The Marsh Cave is a location from the original Final Fantasy. Located southwest of Elfheim, it is full of monsters. It is a dark and maze-like cave with pillars of stone dividing levels into sections, and the Warriors of Light must often enter hollow rooms in the cave to get around these barriers. After the Warriors of Light obtain the Mystic Key, they can return to open the last sealed doors on the bottom floor.
The area is infamous for being a substantial step up in difficulty from anything the Warriors of Light have previously encountered, with packs of poisonous or paralytic enemies being the main threat. While the Final Fantasy Strategy Guide's famous advice of "bring 99 heal potions" is perhaps too much, adventuring parties who wander in unprepared and under-leveled are likely to find it a challenge.
Story[]
The Warriors of Light come to Marsh Cave to retrieve the crown, and after defeating a group of Piscodemons (two to four) in the cave's deepest level, they find it. They then return it to its supposed owner, only to discover that he is Astos, and a battle ensues.
Items[]
Item | Location |
---|---|
680 gil | B2 |
620 gil | B2 |
Broadsword | B2 |
Dagger | B2 |
Phoenix Down | B3 |
295 gil | B3 |
Cottage | B3 |
Copper Armlet | B3 |
Crown | B3 |
385 gil | B3 |
1,020 gil | B3 (Requires Mystic Key) |
Antidote | B3 (Requires Mystic Key) |
Silver Armlet | B3 (Requires Mystic Key) |
Enemies[]
B1[]
- [24/64] Shadow x2-4
- [12/64] Green Slime x2-4
- [12/64] Zombie x2-3, Ghoul x2-4
- [6/64] Skeleton x3-5, Crawler x0-2
- [6/64] Tarantula x1-2, Black Widow x0-2, Green Slime x0-1, Gray Ooze x0-2
- [3/64] Gray Ooze x1-3
- [1/64] Werewolf x3-6
B2[]
- [12/64] Zombie x2-3, Ghoul x2-4
- [12/64] Green Slime x2-4
- [12/64] Gargoyle x2-3
- [12/64] Skeleton x3-5, Crawler x0-2
- [6/64] Bloodbones x1, Skeleton x2-4, Crawler x1
- [6/64] Tarantula x1-2, Black Widow x0-2, Green Slime x0-1, Gray Ooze x0-2
- [3/64] Scorpion x2-4
- [1/64] Werewolf x2-5, Warg Wolf x0-5
B3[]
- [12/64] Green Slime x2-4
- [12/64] Gargoyle x2-3
- [12/64] Bloodbones x1, Skeleton x2-4, Crawler x1
- [12/64] Gray Ooze x1-3
- [6/64] Tarantula x1-2, Black Widow x0-2, Green Slime x0-1, Gray Ooze x0-2
- [6/64] Werewolf x3-6
- [3/64] Scorpion x2-4
- [1/64] Werewolf 2-5, Warg Wolf x0-5
- [Step-on-tile] Piscodemon x2-4
- [Step-on-tile] Anaconda x2-6
Musical themes[]
The Background Music that plays inside the Marsh Cave is called "Dungeon".
Other appearances[]
Dissidia 012 Final Fantasy[]
In the Confessions of the Creator Scenario, a Teleport Stone can be found in the area where the Marsh Cave is meant to be located, and has its name. Instead of the dungeon, the Land of the Stolen Crown Gateway is located in the now frozen marshlands, referring to the item the player retrieved from the cave in Final Fantasy.
The Land of the Stolen Crown gateway is a five-floor dungeon that serves as an approximation of the Distant Glory - Redemption of the Warrior storyline from the original Dissidia Final Fantasy, acting as a purgatory guarded by Gabranth, whom the player must defeat to escape.