The Manasvin Warmech (重攻撃騎マナスヴィン, Jūkōgekiki Manasuvin?) is a mecha deployed by PSICOM, Cocoon's anti-Pulse military, in Final Fantasy XIII. It is the game's first battle and pays homage to Guard Scorpion, the first boss of Final Fantasy VII. Manasvin Warmech has since appeared in spin-off games.
- 1 Appearances
- 1.1 Final Fantasy XIII
- 1.2 Final Fantasy Tactics S
- 1.3 Theatrhythm Final Fantasy
- 1.4 Pictlogica Final Fantasy
- 1.5 Final Fantasy Airborne Brigade
- 1.6 Final Fantasy Record Keeper
- 1.7 Final Fantasy World Wide Words
- 1.8 Final Fantasy Brave Exvius
- 1.9 Mobius Final Fantasy
- 1.10 Final Fantasy Trading Card Game
Appearances[edit | edit source]
The Manasvin Warmech appeared in the 2006 E3 trailer, confronting Lightning in a CGI scene unlike the final game.
As a boss, it is fought three times—twice in a row as the first enemy encounter (tutorial battle), and once more in Lake Bresha. In Hanging Edge it is fought by Lightning and Sazh. In Lake Bresha Manasvin Warmech has more devastating attacks and it is fought by Lightning, Snow, and Vanille.
One of Sanctum's feared militarized units, this warmech can act autonomously and is unstoppable until it has completed its set mission. The buzz saws on each arm are fearsome, but worse yet is its terrible Crystal Rain attack.
Manasvin Warmech's CollectaCard
The Manasvin Warmech appears as an enemy.
Manasvin Warmech appears as an enemy in Battle Music Sequences.
The Manasvin Warmech appears as the boss of The Hanging Edge.
Manasvin Warmech appears on an ability card.
Manasvin Warmech appears in Final Fantasy Trading Card Game as Fire-elemental Monster cards.