Mandragora Prince is a plant/mandragora-type boss in Final Fantasy XII fought in the Sochen Cave Palace as a member of the Mandragoras, and later as a regular enemy in the Feywood, where an Indigo Pendant can be rarely stolen from it. It is also fought in the Zodiac versions' Trial Mode Stage 24 alongside eight regular Mandragoras, and in Stage 27 with the other boss mandragoras where the Sash can be stolen from it.
Bestiary entry Edit
Page 1: Observations Edit
Being the mutated form of a mandragora grown near a killing block or other such place where blood is spilled in large quantities, having eyes the color of blood. Writes the naturalist Merlose in her vivid account of an encounter with one such beast: "...gazed I then into those crimson pupils, and witnessed I there its abiding madness."
If the blood spilled on the ground where it grew was pure, then it is said it will become a mandragora prince, with fell appearance, but hopeful heart.
Page 2: A Curious Treasure Edit
Only those with luck in spades might hope to find a lucky four-leaf clover. So goes the tale, and with its telling this humble leaf grew into something sacred and mystical, a bringer of good luck.
Yet, few are they who know that the four-leaf clover is host to a deadly poison, strong enough to kill the largest of giants. And no wonder so few know. After all, if you happened to be fortunate enough to find something so rare, you'd be unlikely to want to eat it!
Sochen Cave Palace
Feywood spawning method Edit
To spawn the Mandragora Prince in the Feywood, the player must clear out all 29 enemies in the Ice Field of Clearsight area, zone to the White Magick's Embrace area and then return. The Mandragora Prince will spawn with the other four Mandragora-type enemies. To respawn it after it has been defeated, the player must zone to the Redolent Glade area and then back to Ice Field of Clearsight without leaving the Feywood. All five of the mandragora-type enemies will have reappeared, and the player can chain them to get better chance of their rare drops.
The mandragoras run away constantly: in Sochen Cave Palace they run to the corners of the area, and in Feywood they will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as the Mandragora Prince is one of the few enemies that can reach a level of up to 99. At this level, all physical attacks will be nullified except that of guns, as well as magick attacks. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz (Mandragora Prince itself doesn't know this technick, but several of its compatriots do and can cast it upon it). One can see from afar a blue aura surrounding the enemies, and it increases about ten levels every time they use it.
|Cura||Any mandragora's HP<50% when at least 2 mandragoras are still alive; used on a mandragora on low health (5%)|
|Esuna||A mandragora has Silence (50%)|
|Ram||Use all battle (25%)|
|War Song||When the mandragoras are grouped together (5%)|
|Magick CT0||Only in Sochen Cave palace: When HP<50%|
|0 MP||Only in Sochen Cave palace: When HP<50%|
|Targeting||Attacks enemy with highest enmity.|
Mandragora is a plant belonging to the nightshade family. According to legends surrounding witchcraft, when mandragoras (Mandrake plants) are uprooted, they emit a piercing scream which kills all who hear it.