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Brother to Rapha, Marach is a Netherseer who commands the nether magic passed down through his people. While he knows the truth of his village's destruction, he still feels indebted to Grand Duke Barrington, and stands against Ramza and the others.
—Character profile.

Marach is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Family Secrets as a First Time Reward for completing the event's Monastery Vaults - First Level stage on Classic difficulty.

StatsEdit

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 176 8 7 12 9 7 20 20 87
10 685 20 15 38 23 17 20 20 90
20 1,308 36 26 64 40 29 21 21 95
30 1,818 49 36 84 54 40 21 21 100
40 2,384 63 47 105 70 51 21 22 105
50 2,950 77 59 125 86 63 22 22 111
Rank (Max: 5) 2 2 1 5 3 1 3 3 2

Record SpheresEdit

Sphere S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Black Mage +1 MAG +40 HP +1 RES +2 MAG +3% Black Magic Damage
Red Mage +1 MND +1 DEF +1 MAG +60 HP +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 DEF
Geomancer*(Requries mastery of Black Mage's Record Sphere.) +3 MAG +3 MND +130 HP +6 MAG +3% Rod Damage
Magus*(Requires mastery of Black Mage and Red Mage's Record Spheres.) +3 MAG +100 HP +3 RES +6 ATK +6 MAG
Ninja*(Requires mastery of Red Mage and Knight's Record Spheres.) +3 ATK +3 MAG +120 HP +6 MAG +120 HP

AbilitiesEdit

Marach can use Black Magic abilities up to rarity rank 5, Combat abilities up to rarity rank 3, Ninja abilities up to rarity rank 4, and Darkness abilities up to rarity rank 5.

His default Soul Break is Teleport (FFT), that at the expense of one Soul Gauge segment removes the delay from the user's actions for one turn.

EquipmentEdit

Marach can equip the following weapon types: daggers, rods, and staffs.

He can equip the following armor types: hats, light armor, robes, and bracers.

He can equip accessories.

GalleryEdit

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