Modified version of the monodrive. Not only did these creatures survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
Enemy Intel
The Mark II Monodrive is an enemy in Final Fantasy VII Remake and "Episode INTERmission". It is a special and powerful variant of the monodrive. "Variants" are unique enemies marked by the
icon next to their names, and are far stronger than normal enemies.
Killing a group of Mark II Monodrives is the main objective of the odd job "Weapons on a Rampage" in Chapter 8, "Budding Bodyguard". They are later fought in the Underground Test Site in Chapter 14, "In Search of Hope", and the Drum in Chapter 17, "Deliverance from Chaos".
In "Episode INTERmission", fighting Mark II Monodrive is missable as it appears in the segment leading up to the boss The Crimson Mare where the player chooses a path where different enemies appear depending on which way the player went; the player will need to do this segment at least once more in Chapter Select for Enemy Intel completion.
Stats[]
- ↑ After using Indurate
Abilities[]
Abilities in italics lack names in-game and, hence, have unofficial names.
= Physical damage
= Magic damage
| Ability | Range | Description | Block | KBKnockback |
|---|---|---|---|---|
| Melee | Burrows underground and attacks target from below. | |||
| Melee | Spins towards target, stabbing with its tentacle. | |||
| Ranged | Deals a small amount of |
|||
| Ranged | Deals a small amount of |
|||
| Indurate | - | Gains Lesser Resistance to |
- | - |
Battle[]
The Mark II Monodrive is a unique, larger, and far more powerful variant of the monodrive that boasts high offensive stats and HP, and resists damage from physical or magical attacks. It is a bulky opponent that is difficult to pin down due to it resisting flinching and stagger.
The Mark II Monodrive will usually start the battle by coating itself with a green energy field grants immunity to magical attacks. Its Indurate creates a barrier that halves physical damage, as well causing those types of attacks to bounce off it. The Mark II Monodrive can use both forms of protection at the same time making it virtually immune to damage.
Much like its weaker counterpart, the Mark II Monodrive will stay near the ground and circle its opponents. When left unchecked, it will rise into the air and use
Fire
, or
Fire Combo
, where it'll use Fire thrice.
It can also employ two types of normal attacks: one where it quickly spins towards the characters, dealing light damage and interruption, and the other where it dives underground, becoming untargetable, and rises a few seconds later from underneath characters, launching them up into the air and inflicting heavy damage.
Hard Mode[]
On the hard difficulty, the Mark II Monodrive will use its abilities more often and remain airborne for longer.
Strategy[]
Much like the vast majority of flying-type enemies, the Mark II Monodrive is weak against
Wind. Unlike its weaker counterpart, it should not be taken lightly, as its barriers make it difficult to take down, and its powerful attacks can quickly cripple the party.
When the Mark II Monodrive is encased by the green energy, it is recommended to hit it with physical attacks while paying attention to its attack patterns. If during this time it uses Indurate, the player should remain defensive and block all incoming attacks. This can be made more potent with the
Steadfast Block Materia equipped. Once the green energy dissipates, it'll be vulnerable to magical attacks, and using any form of magic, specially wind, pressures it and makes it susceptible to staggering; doing so while it is protected by Indurate will instantly break the barrier.
Care should be taken with its underground dive attack and Fire Combo, as both can deal heavy damage if the player is not blocking. When controlling Cloud, the player can use the counter attack from his Punisher Mode to get some value against the underground dive attack; although the damage from this attack is very high, which can make it risky.
When Mark II Monodrive puts up the physical shield, a character with
Elemental Materia combined with any elemental
Magic Materia in their weapon can continue to attack it (
Wind Materia being the most recommended due to their elemental weakeness).
An effective strategy is to cast Bio on the Mark II Monodrive as soon the fight starts, through the
Poison Materia. This allows the player to slowly cripple the Mark II Monodrive while it flies through the battlefield.
The player can also make use of the
Synergy Materia paired with wind or other elements on a non-controlled character, while using physical abilities with the main attacker to quickly overwhelm the Mark II Monodrive.
Episode INTERmission[]
Yuffie should deal wind damage to pressure the monodrive, with Windstorm, Wind Ninjutsu, or Aero spells. Sonon having
Synergy Materia paired with wind materia would have him use a free Aero whenever Yuffie used an ATB ability. Wind Ninjutsu and spells are ideal when they are immune to physical damage, while Synergized Windstorm and Synergized Art of War and physical attacks are best when they are immune to magic.

