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==Gameplay==
 
==Gameplay==
As clones of Nintendo's ''The Legend of Zelda'', ''Mana'' games have the player controlling the protagonist(s) from an overhead 2D or high-angle 3D perspective. Battles are fought in real time, with the strength of physical attacks tied to a spirit gauge; the fuller the gauge, the stronger the attack will be. The player can also choose to attack rapidly, but doing so drastically dampens the effect of each strike. The party can also use a selection of weapons and change them on-the-fly in order to gain advantage in battle or solve puzzles in the open field.
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As clones of Nintendo's ''The Legend of Zelda'', ''Mana'' games have the player controlling the protagonist(s) from an overhead 2D or high-angle 3D perspective as they traverse an immersive world . Battles are fought in real time, with the strength of physical attacks tied to a spirit gauge; the fuller the gauge, the stronger the attack will be. The player can also choose to attack rapidly, but doing so drastically dampens the effect of each strike. The party can also use a selection of weapons and change them on-the-fly in order to gain advantage in battle or solve puzzles in the open field.
   
Like the ''Final Fantasy'' series from which it broke out, ''Mana'' allows certain characters to cast magic, also in real time. Although delays are possible in some titles, spells never miss their marks. However, each spell must be invoked through calling one of the eight Mana Spirits that has domain over the desired spell
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Like the ''Final Fantasy'' series from which it broke out, ''Mana'' allows certain characters to cast magic, also in real time. Although delays are possible in some titles, spells never miss their marks. However, each spell must be invoked through calling one of the eight elemental [[w:c:mana:Mana Spirit|Mana Spirits]] that has domain over the desired spell.
   
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As in ''[[Final Fantasy II]]'', weapon and skills development is proficiency-based; the more the player succeeds in landing blows or casting spells, the stronger the effects. The third installment adds a [[job system]] wherein characters evolve into different roles as their stories progress.
Other RPG staples, like equipment, stats, and consumable items, are also present throughout each game.
 
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Other RPG staples, like equipment, stats, and consumable items, are also present throughout each game.
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==Other connections to ''Final Fantasy''==
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^The ''Mana'' series has borrowed the [[chocobo]] and the [[Moogle (race)|moogle]] from the ''Final Fantasy'' series. While the former's purpose and nature are consistent across both series, the latter are timid and fearful creatures against the gregarious and energetic moogles of ''Final Fantasy''.
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*The main characters in ''Adventures of Mana'' and ''Secret of Mana'' have been frequent guests in the main series' other spinoffs, as well as in other products from Square Enix:
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**''[[Final Fantasy X-2]]'' refers to the series in a [[sidequest]].
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**''[[Final Fantasy Record Keeper]]'' hosted an event.
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**''[[Final Fantasy Brave Exvius]]'' has issued units from the first three ''Mana'' games.
   
 
==Development==
 
==Development==

Revision as of 20:53, 11 January 2019

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For the first game in this series, see Final Fantasy Adventure. For a more comprehensive look at this series, please visit the Wiki of Mana. Certain links will take the reader to corresponding pages on Wiki of Mana.

The Mana series, known in Japan as Seiken Densetsu, is a series of top-down action role-playing games published by Square Enix. Initially developed as a gaiden to the original Final Fantasy, Mana chronicles a world held in perfect balance by the omnipresent Tree of Mana and the warriors who seek to protect or exploit it.

To date, the series comprises four main games, three corollary games, two defunct spin-off MMOs, and multiple remasters.

Gameplay

As clones of Nintendo's The Legend of Zelda, Mana games have the player controlling the protagonist(s) from an overhead 2D or high-angle 3D perspective as they traverse an immersive world . Battles are fought in real time, with the strength of physical attacks tied to a spirit gauge; the fuller the gauge, the stronger the attack will be. The player can also choose to attack rapidly, but doing so drastically dampens the effect of each strike. The party can also use a selection of weapons and change them on-the-fly in order to gain advantage in battle or solve puzzles in the open field.

Like the Final Fantasy series from which it broke out, Mana allows certain characters to cast magic, also in real time. Although delays are possible in some titles, spells never miss their marks. However, each spell must be invoked through calling one of the eight elemental Mana Spirits that has domain over the desired spell.

As in Final Fantasy II, weapon and skills development is proficiency-based; the more the player succeeds in landing blows or casting spells, the stronger the effects. The third installment adds a job system wherein characters evolve into different roles as their stories progress.

Other RPG staples, like equipment, stats, and consumable items, are also present throughout each game.

Other connections to Final Fantasy

^The Mana series has borrowed the chocobo and the moogle from the Final Fantasy series. While the former's purpose and nature are consistent across both series, the latter are timid and fearful creatures against the gregarious and energetic moogles of Final Fantasy.

Development


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