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|location = [[Giza Plains (Final Fantasy XII)|Giza Plains - The Rains]] (Toam Hills); [[Trial Mode]] [[Trial Mode#74|Stage 74]] (''Zodiac'' versions)
 
|location = [[Giza Plains (Final Fantasy XII)|Giza Plains - The Rains]] (Toam Hills); [[Trial Mode]] [[Trial Mode#74|Stage 74]] (''Zodiac'' versions)
 
}}
 
}}
The '''Mardu Entite''' is an enemy in ''[[Final Fantasy XII]]''. It is the Lightning-elemental Entite, and is found in the Toam Hills on the [[Giza Plains (Final Fantasy XII)|Giza Plains]] during the Rains; specifically during [[weather#Final Fantasy XII|thunderstorms]] when the player can see lightning among the rainclouds. Also it is fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#74|Stage 74]] along with four [[Storm Elemental]]s where an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal#Final Fantasy XII|stolen]] from it.
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The '''Mardu Entite''' is an enemy in ''[[Final Fantasy XII]]''. It is the Lightning-elemental Entite, and is found in the Toam Hills on the [[Giza Plains (Final Fantasy XII)|Giza Plains]] during the Rains; specifically during [[weather#Final Fantasy XII|thunderstorms]] when the player can see lightning among the rainclouds. It is also fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#74|Stage 74]] along with four [[Storm Elemental]]s where an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal#Final Fantasy XII|stolen]] from it.
   
 
==Bestiary entry==
 
==Bestiary entry==
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| monograph rate = 5
 
| monograph rate = 5
 
| monograph type = Sage
 
| monograph type = Sage
| canopic = Arcana
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| canopic = [[Loot (Final Fantasy XII)#Arcana|Arcana]]
 
| canopic rate = 25
 
| canopic rate = 25
| izjs canopic = Meteorite (B)
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| izjs canopic = [[Final Fantasy XII items#Meteorite (B)|Meteorite (B)]]
 
| izjs canopic rate = 5
 
| izjs canopic rate = 5
 
| petrify = Immune
 
| petrify = Immune
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==Battle==
 
==Battle==
Mardu Entite's attacks consist of [[Silencega]], [[Sleepga]], and Fear, which reduces one character's MP. Its attack spell is [[Thundaga (ability)|Thundaga]], which can be protected against by wearing a [[Final Fantasy XII armor#Rubber Suit|Rubber Suit]]. It is docile, but attacks when provoked or when magick is used nearby. It should be avoided during the party's first visit to Giza during the Rains, as it is the most powerful Entite offensively along with the [[Salamand Entite]], and it also benefits greatly from the [[weather]] effect.
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Mardu Entite uses [[Silencega]], [[Sleepga]], and Fear, the latter of which reduces one character's MP. Its attack spell is [[Thundaga (ability)|Thundaga]], which can be protected against by wearing a [[Final Fantasy XII armor#Rubber Suit|Rubber Suit]]. It is docile, but attacks when provoked or when magick is used nearby. It should be avoided during the party's first visit to Giza during the Rains, as it is the most powerful Entite offensively along with the [[Salamand Entite]], and it also benefits greatly from the [[weather]] effect.
   
 
==Gallery==
 
==Gallery==
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*[[Vagrant Soul (Final Fantasy XII)|Vagrant Soul]] (Rare)
 
*[[Vagrant Soul (Final Fantasy XII)|Vagrant Soul]] (Rare)
   
[[Category:Enemies in Final Fantasy XII]]
 
   
 
[[de:Marut]]
 
[[de:Marut]]
 
[[Category:Enemies in Final Fantasy XII]]

Revision as of 09:21, 18 March 2019

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The Mardu Entite is an enemy in Final Fantasy XII. It is the Lightning-elemental Entite, and is found in the Toam Hills on the Giza Plains during the Rains; specifically during thunderstorms when the player can see lightning among the rainclouds. It is also fought in the Zodiac versions' Trial Mode at Stage 74 along with four Storm Elementals where an Elixir can be rarely stolen from it.

Bestiary entry

Page 1: Observations

Tales of the people speak oft of the wrathful gods visiting man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended.
It is said these bolts gave birth to the mardu entite.

Page 2: The Entite Pact

How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a cold veil of ice around it, cold enough to freeze passion itself? So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum.

Stats

Battle

Mardu Entite uses Silencega, Sleepga, and Fear, the latter of which reduces one character's MP. Its attack spell is Thundaga, which can be protected against by wearing a Rubber Suit. It is docile, but attacks when provoked or when magick is used nearby. It should be avoided during the party's first visit to Giza during the Rains, as it is the most powerful Entite offensively along with the Salamand Entite, and it also benefits greatly from the weather effect.

Gallery

Etymology

Mardu Entite is named after Marduk. Marduk is the Babylonian deity of thunder and lightning. The name is an allusion to Vagrant Story, where the player could get a nose-ring said to have been owned by Marduk, the storm deity, as an accessory.

Related enemies