10 Increases maximum MP.
Synergized Limit Breaks Synergized Limit Breaks Allows you to use synergized limit break attacks.
ATB Charge Rate Up ATB Charge Rate 10% Boost Increases the amount by which successful attacks increase the ATB gauge.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core III - Weapon Level: 5 - Required SP: 16
ATK Up Attack Power +12 Increases attack power attribute.
MATK Up Magic Attack Power +12 Increases magic attack power attribute.
Max HP Up Max HP +200 Increases maximum HP.
Desperate Limit Breaks Limit Break 5% Boost with Low HP Increases the rate at which the limit gauge fills when HP is 25% or lower.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18
ATK Up Attack Power +19 Increases attack power attribute.
MATK Up Magic Attack Power +19 Increases magic attack power attribute.
Max HP Up Max HP +225 Increases maximum HP.
Max MP Up Max MP +16 Increases maximum MP.
Needs More Materia New Materia Slot Adds an additional materia slot or links two existing slots.
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